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加入购物车动画(贝塞尔曲线)

加入购物车动画(贝塞尔曲线)

作者: 怯言ouo | 来源:发表于2021-12-10 15:41 被阅读0次

    index.vue

    <template>
            //五个小球循环使用,可连续点击
            <view class="cart-item-elc" :style="{item..left+'px',item..top+'px'}" v-show="item.isCartIcon" :key="index" v-for="(item,index) in carIconList "></view>
    </template>
    
    <script>
        import utils from "../../static/js/utils";
        var carIconData=uni.getStorageSync('carIconData')
        var carIconIndex=0
        export default {
            data(){
                return {
                   carIconList : [
                      {isAnimate: true,isCartIcon: false, timer: null,left: 0, top: 0, bezierPos: null},
                      {isAnimate: true,isCartIcon: false, timer: null,left: 0, top: 0, bezierPos : null},
                      {isAnimate: true, isCartIcon: false, timer: null,left: 0, top: 0, bezierPos : null},
                      {isAnimate: true,isCartIcon: false, timer : null,left: 0, top: 0, bezierPos : null},
                      {isAnimate: true,isCartIcon: false, timer: null,left: 0,top: 0, bezierPos : null}
                    ]
                }
            },
            onshow(){
               //isEmpty是一个判断非空的函数
                if (utils.isEmpty(cartlconData)){
                    //count是购物车的class类名,计算购物车的坐标
                     uni.createSelectorQuery().select(".count").boundingClientRect(res =>{
                        cartIconData= [res.left, res.top]
                        uni.setStorageSync('cartIconData', cartIconData)
                    }).exec()
                }
            },
            methods:{
                //加入增加数量并加入购物车
                incAmount(e,index,index2,gid){
                   if (carIconindex == 5) {
                      carIconIndex = 1
                  } else {
                      carIconIndex++
                  }
                  var index = carIconIndex - 1
                  this.carIconList[index].left = e.detail.x; 
                  this.carIconList[index].top = e.detail.y;
                  this.carIconList[index].bezierPos = util.bezier([{
                    x: this.carIconList[index].left, y: this.carIconList[index].top}, { x: this.carIconList[index].left - 100, y: 120 },{x: carticonData[o],y: cartIconData[1]}], 8);
                  this.carIconList[index].isCartIcon = true; 
                  this.startAnimation(index);
                },
                //开始动画
                startAnimation(){
                   let bezier_points = this.carIconList[index].bezierPos['bezier_points']; let indexs = 0;
                   this.cartIconAni = true
                   this.carIconList[index].timer = setInterval(() => {
                        indexs++;
                        this.carIconList[index].left = bezier_points[indexs]["x"];             
                        this.carIconList[index].top = bezier_points[indexs]["y"];
                      //动画完成
                      if (indexs >= 7) {
                         clearInterval(this.carIconList[index].timer);                 
                         this.carIconList[index].isAnimate = true;
                         this.carIconList[index].isCartIcon = false;
                         this.cartIconAni = false
                      }
                   }, 8)
                },
            }
        }
    </script>
    
    <style scoped>
        .cart-item-elc{width:20rpx;height:20rpx;background-color:#ff2400;position:absolute;left:0px;top:0px;border-radius: 100%;z-index:100;}
    </style>
    
    
    

    utils.js

    
    function bezier(points, times){
        // 0、以3个控制点为例,点A,B,C,AB上设置点D,BC上设置点E,DE连线上设置点F,则最终的贝塞尔曲线是点F的坐标轨迹。
        // 1、计算相邻控制点间距。
        // 2、根据完成时间,计算每次执行时D在AB方向上移动的距离,E在BC方向上移动的距离。
        // 3、时间每递增100ms,则D,E在指定方向上发生位移, F在DE上的位移则可通过AD/AB = DF/DE得出。
        // 4、根据DE的正余弦值和DE的值计算出F的坐标。
        // 邻控制AB点间距
        var bezier_points = [];
        var points_D = [];
        var points_E = [];
        const DIST_AB = Math.sqrt(Math.pow(points[1]['x'] - points[0]['x'], 2) + Math.pow(points[1]['y'] - points[0]['y'], 2));
        // 邻控制BC点间距
        const DIST_BC = Math.sqrt(Math.pow(points[2]['x'] - points[1]['x'], 2) + Math.pow(points[2]['y'] - points[1]['y'], 2));
        // D每次在AB方向上移动的距离
        const EACH_MOVE_AD = -(DIST_AB / times);
        // E每次在BC方向上移动的距离
        const EACH_MOVE_BE = -(DIST_BC / times);
        // 点AB的正切
        const TAN_AB = (points[1]['y'] - points[0]['y']) / (points[1]['x'] - points[0]['x']);
        // 点BC的正切
        const TAN_BC = (points[2]['y'] - points[1]['y']) / (points[2]['x'] - points[1]['x']);
        // 点AB的弧度值
        const RADIUS_AB = Math.atan(TAN_AB);
        // 点BC的弧度值
        const RADIUS_BC = Math.atan(TAN_BC);
        // 每次执行
        for (var i = 1; i <= times; i++) {
            // AD的距离
            var dist_AD = EACH_MOVE_AD * i;
            // BE的距离
            var dist_BE = EACH_MOVE_BE * i;
            // D点的坐标
            var point_D = {};
            point_D['x'] = dist_AD * Math.cos(RADIUS_AB) + points[0]['x'];
            point_D['y'] = dist_AD * Math.sin(RADIUS_AB) + points[0]['y'];
            points_D.push(point_D);
            // E点的坐标
            var point_E = {};
            point_E['x'] = dist_BE * Math.cos(RADIUS_BC) + points[1]['x'];
            point_E['y'] = dist_BE * Math.sin(RADIUS_BC) + points[1]['y'];
            points_E.push(point_E);
            // 此时线段DE的正切值
            var tan_DE = (point_E['y'] - point_D['y']) / (point_E['x'] - point_D['x']);
            // tan_DE的弧度值
            var radius_DE = Math.atan(tan_DE);
            // 地市DE的间距
            var dist_DE = Math.sqrt(Math.pow((point_E['x'] - point_D['x']), 2) + Math.pow((point_E['y'] - point_D['y']), 2));
            // 此时DF的距离
            var dist_DF = (dist_AD / DIST_AB) * dist_DE;
            // 此时DF点的坐标
            var point_F = {};
            point_F['x'] = dist_DF * Math.cos(radius_DE) + point_D['x'];
            point_F['y'] = dist_DF * Math.sin(radius_DE) + point_D['y'];
            bezier_points.push(point_F);
        }
        return {
            'bezier_points': bezier_points
        };
    }
    export default {
        bezier
    }
    

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          本文标题:加入购物车动画(贝塞尔曲线)

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