index.vue
<template>
//五个小球循环使用,可连续点击
<view class="cart-item-elc" :style="{item..left+'px',item..top+'px'}" v-show="item.isCartIcon" :key="index" v-for="(item,index) in carIconList "></view>
</template>
<script>
import utils from "../../static/js/utils";
var carIconData=uni.getStorageSync('carIconData')
var carIconIndex=0
export default {
data(){
return {
carIconList : [
{isAnimate: true,isCartIcon: false, timer: null,left: 0, top: 0, bezierPos: null},
{isAnimate: true,isCartIcon: false, timer: null,left: 0, top: 0, bezierPos : null},
{isAnimate: true, isCartIcon: false, timer: null,left: 0, top: 0, bezierPos : null},
{isAnimate: true,isCartIcon: false, timer : null,left: 0, top: 0, bezierPos : null},
{isAnimate: true,isCartIcon: false, timer: null,left: 0,top: 0, bezierPos : null}
]
}
},
onshow(){
//isEmpty是一个判断非空的函数
if (utils.isEmpty(cartlconData)){
//count是购物车的class类名,计算购物车的坐标
uni.createSelectorQuery().select(".count").boundingClientRect(res =>{
cartIconData= [res.left, res.top]
uni.setStorageSync('cartIconData', cartIconData)
}).exec()
}
},
methods:{
//加入增加数量并加入购物车
incAmount(e,index,index2,gid){
if (carIconindex == 5) {
carIconIndex = 1
} else {
carIconIndex++
}
var index = carIconIndex - 1
this.carIconList[index].left = e.detail.x;
this.carIconList[index].top = e.detail.y;
this.carIconList[index].bezierPos = util.bezier([{
x: this.carIconList[index].left, y: this.carIconList[index].top}, { x: this.carIconList[index].left - 100, y: 120 },{x: carticonData[o],y: cartIconData[1]}], 8);
this.carIconList[index].isCartIcon = true;
this.startAnimation(index);
},
//开始动画
startAnimation(){
let bezier_points = this.carIconList[index].bezierPos['bezier_points']; let indexs = 0;
this.cartIconAni = true
this.carIconList[index].timer = setInterval(() => {
indexs++;
this.carIconList[index].left = bezier_points[indexs]["x"];
this.carIconList[index].top = bezier_points[indexs]["y"];
//动画完成
if (indexs >= 7) {
clearInterval(this.carIconList[index].timer);
this.carIconList[index].isAnimate = true;
this.carIconList[index].isCartIcon = false;
this.cartIconAni = false
}
}, 8)
},
}
}
</script>
<style scoped>
.cart-item-elc{width:20rpx;height:20rpx;background-color:#ff2400;position:absolute;left:0px;top:0px;border-radius: 100%;z-index:100;}
</style>
utils.js
function bezier(points, times){
// 0、以3个控制点为例,点A,B,C,AB上设置点D,BC上设置点E,DE连线上设置点F,则最终的贝塞尔曲线是点F的坐标轨迹。
// 1、计算相邻控制点间距。
// 2、根据完成时间,计算每次执行时D在AB方向上移动的距离,E在BC方向上移动的距离。
// 3、时间每递增100ms,则D,E在指定方向上发生位移, F在DE上的位移则可通过AD/AB = DF/DE得出。
// 4、根据DE的正余弦值和DE的值计算出F的坐标。
// 邻控制AB点间距
var bezier_points = [];
var points_D = [];
var points_E = [];
const DIST_AB = Math.sqrt(Math.pow(points[1]['x'] - points[0]['x'], 2) + Math.pow(points[1]['y'] - points[0]['y'], 2));
// 邻控制BC点间距
const DIST_BC = Math.sqrt(Math.pow(points[2]['x'] - points[1]['x'], 2) + Math.pow(points[2]['y'] - points[1]['y'], 2));
// D每次在AB方向上移动的距离
const EACH_MOVE_AD = -(DIST_AB / times);
// E每次在BC方向上移动的距离
const EACH_MOVE_BE = -(DIST_BC / times);
// 点AB的正切
const TAN_AB = (points[1]['y'] - points[0]['y']) / (points[1]['x'] - points[0]['x']);
// 点BC的正切
const TAN_BC = (points[2]['y'] - points[1]['y']) / (points[2]['x'] - points[1]['x']);
// 点AB的弧度值
const RADIUS_AB = Math.atan(TAN_AB);
// 点BC的弧度值
const RADIUS_BC = Math.atan(TAN_BC);
// 每次执行
for (var i = 1; i <= times; i++) {
// AD的距离
var dist_AD = EACH_MOVE_AD * i;
// BE的距离
var dist_BE = EACH_MOVE_BE * i;
// D点的坐标
var point_D = {};
point_D['x'] = dist_AD * Math.cos(RADIUS_AB) + points[0]['x'];
point_D['y'] = dist_AD * Math.sin(RADIUS_AB) + points[0]['y'];
points_D.push(point_D);
// E点的坐标
var point_E = {};
point_E['x'] = dist_BE * Math.cos(RADIUS_BC) + points[1]['x'];
point_E['y'] = dist_BE * Math.sin(RADIUS_BC) + points[1]['y'];
points_E.push(point_E);
// 此时线段DE的正切值
var tan_DE = (point_E['y'] - point_D['y']) / (point_E['x'] - point_D['x']);
// tan_DE的弧度值
var radius_DE = Math.atan(tan_DE);
// 地市DE的间距
var dist_DE = Math.sqrt(Math.pow((point_E['x'] - point_D['x']), 2) + Math.pow((point_E['y'] - point_D['y']), 2));
// 此时DF的距离
var dist_DF = (dist_AD / DIST_AB) * dist_DE;
// 此时DF点的坐标
var point_F = {};
point_F['x'] = dist_DF * Math.cos(radius_DE) + point_D['x'];
point_F['y'] = dist_DF * Math.sin(radius_DE) + point_D['y'];
bezier_points.push(point_F);
}
return {
'bezier_points': bezier_points
};
}
export default {
bezier
}
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