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Design Linked List

Design Linked List

作者: 余启涛 | 来源:发表于2019-03-23 12:13 被阅读0次
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    type node struct {
        val  int
        next *node
        prev *node
    }
    
    type MyLinkedList struct {
        head   *node
        tail   *node
        length int
    }
    
    
    /** Initialize your data structure here. */
    func Constructor() MyLinkedList {
        return MyLinkedList{}
    }
    
    
    /** Get the value of the index-th node in the linked list. If the index is invalid, return -1. */
    func (this *MyLinkedList) Get(index int) int {
        if index < 0 || index >= this.length  {
            return -1
        }
        for cur := this.head; ; cur = cur.next {   
            if index == 0 {
                return cur.val
            }
            index --
        }
    }
    
    
    /** Add a node of value val before the first element of the linked list. After the insertion, the new node will be the first node of the linked list. */
    func (this *MyLinkedList) AddAtHead(val int)  {
        temp := &node{
            val : val,
            next: this.head,
            prev: nil,
        }
        if this.head == nil {
            this.tail = temp
        }else {
            this.head.prev = temp      
        }
         
        this.head = temp
        this.length ++
    }
    
    
    /** Append a node of value val to the last element of the linked list. */
    func (this *MyLinkedList) AddAtTail(val int)  {
        temp := &node{
            val : val,
            next: nil,
            prev: this.tail,
        }
        if this.tail == nil {
            this.head = temp
        }else {
            this.tail.next = temp      
        }
         
        this.tail = temp
        this.length ++
    }
    
    
    /** Add a node of value val before the index-th node in the linked list. If index equals to the length of linked list, the node will be appended to the end of linked list. If index is greater than the length, the node will not be inserted. */
    func (this *MyLinkedList) AddAtIndex(index int, val int)  {
        if index < 0 || index > this.length  {
            return
        }
        if index == 0 {
            this.AddAtHead(val)
            return
        }
        if index == this.length {
            this.AddAtTail(val)
            return
        }
        temp := &node{
            val : val,
            next: nil,
            prev: nil,
        }
        for cur := this.head; ; cur = cur.next {   
            if index == 0 {
                cur.prev.next = temp
                temp.next = cur
                temp.prev = cur.prev
                cur.prev =  temp           
                break
            }
            index --
        }
        this.length ++
    }
    
    
    /** Delete the index-th node in the linked list, if the index is valid. */
    func (this *MyLinkedList) DeleteAtIndex(index int)  {
        if index < 0 || index >= this.length  {
            return
        } 
        if index == 0 {
            this.head = this.head.next
            if this.head != nil {
                this.head.prev = nil
            }else {
                this.tail = nil
            }
            this.length --
            return
        }
        if index == this.length - 1 {
            this.tail = this.tail.prev
            if this.tail != nil {
                this.tail.next = nil
            }else {
                this.head = nil
            }
            this.length --
            return
        }
        for cur := this.head; ; cur = cur.next {   
            if index == 0 {
                cur.prev.next = cur.next
                cur.next.prev = cur.prev          
                break
            }
            index --
        }
        this.length --
    }
    
    
    /**
     * Your MyLinkedList object will be instantiated and called as such:
     * obj := Constructor();
     * param_1 := obj.Get(index);
     * obj.AddAtHead(val);
     * obj.AddAtTail(val);
     * obj.AddAtIndex(index,val);
     * obj.DeleteAtIndex(index);
     */
    

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