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史诗战利品

史诗战利品

作者: 递归循环迭代 | 来源:发表于2021-04-06 09:44 被阅读0次

    Settings file was created by plugin Creature Level & Loot Control v3.3

    Plugin GUID: org.bepinex.plugins.creaturelevelcontrol

    [1 - General]

    If the mod is enabled.

    Setting type: Boolean

    Default value: true

    Enabled = true

    Health increase per player in multiplayer in percent.

    Setting type: Single

    Default value: 40

    Acceptable value range: From 0 to 200

    HP increase per player in multiplayer (percentage) = 40

    Damage increase per player in multiplayer in percent.

    Setting type: Single

    Default value: 4

    Acceptable value range: From 0 to 200

    DMG increase per player in multiplayer (percentage) = 5

    Makes all creatures and bosses always scale as if the specified number of players are present.

    Setting type: Int32

    Default value: 0

    Acceptable value range: From 0 to 25

    Fixed player count (0 is disabled) = 2

    Range that other players have to be in in order to count towards the multiplayer scaling. Has no effect, if the fixed player count is set to something else than 0.

    Setting type: Single

    Default value: 200

    Acceptable value range: From 0 to 10000

    Multiplayer scaling per player range (0 is unlimited) = 500

    Maximum distance for the nameplate to be shown on mouseover.

    Setting type: Single

    Default value: 50

    Acceptable value range: From 0 to 100

    Nameplate display on mouseover range = 100

    Can be used to turn off visual indicators for the targets level, e.g. their stars or color.

    Setting type: VisualLevelIndicator

    Default value: On

    Acceptable values: Off, On, BossesOff, CreaturesOff

    Visual indicators for level = On

    [2 - Creatures]

    Sets the level up chances of all creatures.

    Setting type: Difficulty

    Default value: Medium

    Acceptable values: Custom, Very_easy, Easy, Medium, Hard, Very_hard, Insane

    Difficulty = Custom

    Change the second factor used to calculate the level up chances.

    Setting type: DifficultySecondFactor

    Default value: BossesKilled

    Acceptable values: None, World_level, Distance, BossesKilled

    Second factor = BossesKilled

    Creatures can spawn with special effects, making them a lot more difficult to kill.

    Setting type: Toggle

    Default value: Off

    Acceptable values: Off, On

    Creatures can spawn with special effects = On

    Creatures can spawn with elemental infusions, making them a lot more difficult to kill.

    Setting type: Toggle

    Default value: Off

    Acceptable values: Off, On

    Creatures can spawn with elemental infusions = On

    Creatures with elemental infusions have a colored aura attached to them.

    Setting type: Toggle

    Default value: On

    Acceptable values: Off, On

    Elemental infused creatures gain a visual indicator = On

    Sets the minimum stars for all creatures. Does not affect custom difficulty.

    Setting type: MinimumSpawnLevel

    Default value: None

    Acceptable values: None, One, Two, Three, Four, Five

    Minimum stars = One

    Sets the maximum stars for all creatures. Does not affect custom difficulty.

    Setting type: MaximumSpawnLevel

    Default value: Five

    Acceptable values: None, One, Two, Three, Four, Five

    Maximum stars = Five

    Time until camps and dungeons respawn in minutes (0 = disabled, 20 = one ingame day).

    Setting type: Int32

    Default value: 140

    Time until camps and dungeons respawn in minutes (0 means disabled, 20 is one ingame day) = 120

    Increases the size of creatures per star.

    Setting type: Int32

    Default value: 10

    Acceptable value range: From 0 to 40

    Creature size increase per star (percentage) = 5

    If creature size will be increased in dungeons as well, where they might get stuck if they get too big.

    Setting type: Toggle

    Default value: Off

    Acceptable values: Off, On

    Increase creature size even in dungeons (where they might get stuck) = Off

    [3 - Loot]

    Chance for additional loot per star.

    Setting type: Int32

    Default value: 50

    Acceptable value range: From 0 to 100

    Chance for additional loot per star = 30

    Multiplies the items dropped by all creatures.

    Setting type: Single

    Default value: 1

    Acceptable value range: From 1 to 5

    Multiplier for dropped creature items = 1

    Multiplies the items dropped by all creatures.

    Setting type: Single

    Default value: 1

    Acceptable value range: From 1 to 5

    Multiplier for dropped boss items = 1

    If creatures can drop multiple trophies.

    Setting type: Toggle

    Default value: Off

    Acceptable values: Off, On

    Creatures can drop multiple trophies = Off

    If bosses can drop multiple trophies.

    Setting type: Toggle

    Default value: Off

    Acceptable values: Off, On

    Bosses can drop multiple trophies = Off

    Multiplies the items dropped by all passive creatures like Crows and Seagulls.

    Setting type: Single

    Default value: 1

    Acceptable value range: From 1 to 5

    Drop multiplier for passive creatures (like Seagulls and Crows) = 1

    [4 - Bosses]

    Bosses can spawn with special effects, making them a lot more difficult to kill.

    Setting type: Toggle

    Default value: Off

    Acceptable values: Off, On

    Bosses can spawn with special effects = Off

    On means that the level up chances for creatures are used for bosses as well. Otherwise, the custom level chances for bosses will be used.

    Setting type: Toggle

    Default value: Off

    Acceptable values: Off, On

    Use creature level chances for bosses = Off

    Level chances for bosses. Start with 1 star, from left to right, as many stars as you want. 0 star chance will be automatically calculated from the remainder.

    Setting type: String

    Default value: 0, 0, 0, 0, 0, 0, 0, 0, 0

    Star chances for bosses (percentages) = 46, 28, 16.4, 6, 3, .25, .25, .1

    Increases the size of bosses per star.

    Setting type: Int32

    Default value: 5

    Acceptable value range: From 0 to 40

    Boss size increase per star (percentage) = 5

    [5 - Custom level chances]

    Chances for stars at world level 0 in percent. As many stars as you want from left to right, comma separated. Start with 1 star. 0 star chance will be automatically calculated using the remainder. Example: 30, 5.5, 2.25, 5, 10, 10, 3

    Setting type: String

    Default value: 10, 2, 0, 0, 0

    Chances for stars at world level 0 (percent) = 44, 14, 3, 2, 1, .5 , .1, .1

    Chances for stars at world level 1 in percent. As many stars as you want from left to right, comma separated. Start with 1 star. 0 star chance will be automatically calculated using the remainder. Example: 30, 5.5, 2.25, 5, 10, 10, 3

    Setting type: String

    Default value: 15, 5, 1, 0, 0

    Chances for stars at world level 1 (percent) = 50, 16, 3, 2, 1, .5, .1, .1

    Chances for stars at world level 2 in percent. As many stars as you want from left to right, comma separated. Start with 1 star. 0 star chance will be automatically calculated using the remainder. Example: 30, 5.5, 2.25, 5, 10, 10, 3

    Setting type: String

    Default value: 18, 8, 2, 0.3, 0

    Chances for stars at world level 2 (percent) = 51, 21, 8, 5, 5, 3, 1, 1

    Chances for stars at world level 3 in percent. As many stars as you want from left to right, comma separated. Start with 1 star. 0 star chance will be automatically calculated using the remainder. Example: 30, 5.5, 2.25, 5, 10, 10, 3

    Setting type: String

    Default value: 22, 10, 3, 0.5, 0.3

    Chances for stars at world level 3 (percent) = 49, 23, 8, 8, 5, 4, 2, 1

    Chances for stars at world level 4 in percent. As many stars as you want from left to right, comma separated. Start with 1 star. 0 star chance will be automatically calculated using the remainder. Example: 30, 5.5, 2.25, 5, 10, 10, 3

    Setting type: String

    Default value: 25, 12, 5, 1, 0.5

    Chances for stars at world level 4 (percent) = 45, 23, 12, 8, 5, 4, 2, 1

    Chances for stars at world level 5 in percent. As many stars as you want from left to right, comma separated. Start with 1 star. 0 star chance will be automatically calculated using the remainder. Example: 30, 5.5, 2.25, 5, 10, 10, 3

    Setting type: String

    Default value: 30, 15, 8, 3, 1

    Chances for stars at world level 5 (percent) = 32, 25, 18, 12, 5, 4, 2, 2

    [5 - Distance from Spawn]

    Distance from spawn for level 1 start.

    Setting type: Int32

    Default value: 1500

    Acceptable value range: From 0 to 10500

    Distance from spawn for level 1 start = 1500

    Distance from spawn for level 2 start.

    Setting type: Int32

    Default value: 3000

    Acceptable value range: From 0 to 10500

    Distance from spawn for level 2 start = 3000

    Distance from spawn for level 3 start.

    Setting type: Int32

    Default value: 4500

    Acceptable value range: From 0 to 10500

    Distance from spawn for level 3 start = 4500

    Distance from spawn for level 4 start.

    Setting type: Int32

    Default value: 6000

    Acceptable value range: From 0 to 10500

    Distance from spawn for level 4 start = 6000

    Distance from spawn for level 5 start.

    Setting type: Int32

    Default value: 7500

    Acceptable value range: From 0 to 10500

    Distance from spawn for level 5 start = 7500

    [5 - World level]

    Days needed to pass before your world gets to world level 1.

    Setting type: Int32

    Default value: 20

    World level 1 start (days) = 75

    Days needed to pass before your world gets to world level 2.

    Setting type: Int32

    Default value: 50

    World level 2 start (days) = 175

    Days needed to pass before your world gets to world level 3.

    Setting type: Int32

    Default value: 100

    World level 3 start (days) = 350

    Days needed to pass before your world gets to world level 4.

    Setting type: Int32

    Default value: 250

    World level 4 start (days) = 750

    Days needed to pass before your world gets to world level 5.

    Setting type: Int32

    Default value: 500

    World level 5 start (days) = 1150

    [6 - Creature Affix chances]

    Chance for Aggressive affix creatures to spawn (percentage).

    Setting type: Single

    Default value: 20

    Acceptable value range: From 0 to 100

    Chance for Aggressive affix to spawn (percentage) = 26

    Chance for Curious affix creatures to spawn (percentage).

    Setting type: Single

    Default value: 20

    Acceptable value range: From 0 to 100

    Chance for Curious affix to spawn (percentage) = 20

    Chance for Faster Movement affix creatures to spawn (percentage).

    Setting type: Single

    Default value: 10

    Acceptable value range: From 0 to 100

    Chance for Faster Movement affix to spawn (percentage) = 15

    Chance for Regenerating affix creatures to spawn (percentage).

    Setting type: Single

    Default value: 10

    Acceptable value range: From 0 to 100

    Chance for Regenerating affix to spawn (percentage) = 10

    Chance for Splitting affix creatures to spawn (percentage).

    Setting type: Single

    Default value: 5

    Acceptable value range: From 0 to 100

    Chance for Splitting affix to spawn (percentage) = 3

    Chance for Armored affix creatures to spawn (percentage).

    Setting type: Single

    Default value: 3

    Acceptable value range: From 0 to 100

    Chance for Armored affix to spawn (percentage) = 5

    [6 - Creature Infusion chances]

    Chance for Fire infusion creatures to spawn (percentage).

    Setting type: Single

    Default value: 7

    Acceptable value range: From 0 to 100

    Chance for Fire infusion to spawn (percentage) = 1

    Chance for Frost infusion creatures to spawn (percentage).

    Setting type: Single

    Default value: 7

    Acceptable value range: From 0 to 100

    Chance for Frost infusion to spawn (percentage) = 1

    Chance for Poison infusion creatures to spawn (percentage).

    Setting type: Single

    Default value: 4

    Acceptable value range: From 0 to 100

    Chance for Poison infusion to spawn (percentage) = 1

    Chance for Lightning infusion creatures to spawn (percentage).

    Setting type: Single

    Default value: 3

    Acceptable value range: From 0 to 100

    Chance for Lightning infusion to spawn (percentage) = 1

    Chance for Spirit infusion creatures to spawn (percentage).

    Setting type: Single

    Default value: 1.75

    Acceptable value range: From 0 to 100

    Chance for Spirit infusion to spawn (percentage) = 1

    Chance for Chaos infusion creatures to spawn (percentage).

    Setting type: Single

    Default value: 1.25

    Acceptable value range: From 0 to 100

    Chance for Chaos infusion to spawn (percentage) = 1

    Multiplier applied to base chances for infusions to spawn according to the number of stars of the creature. Chances for every amount of stars, from left to right, comma separated. Start with 0 stars. Defaults to 1.

    Setting type: String

    Default value: 0, 0.3, 0.6, 1, 1.3, 1.6

    Multiplier for infusion chances per star = 0, 0.3, 0.6, 1, 1.3, 1.6, 1.9, 2.2

    [7 - Boss Affix chances]

    Chance for Reflective affix bosses to spawn (percentage).

    Setting type: Single

    Default value: 14.28571

    Acceptable value range: From 0 to 100

    Chance for Reflective affix to spawn (percentage) = 25

    Chance for Shielded affix bosses to spawn (percentage).

    Setting type: Single

    Default value: 14.28571

    Acceptable value range: From 0 to 100

    Chance for Shielded affix to spawn (percentage) = 25

    Chance for Mending affix bosses to spawn (percentage).

    Setting type: Single

    Default value: 14.28571

    Acceptable value range: From 0 to 100

    Chance for Mending affix to spawn (percentage) = 25

    Chance for Summoner affix bosses to spawn (percentage).

    Setting type: Single

    Default value: 14.28571

    Acceptable value range: From 0 to 100

    Chance for Summoner affix to spawn (percentage) = 25

    Chance for Elementalist affix bosses to spawn (percentage).

    Setting type: Single

    Default value: 14.28571

    Acceptable value range: From 0 to 100

    Chance for Elementalist affix to spawn (percentage) = 16.66667

    Chance for Enraged affix bosses to spawn (percentage).

    Setting type: Single

    Default value: 14.28571

    Acceptable value range: From 0 to 100

    Chance for Enraged affix to spawn (percentage) = 16.66667

    Chance for Twin affix bosses to spawn (percentage).

    Setting type: Single

    Default value: 14.28571

    Acceptable value range: From 0 to 100

    Chance for Twin affix to spawn (percentage) = 14.28571

    [8 - Boss Affix power]

    Base damage per hit for the Reflective boss affix.

    Setting type: Single

    Default value: 1

    Acceptable value range: From 0.01 to 10

    Reflective base damage = 1

    Damage reduction for arrows in percent for the Shielded boss affix.

    Setting type: Single

    Default value: 50

    Acceptable value range: From 1 to 100

    Shielded damage reduction (percentage) = 50

    Multiplier for the Mending boss affix.

    Setting type: Single

    Default value: 1

    Acceptable value range: From 0.01 to 10

    Mending healing factor = 1

    The number of summoning events over the course of the fight for the Summoner boss affix.

    Setting type: Int32

    Default value: 3

    Acceptable value range: From 1 to 10

    Number of summons for Summoners = 5

    Elemental damage increase for Elementalist boss affix.

    Setting type: Single

    Default value: 20

    Acceptable value range: From 1 to 200

    Elementalist damage increase (percentage) = 20

    Phyiscal damage increase for Enraged boss affix.

    Setting type: Single

    Default value: 20

    Acceptable value range: From 1 to 200

    Enraged damage increase (percentage) = 20

    Health and damage for Twin boss affix.

    Setting type: Single

    Default value: 75

    Acceptable value range: From 25 to 200

    Twin damage and health (percentage) = 75

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