using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class EventTriggerListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler, IPointerUpHandler, IDragHandler, IEndDragHandler
{
public delegate void VoidDelegate(PointerEventData eventData);
public VoidDelegate onClick;
public VoidDelegate onDown;
public VoidDelegate onEnter;
public VoidDelegate onExit;
public VoidDelegate onUp;
public VoidDelegate onMove;
public VoidDelegate onMoveEnd;
static public EventTriggerListener Get(GameObject go)
{
EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
if (listener == null) listener = go.AddComponent<EventTriggerListener>();
return listener;
}
//当鼠标抬起时调用__按下抬起在同一物体上
public void OnPointerClick(PointerEventData eventData)
{
if (onClick != null) onClick(eventData);
}
//当鼠标按下时调用
public void OnPointerDown(PointerEventData eventData)
{
if (onDown != null) onDown(eventData);
}
//当鼠标进入时调用
public void OnPointerEnter(PointerEventData eventData)
{
if (onEnter != null) onEnter(eventData);
}
//当鼠标退出时调用
public void OnPointerExit(PointerEventData eventData)
{
if (onExit != null) onExit(eventData);
}
//当鼠标抬起时调用
public void OnPointerUp(PointerEventData eventData)
{
if (onUp != null) onUp(eventData);
}
//当鼠标拖动时调用
public void OnDrag(PointerEventData eventData)
{
if (onMove != null) onMove(eventData);
}
//当鼠标结束拖动时调用
public void OnEndDrag(PointerEventData eventData)
{
if (onMoveEnd != null) onMoveEnd(eventData);
}
}
//***********************
//这是一个静态类,用委托来传递你想要的事件。比如你再某个类中要监听你的 YourButton。
//EventTriggerListener.Get(YourButton).onClick = onClickButtonHandler;
//private void onClickButtonHandler(PointerEventData eventData)
//{
// Debug.log("点击到了你的按钮");
//}
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