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iOS Siri Kit 添加一个自己的快捷指令

iOS Siri Kit 添加一个自己的快捷指令

作者: 不负时光_ | 来源:发表于2021-09-17 16:10 被阅读0次

    第一步 创建一个 Intents 选择siriKit

    5BC4E856-D403-457F-8CA4-C47D929EB798.png
    接下来 配置这个 Intents
    91A65B42-ECED-4A0A-AC5D-389EBC83AC3C.png
    FA3B0D48-D9B7-4041-8C61-010B3F099191.png
    A08D2E3B-BF73-46B8-A2A6-22AD34C47357.png
    99F89395-DBDB-4AB4-ACBF-40C78D0E5055.png
    到这 前期的准备工作完成

    第二步

    开始 使用代码将指令添加到Siri内
    在绑定的界面中添加 这两个系统类 和 刚才自定义名称的Intent
    #import <IntentsUI/IntentsUI.h>
    #import <Intents/Intents.h>
    #import "GJCustomIntent.h"
    @property (nonatomic, strong) GJCustomIntentAPI_AVAILABLE(ios(12.0)) *intent;
    @property (nonatomic, strong) INUIAddVoiceShortcutButtonAPI_AVAILABLE(ios(12.0)) *shortcutButton;
    
    //懒加载 这里的title 和 sceneID 就是上面创建的两个字段,用于告诉siri这个绑定的指令是什么,方便当Siri触发后,再将这个字段返回给我们,让我们做业务处理
    - (GJCustomIntent *)intentAPI_AVAILABLE(ios(12.0)){
        if (!_intent) {
            _intent = [[GJCustomIntentalloc] init];
            _intent.title = @"自定义Title";
            _intent.sceneID = @"123456”;
    //在Siri语音设置时显示的建议设置唤起文字
            _intent.suggestedInvocationPhrase = @"开始执行";           
        }
        return_intent;
    }
    
    再需要触发的地方添加 系统的指令Button
     if (@available(iOS 12.0, *)) {
            _shortcutButton = [[INUIAddVoiceShortcutButtonalloc] initWithStyle:INUIAddVoiceShortcutButtonStyleWhiteOutline];
          
            _shortcutButton.shortcut = [[INShortcutalloc] initWithIntent:self.intent];
            _shortcutButton.translatesAutoresizingMaskIntoConstraints = false;
            _shortcutButton.delegate = self;
            [self.colorViewaddSubview:_shortcutButton];
      }
    
    添加指令触发的代理方法
    < INUIAddVoiceShortcutButtonDelegate,
    INUIAddVoiceShortcutViewControllerDelegate,
    INUIEditVoiceShortcutViewControllerDelegate>
    
    #pragma mark - INUIAddVoiceShortcutButtonDelegate
    - (void)presentAddVoiceShortcutViewController:(INUIAddVoiceShortcutViewController *)addVoiceShortcutViewController forAddVoiceShortcutButton:(INUIAddVoiceShortcutButton *)addVoiceShortcutButton API_AVAILABLE(ios(12.0)){
        addVoiceShortcutViewController.delegate = self;
        [selfpresentViewController:addVoiceShortcutViewController animated:YEScompletion:nil];
    }
    - (void)presentEditVoiceShortcutViewController:(INUIEditVoiceShortcutViewController *)editVoiceShortcutViewController forAddVoiceShortcutButton:(INUIAddVoiceShortcutButton *)addVoiceShortcutButton API_AVAILABLE(ios(12.0)){
        editVoiceShortcutViewController.delegate = self;
        [selfpresentViewController:editVoiceShortcutViewController animated:YEScompletion:nil];
    }
    #pragma mark - INUIAddVoiceShortcutViewControllerDelegate
    - (void)addVoiceShortcutViewController:(INUIAddVoiceShortcutViewController *)controller didFinishWithVoiceShortcut:(INVoiceShortcut *)voiceShortcut error:(NSError *)error
    API_AVAILABLE(ios(12.0)){
        [controller dismissViewControllerAnimated:YEScompletion:nil];
    }
    - (void)addVoiceShortcutViewControllerDidCancel:(INUIAddVoiceShortcutViewController *)controller API_AVAILABLE(ios(12.0)){
        [controller dismissViewControllerAnimated:YEScompletion:nil];
    }
    #pragma mark - INUIEditVoiceShortcutViewControllerDelegate
    - (void)editVoiceShortcutViewControllerDidCancel:(INUIEditVoiceShortcutViewController *)controller API_AVAILABLE(ios(12.0)){
        [controller dismissViewControllerAnimated:YEScompletion:nil];
    }
    - (void)editVoiceShortcutViewController:(INUIEditVoiceShortcutViewController *)controller didUpdateVoiceShortcut:(INVoiceShortcut *)voiceShortcut error:(NSError *)error API_AVAILABLE(ios(12.0)){
        [controller dismissViewControllerAnimated:YEScompletion:nil];
    }
    - (void)editVoiceShortcutViewController:(INUIEditVoiceShortcutViewController *)controller didDeleteVoiceShortcutWithIdentifier:(NSUUID *)deletedVoiceShortcutIdentifier API_AVAILABLE(ios(12.0)){
        [controller dismissViewControllerAnimated:YEScompletion:nil];
    }
    
    添加完这些后我们就可以调起 系统的添加到指令界面了
    IMG_36314F274BE1-1.jpeg

    第三步

    添加指令成功后,我们就要去响应我们设置的指令内容了
    创建一个IntentHandler 去处理
    在项目的总设置地方添加 类似添加widget
    1E94FABC-B14D-43CE-A8F8-3F2269DED69C.png
    23809554-0502-45E6-8D2F-3E55E9D39A84.png
    创建成功后,在项目文件内就可以看到两个新的文件
    8AE4DBCA-1EBC-4949-9D3B-2D926710593E.png
    因为要处理自己的业务逻辑 所以我自定义了一个Handler
    BF2E59C0-C7CB-410D-B379-D1D8236C5E17.png
    在.m文件中 实现两个方法 用于自己的业务逻辑判断

    每个自定义名称方法都会不同

    // 准备阶段  如果选择了 用户询问的选项,那么这个就会作为第一层界面 让siri继续往下走,打开界面
    //如果在这个方法就返回一个 IntentResponseCodeFailure 错误的返回,那么下面的界面都不会出现了
    -(void)confirmGJCustom:(GJCustomIntent *)intent completion:(void (^)(GJCustomIntentResponse * _Nonnull))completion{
    //    intent.title
    //    intent.sceneID
        //第一层 判读是否登录等权限
    //    NSUserDefaults *user =[NSUserDefaults standardUserDefaults];
    //    NSString *str = [user objectForKey:@"user_name"];
       
        GJCustomIntentResponse *rsp = [[GJCustomIntentResponsealloc] initWithCode:GJCustomIntentResponseCodeReadyuserActivity:nil];
        rsp.secenID = intent.sceneID;
        rsp.title = intent.title;
        completion(rsp);
       
     
    }
    // 触发阶段
    - (void)handleGJCustom:(nonnullGJCustomIntent *)intent completion:(nonnullvoid (^)(GJCustomIntentResponse * ))completion {
      
        GJCustomIntentResponse *rsp = [[GJCustomIntentResponsealloc] initWithCode:GJCustomIntentResponseCodeSuccessuserActivity:nil];
        rsp.secenID =  intent.sceneID;
        rsp.title = intent.title;
        completion(rsp);
    }
    
    回到接收指令的第一个入口 IntentHandler
    - (id)handlerForIntent:(INIntent *)intent {
        // This is the default implementation.  If you want different objects to handle different intents,
        // you can override this and return the handler you want for that particular intent.
        if ([intent isKindOfClass:[GJCustomIntentclass]]) {
            return [[GJCustomHandleralloc]init];
           }
        returnself;
    }
    
    这里的业务逻辑就处理完成了,下面就是Siri弹出框的界面展示
    进入UI界面 IntentViewController.m
    #pragma mark - INUIHostedViewControlling
    // Prepare your view controller for the interaction to handle.
    - (void)configureViewForParameters:(NSSet <INParameter *> *)parameters ofInteraction:(INInteraction *)interaction interactiveBehavior:(INUIInteractiveBehavior)interactiveBehavior context:(INUIHostedViewContext)context completion:(void (^)(BOOL success, NSSet <INParameter *> *configuredParameters, CGSize desiredSize))completion {
    //根据不同的类型展示不同的界面
     if (interaction.intentHandlingStatus ==      INIntentHandlingStatusReady) {
      } elseif (interaction.intentHandlingStatus == INIntentHandlingStatusSuccess) {
    }
    
    }
    

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