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iOS 自定义转场动画初探

iOS 自定义转场动画初探

作者: Jt_Self | 来源:发表于2017-03-13 14:51 被阅读0次

          最近项目刚迭代,正好闲下来捣鼓了一下iOS的自定义转场的效果。闲话不多说,直接开始上代码吧。(ps:请忽略实际的转场效果,关注技术本身呢哦。pps:主要是转场的动画做的比较low啦!)

    1、首先定义一个转场动画的类

          第一步,咱们先定义一个管理转场动画的类。首先创建一个继承自NSObject的类,这里叫JTAnimatedTransition,并且让其遵循UIViewControllerAnimatedTransitioning这个协议。
          这个是.h文件代码。 我在这里定义了一个枚举,用来表示转场的类型。并且还遵循的CAAnimationDelegate协议,这个后面会说到。 再有呢,就是一个类方法了,这个是在使用的控制器中会用到的方法,具体的用法后续代码中会有体现。

    #import <Foundation/Foundation.h>
    #import <UIKit/UIKit.h>
    typedef enum {
        JTAnimatedTransitionTypePush,
        JTAnimatedTransitionTypePop,
        JTAnimatedTransitionTypePresent,
        JTAnimatedTransitionTypeDismiss
    }JTAnimatedTransitionType;
    
    @interface JTAnimatedTransition : NSObject<UIViewControllerAnimatedTransitioning, CAAnimationDelegate>
    @property (assign, nonatomic) JTAnimatedTransitionType type;
    @property (strong, nonatomic) id transitionContext;
    + (JTAnimatedTransition *)animatedTransitionWithType:(JTAnimatedTransitionType)type;
    @end
    

    接下来是.m中的代码了。 具体说明在代码中都有详细注释。

    #import "JTAnimatedTransition.h"
    @implementation JTAnimatedTransition
    
    + (JTAnimatedTransition *)animatedTransitionWithType:(JTAnimatedTransitionType)type
    {
        JTAnimatedTransition *animatedTransition = [[JTAnimatedTransition alloc] init];
        animatedTransition.type = type;
        return animatedTransition;
    }
    
    
    #pragma mark - UIViewControllerAnimatedTransitioning
    - (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext
    {
        //返回动画执行的时间
        return 0.5;
    }
    
    - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext
    {
        //在这里设置自己想要的动画效果
        self.transitionContext = transitionContext;
        
        if (self.type == JTAnimatedTransitionTypePush) {
            
            // 获得即将消失的vc的v
            UIView *fromeView = [transitionContext viewForKey:UITransitionContextFromViewKey];
            // 获得即将出现的vc的v
            UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];
            // 获得容器view
            UIView *containerView = [transitionContext containerView];
            
            [containerView addSubview:fromeView];
            [containerView addSubview:toView];
            
            UIBezierPath *startBP = [UIBezierPath bezierPathWithOvalInRect:CGRectMake((containerView.frame.size.width-100)/2, 100, 100, 100)];
            CGFloat radius = 1000;
            UIBezierPath *finalBP = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(150 - radius, 150 -radius, radius*2, radius*2)];
            
            CAShapeLayer *maskLayer = [CAShapeLayer layer];
            maskLayer.path = finalBP.CGPath;
            toView.layer.mask = maskLayer;
            
            //执行动画
            CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
            animation.delegate = self;
            animation.fromValue = (__bridge id _Nullable)(startBP.CGPath);
            animation.toValue = (__bridge id _Nullable)(finalBP.CGPath);
            animation.duration = [self transitionDuration:transitionContext];
            animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
            [maskLayer addAnimation:animation forKey:@"path"];
            
        } else if (self.type == JTAnimatedTransitionTypePresent) {
            
            UIView *fromeView = [transitionContext viewForKey:UITransitionContextFromViewKey];
            UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];
            UIView *containerView = [transitionContext containerView];
            
            [containerView addSubview:fromeView];
            [containerView addSubview:toView];
            
            fromeView.frame = containerView.frame;
            toView.frame = containerView.frame;
            
            toView.layer.anchorPoint = CGPointMake(0.0f, 1.0f);
            toView.frame = containerView.frame;
            toView.transform = CGAffineTransformMakeRotation(-M_PI/2);
            
            [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
                toView.transform = CGAffineTransformIdentity;
            } completion:^(BOOL finished) {
                [self.transitionContext completeTransition:YES];
            }];
            
        } else if (self.type == JTAnimatedTransitionTypeDismiss) {
            
            UIView *fromeView = [transitionContext viewForKey:UITransitionContextFromViewKey];
            UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];
            UIView *containerView = [transitionContext containerView];
            
            [containerView addSubview:fromeView];
            [containerView addSubview:toView];
            
            fromeView.frame = containerView.frame;
            toView.frame = CGRectMake(containerView.frame.size.width, containerView.frame.origin.y, 0, containerView.frame.size.height);
            
            [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
                fromeView.frame = CGRectMake(containerView.frame.origin.x, containerView.frame.origin.y, 0, containerView.frame.size.height);
                toView.frame = containerView.frame;
            } completion:^(BOOL finished) {
                [self.transitionContext completeTransition:YES];
            }];
            
        } else {
        }
    }
    
    #pragma mark - CAAnimationDelegate
    -(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
    {
        //告诉系统转场动画完成
        [self.transitionContext completeTransition:YES];
        
        //清除相应控制器视图的mask
        [self.transitionContext viewForKey:UITransitionContextFromViewKey].layer.mask = nil;
        [self.transitionContext viewForKey:UITransitionContextToViewKey].layer.mask = nil;
    }
    
    @end
    

    到这里转场动画管理者就写好了,后面我们只需要关注使用者的情况了。

    2、怎么使用转场动画

          现在我们创建一个使用者类。我这里就直接使用了ViewController了。下面是创建好之后的效果图。

    首页.png

    下面就是.m的具体实现代码了,一些简单的界面搭建代码就不贴出来了。下面的代码只是一些跟转场动画有关的代码哦。

    这是点击cell之后的逻辑
    -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
    {
        [tableView deselectRowAtIndexPath:indexPath animated:YES];
        
        ViewControllerTwo *vc = [[ViewControllerTwo alloc]init];
        
        UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
        CGRect rectInTableView = [tableView rectForRowAtIndexPath:indexPath];
        CGRect rect = [tableView convertRect:rectInTableView toView:[tableView superview]];
        cell.imageView.hidden = YES;
        self.selectImageView.image = cell.imageView.image;
        self.selectImageView.frame = CGRectMake(cell.imageView.frame.origin.x, rect.origin.y, cell.imageView.frame.size.width, cell.imageView.frame.size.height);
    
        vc.img = self.selectImageView.image;
        vc.row = indexPath.row;
        [UIView animateWithDuration:0.5 animations:^{
            self.selectImageView.frame = CGRectMake(0, 2, self.view.bounds.size.width/2, self.view.bounds.size.width/2);
            self.selectImageView.center = CGPointMake(self.view.bounds.size.width/2, 200);
        } completion:^(BOOL finished) {
        [self.navigationController pushViewController:vc animated:YES];
            }];
    }
    

    要实现自定义的转场,还需要使用者必须遵循UINavigationControllerDelegate协议或者, UIViewControllerTransitioningDelegate协议。根据需要的专场类型,实现自己的协议方法。

    #pragma mark - pop / push
    - (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC{
        
        if (operation == UINavigationControllerOperationPush) {
            JTAnimatedTransition *animatedTransition = [JTAnimatedTransition animatedTransitionWithType:JTAnimatedTransitionTypePush];
            return animatedTransition;
        }
        return nil;
    }
    
    - (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated
    {
        if (viewController != self) {
            self.selectImageView.frame = CGRectNull;
        }
    }
    
    #pragma mark - present / dismiss
    -(id<UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source
    {
        return [JTAnimatedTransition animatedTransitionWithType:JTAnimatedTransitionTypePresent];
    }
    
    - (id<UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed
    {
        return [JTAnimatedTransition animatedTransitionWithType:JTAnimatedTransitionTypeDismiss];
    }
    
    首页push效果图.gif

    3、模态跳转

    模态跳转效果图.gif

    调用跳转的代码

    -(void)click:(UIButton *)sender
    {
        ViewControllerThree *vc = [[ViewControllerThree alloc]init];
        
        [self presentViewController:vc animated:YES completion:^{
            
        }];
    }
    
    调用者 ViewController 内实现了协议方法
    

    在返回时 在 ViewControllerThree 内需要遵循 UIViewControllerTransitioningDelegate 并实现其协议方法

    #import "ViewControllerThree.h"
    #import "JTAnimatedTransition.h"
    @interface ViewControllerThree ()<UIViewControllerTransitioningDelegate>
    
    @end
    
    @implementation ViewControllerThree
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        
        self.transitioningDelegate = self;
        
        self.title = @"模态";
        self.view.backgroundColor = [UIColor lightGrayColor];
        
        UIButton *btn = [[UIButton alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
        btn.backgroundColor = [UIColor redColor];
        [btn setTitle:@"点我返回" forState:UIControlStateNormal];
        [btn addTarget:self action:@selector(back) forControlEvents:UIControlEventTouchUpInside];
        [self.view addSubview:btn];
    }
    -(void)back
    {
        [self dismissViewControllerAnimated:YES completion:^{
            
        }];
    }
    
    #pragma mark - UIViewControllerTransitioningDelegate
    
    - (id<UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source
    {
        return [JTAnimatedTransition animatedTransitionWithType:JTAnimatedTransitionTypePresent];
    }
    
    - (id<UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed
    {
        return [JTAnimatedTransition animatedTransitionWithType:JTAnimatedTransitionTypeDismiss];
    }
    
    @end
    

    结束语

          写到这转场动画就自定义完成了。其实转场动画主要就是两个协议:1、在动画管理类内遵循UIViewControllerAnimatedTransitioning 2、在动画使用的类内遵循, UIViewControllerTransitioningDelegate以及UINavigationControllerDelegate协议,并实现其协议方法。
          如果你有什么更加炫酷的动画,只需要在JTAnimatedTransition内设置动画的位置写上自己想要的动画即可。

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