AssetDatabase动态加载
//加载物体
GameObject attack = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>("Assets/GameData/Attack.prefab");
//在场景中创建物体
GameObject obj = Instantiate(attack);
//加载物体
GameObject attack = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>("Assets/GameData/Attack.prefab");
//在场景中创建物体
GameObject obj = Instantiate(attack);
本文标题:UnityAssetDatabase
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