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android触摸事件分发机制2

android触摸事件分发机制2

作者: Bean的世界 | 来源:发表于2017-06-04 18:36 被阅读44次

    触摸事件分发的源码分析,base On aosp 25

    Activity.java

        /**
         *处理触摸屏幕事件。你可以覆写该方法去截获触摸屏幕事件,在这些事件
         *分发给窗口之前。确认这个调用可以使触摸事件正常的被处理
         *
         * @param ev 屏幕触摸事件
         *
         * @return boolean 返回true,代表事件被消费
         */
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();
            }
    
            //window是PhoneWinow
            //superDispatchTouchEvent(ev) 将调用 mDecor.dispatchTouchEvent
            //调用后的结果掉膘事件消费的结果
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
            return onTouchEvent(ev);
        }
    

    以下是对上面的补充。

    Activity.java

    mWindow = new PhoneWindow(this, window);
    

    PhoneWindow.java

        @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
            //实际上是ViewGroup.dispatchTouchEvent(MotionEvent ev)
            return mDecor.superDispatchTouchEvent(event);
        }
    

    ViewGourp.java

        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            省去部分代码
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
                //每个事件都是由down事件开始
                // 处理开始的 down 事件
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // 当开始一个的手势动作的时候 抛弃之前所有的状态
                    // 抛弃之前 事件的 cancle 与 up 事件
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                
                //检查拦截的情况
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    //如果disallowIntercept 为false;
                    if (!disallowIntercept) {
                        //调用拦截函数,获取intercepted 状态
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    //没有 touch targets 同时down 事件没有初始化,ViewGroup继续拦截触摸
                    intercepted = true;
                }
    
                // 如果拦截了, 开始正常事件的分发。
                 // 同时如果有一个view已经开始处理手势,也开始正常事件的分发
                if (intercepted || mFirstTouchTarget != null) {
                    //设置目标获取焦点的状态为 false, native 方法。
                     //AccessibilityFocus  accessibility services 的一个东东
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // 检查取消的情况
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
                  
                //如果有必要,更新 链表touch targets中poninter down。 
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
               // 下面是在 canceled 与 intercepted 为false的时候
                if (!canceled && !intercepted) {
                  
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    //AccessibilityFocus  accessibility services 的一个东东
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    
    
       
    
        /**
         * 取消与清除 touch targets 这个单链表数据
         * Cancels and clears all touch targets.  将mFirstTouchTarget设置为null
         */
        private void cancelAndClearTouchTargets(MotionEvent event) {
             //如果是第一次触发down  mFirstTouchTarget == null
            if (mFirstTouchTarget != null) {
                boolean syntheticEvent = false;
                if (event == null) {
                    final long now = SystemClock.uptimeMillis();
                    event = MotionEvent.obtain(now, now,
                            MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
                    event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
                    syntheticEvent = true;
                }
    
                for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
                    resetCancelNextUpFlag(target.child);
                    dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
                }
                clearTouchTargets();
    
                if (syntheticEvent) {
                    event.recycle();
                }
            }
        }
    

    传递(遍历) 触摸事件

    /**
         * 传递触摸事件给子控件
         * 去掉无效点的ID, 有必要的话覆些事件处理.
         *如果child 是空的,MotionEvent 会被发给 这个 ViewGroup 替代处理.
         */
        private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            // 取消action是一个特别的案例。不必处理传递与过滤。重要的分时是action
            //不是内容。
            //简单的说当传入 cancle 是true 或者action is MotionEvent.ACTION_CANCEL
            //的时候我们处理掉,然后return。
            final int oldAction = event.getAction();
            if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                return handled;
            }
    
            // 计算需要投递的 pointer 的个数
            final int oldPointerIdBits = event.getPointerIdBits();
            final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    
            // 如果由于一些原因我们结束了一个不可靠的状态,
            //这个状态看起来可能产生一个触摸事件但是又没触摸点
            //我们将丢掉这个事件。就是return false
            if (newPointerIdBits == 0) {
                return false;
            }
    
            //如果触摸点数是一样的并且我们没有必要去处理任何不可逆转的传递,
            //然后我们可以重用运动事件,对于本次事件分发,我们竟可能的小心revert任何我们做出改变
            //否者我们需要创建一个副本。
            //分发事件
            final MotionEvent transformedEvent;
            if (newPointerIdBits == oldPointerIdBits) {
                if (child == null || child.hasIdentityMatrix()) {
                    if (child == null) {
                        //如果没有子View,调用view. dispatchTouchEvent 来处理自己dispatchTouchEvent
                        handled = super.dispatchTouchEvent(event);
                    } else {
                        //存在子View
                        //坐标系的变化
                        //算出子view相对于左上角的位移
                        final float offsetX = mScrollX - child.mLeft;
                        final float offsetY = mScrollY - child.mTop;
                        event.offsetLocation(offsetX, offsetY);
                        //调用子view的dispatchTouchEvent
                        handled = child.dispatchTouchEvent(event);
                        event.offsetLocation(-offsetX, -offsetY);
                    }
                    return handled;
                }
                transformedEvent = MotionEvent.obtain(event);
            } else {
                transformedEvent = event.split(newPointerIdBits);
            }
    
            //处理必要的转移与分发  
            // Perform any necessary transformations and dispatch.
            if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
    
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    
            // Done.
            transformedEvent.recycle();
            return handled;
        }
    

    View.java

        /**
         * Pass the touch screen motion event down to the target view, or this
         * view if it is the target.
         *
         * @param event The motion event to be dispatched.
         * @return True if the event was handled by the view, false otherwise.
         */
        public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
    
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
    
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
    
            return result;
        }
    

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