美文网首页
Lifecycle原理

Lifecycle原理

作者: 沪漂意哥哥 | 来源:发表于2022-05-24 18:58 被阅读0次

    Lifecycle了解

    • Lifecycle的作用是:生命周期感知型组件可执行操作来响应另一个组件(如 Activity 和 Fragment)的生命周期状态的变化。这些组件有助于您写出更有条理且往往更精简的代码,这样的代码更易于维护。

    • 我们之前开发,因为Activity 或者是 Fragment 的生命周期问题而间接引起的内存问题挺多的,比如每次都要写资源,或者控件工具的回收释放,如果忘记写了,那么可能会引起内存泄漏,而现在搭配 Lifecycle,给我们生命周期的回调,就不必再像以前在某个生命周期加上逻辑代码,而是直接提前写对应的代码,更好解决生命周期问题。

    生命周期 获取对比

    之前的生命周期获取

    我们需要Activity重写每一个生命周期的方法,在里面加入逻辑,如果某个回收忘记写了,就可能触发内存泄漏问题。

    override fun onPause() {
        super.onPause()
        Log.d(TAG, "onPause")
    }
    
    override fun onStop() {
        super.onStop()
        Log.d(TAG, "onStop")
    }
    
    override fun onStart() {
        super.onStart()
        Log.d(TAG, "onStart")
    }
    
    override fun onResume() {
        super.onResume()
        Log.d(TAG, "onResume")
    }
    
    override fun onRestart() {
        super.onRestart()
        Log.d(TAG, "onRestart")
    }
    
    override fun onDestroy() {
        super.onDestroy()   
        Log.d(TAG, "onDestroy")
    }
    
    Lifecycle回调生命周期

    使用Lifecycle,只要拿到Activity的Lifecycle,注册观察,就能回调生命周期了,非常方便,如果写的自定义View或者工具,需要生命周期感知,就可以利用Lifecycle,将逻辑写在内部,代码也更间接,使用者也不要去注意创建回收问题。

    lifecycle.addObserver(object : LifecycleEventObserver {
        override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
          Log.d(TAG,event.toString())
        }
    })
    

    源码分析

    类关系图 image.png
    • 在Activity 获取 Lifecycle,实际上是通过Activity的父类 ComponentActvitiy 获取,父类实现了 LifecycleOwner 接口,就能获取 Lifecycle ,最后注册 LifecycleObserver 就能拿到生命周期回调了。
    ComponentActvitiy.onCreate
    • 在ComponentActvitiy的 onCreate 方法里面可以看到 ReportFragment 的创建。
        /* ComponentActvitiy */
        @Override
        protected void onCreate(@Nullable Bundle savedInstanceState) {
            ...
            ReportFragment.injectIfNeededIn(this);
            ...
        }
    
    getLifecycle方法
        /* ComponentActvitiy */
        private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
        
        @NonNull
        @Override
        public Lifecycle getLifecycle() {
            return mLifecycleRegistry;
        }
    
    Lifecycle.Event
    • Lifecycle.Event 是个枚举类,这里的生命周期 Event 并不是Fragment的,在后面的生命周期处理时会用上的。
        public enum Event {
            ON_CREATE,
            ON_START,
            ON_RESUME,
            ON_PAUSE,
            ON_STOP,
            ON_DESTROY,
            ON_ANY;
           ...
        }
    
    ReportFragment的创建
    • ReportFragment 是一个 没有界面的Fragment,如果有了解过Glide原理的同学,应该也知道这个方法,就是通过看不见的Fragment,来感知生命周期,让使用者无需考虑生命周期的问题。
    • 在SDK29以上的版本 使用的是 LifecycleCallbacks.registerIn(activity)。
        /* ReportFragment */
        public static void injectIfNeededIn(Activity activity) {
            if (Build.VERSION.SDK_INT >= 29) {
                // On API 29+, we can register for the correct Lifecycle callbacks directly
                LifecycleCallbacks.registerIn(activity);
            }
            // Prior to API 29 and to maintain compatibility with older versions of
            // ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
            // need to support activities that don't extend from FragmentActivity from support lib),
            // use a framework fragment to get the correct timing of Lifecycle events
            android.app.FragmentManager manager = activity.getFragmentManager();
            if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
                manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
                // Hopefully, we are the first to make a transaction.
                manager.executePendingTransactions();
            }
        }
    
    LifecycleCallbacks.registerIn(activity)
    • LifecycleCallbacks 实现了 Application.ActivityLifecycleCallbacks接口,在SDK29以上的生命周期分发是由Application 分发的,activity注册就能回调。
    • 大名鼎鼎的LeakCanary在监听Activity生命周期,也是使用 Application.ActivityLifecycleCallbacks。
        @RequiresApi(29)
        static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {
        
            static void registerIn(Activity activity) {
                activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
            }
            ...
            @Override
            public void onActivityPostCreated(@NonNull Activity activity,
                    @Nullable Bundle savedInstanceState) {
                dispatch(activity, Lifecycle.Event.ON_CREATE);
            }
          ...
        }
    
    ReportFragment.dispatch 版本兼容
    • 如果SDK版本小于29,ReportFragment的各个生命周期方法里,会调用 dispatch 方法。比如 onActivityCreated。

    • 反正无论是使用 LifecycleCallbacks.registerIn(activity),还是 Fragment 的生命周期回调,最后都会dispatch。

        @Override
        public void onActivityCreated(Bundle savedInstanceState) {
            super.onActivityCreated(savedInstanceState);
            dispatchCreate(mProcessListener);
            dispatch(Lifecycle.Event.ON_CREATE);
        }
    
        private void dispatch(@NonNull Lifecycle.Event event) {
            if (Build.VERSION.SDK_INT < 29) {
                // Only dispatch events from ReportFragment on API levels prior
                // to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks
                // added in ReportFragment.injectIfNeededIn
                dispatch(getActivity(), event);
            }
        }
        
        static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
            if (activity instanceof LifecycleRegistryOwner) {
                ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
                return;
            }
    
            if (activity instanceof LifecycleOwner) {
                Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
                if (lifecycle instanceof LifecycleRegistry) {
                    ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
                }
            }
        }
    
    Lifecycle.State
    • 这个类跟Lifecycle.Event的关系看图就能理解。
    • State只有5个但是生命周期可是不止5个,所以Google他们设计时,就创建流程正着走,销毁流程就反正走。 image.png
        /* Lifecycle.State */
        public enum State {
            DESTROYED,
          
            INITIALIZED,
          
            CREATED,
         
            STARTED,
    
            RESUMED;
            
            public boolean isAtLeast(@NonNull State state) {
                return compareTo(state) >= 0;
            }
        }
    
    handleLifecycleEvent
    • LifecycleRegistryOwner 也是继承 LifecycleOwner,所以他们最后都会执行 LifecycleRegistry 的 handleLifecycleEvent 方法。
    • 就是把 Lifecycle.Event处理一下,转化成 Lifecycle.State。
        /* Lifecycle.Event */
            @NonNull
            public State getTargetState() {
                switch (this) {
                    case ON_CREATE:
                    case ON_STOP:
                        return State.CREATED;
                    case ON_START:
                    case ON_PAUSE:
                        return State.STARTED;
                    case ON_RESUME:
                        return State.RESUMED;
                    case ON_DESTROY:
                        return State.DESTROYED;
                    case ON_ANY:
                        break;
                }
                throw new IllegalArgumentException(this + " has no target state");
            }
    
    • 将 Lifecycle.State 继续往下传,先用 mState 保存,再 sync 方法处理。
    
        /* LifecycleRegistry  */
        public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
            enforceMainThreadIfNeeded("handleLifecycleEvent");
            moveToState(event.getTargetState());
        }
    
        private void moveToState(State next) {
            if (mState == next) {
                return;
            }
            //保存state状态
            mState = next;
            if (mHandlingEvent || mAddingObserverCounter != 0) {
                mNewEventOccurred = true;
                // we will figure out what to do on upper level.
                return;
            }
            mHandlingEvent = true;
            sync();
            mHandlingEvent = false;
        }
    
    sync
    • 这里利用上一个方法保存的mState,用于比较,判断是正向执行还是反向执行生命周期。
        /* LifecycleRegistry  */
        private void sync() {
            //这是弱引用包装过的LifecycleOwner 
            LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
            if (lifecycleOwner == null) {
                throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                        + "garbage collected. It is too late to change lifecycle state.");
            }
            while (!isSynced()) {
                mNewEventOccurred = false;
                // no need to check eldest for nullability, because isSynced does it for us.
                //上一个方法保存的mState,跟组件之前的的mState对比
                if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                    //返向执行流程
                    backwardPass(lifecycleOwner);
                }
               
                Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
                if (!mNewEventOccurred && newest != null
                        && mState.compareTo(newest.getValue().mState) > 0) {
                    //正向执行流程
                    forwardPass(lifecycleOwner);
                }
            }
            mNewEventOccurred = false;
        }
    
    forwardPass
    • 反向的逻辑差不多,只是执行 backwardPass ,先转换Stata,最后执行 observer.dispatchEvent。
    • 这里又把 Lifecycle.State 转回 Lifecycle.Event,然后给观察者分发出去。
            /* Lifecycle.Event */
            @Nullable
            public static Event upFrom(@NonNull State state) {
                switch (state) {
                    case INITIALIZED:
                        return ON_CREATE;
                    case CREATED:
                        return ON_START;
                    case STARTED:
                        return ON_RESUME;
                    default:
                        return null;
                }
            }
    
    • 转换 Event.upFrom ,发送 observer.dispatchEvent。
        /* LifecycleRegistry  */
        private void forwardPass(LifecycleOwner lifecycleOwner) {
            Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                    mObserverMap.iteratorWithAdditions();
            while (ascendingIterator.hasNext() && !mNewEventOccurred) {
                Map.Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
                ObserverWithState observer = entry.getValue();
                while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                        && mObserverMap.contains(entry.getKey()))) {
                    pushParentState(observer.mState);
    
                    //转化
                    final Event event = Event.upFrom(observer.mState);
                    if (event == null) {
                        throw new IllegalStateException("no event up from " + observer.mState);
                    }
                    //发送
                    observer.dispatchEvent(lifecycleOwner, event);
                    popParentState();
                }
            }
        }
    
    发送生命周期状态
    • ObserverWithState 发送出 Lifecycle.Event ,至此就结束了,有注册订阅关系的地方就能收到。
        static class ObserverWithState {
            State mState;
            LifecycleEventObserver mLifecycleObserver;
    
            ObserverWithState(LifecycleObserver observer, State initialState) {
                mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
                mState = initialState;
            }
    
            /* 分发生命周期状态 */
            void dispatchEvent(LifecycleOwner owner, Event event) {
                State newState = event.getTargetState();
                mState = min(mState, newState);
                mLifecycleObserver.onStateChanged(owner, event);
                mState = newState;
            }
        }
    
    简易流程图
    image.png

    相关文章

      网友评论

          本文标题:Lifecycle原理

          本文链接:https://www.haomeiwen.com/subject/jefsprtx.html