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Looper 源码解析

Looper 源码解析

作者: johnnycmj | 来源:发表于2018-01-10 10:33 被阅读98次

    Looper 源码解析

    MessageQueue 是存放Message的消息队列,只是一个容器,而Looper 则是让MessageQueue循环动起来。

    默认下创建一个线程,线程里面是没有消息队列的,如果想用消息队列MessageQueue,就需要通过Looper进行绑定。下面是一个简单的例子:

    class LooperThread extends Thread {
        public Handler mHandler;
     
        public void run() {
            Looper.prepare();
     
            mHandler = new Handler() {
                public void handleMessage(Message msg) {
                    // process incoming messages here
                 }
             };
     
            Looper.loop();
        }
    }
    

    可以看见Thread通过Looper.prepare() 和 Looper.loop()两个静态方法运行。

    从源码里看 Looper的构造函数是private,则说明Looper不能再外部实例化。就可以猜测到Looper和Thread是一一对应的。

        private Looper(boolean quitAllowed) {
            //实例化MessageQueue。
            mQueue = new MessageQueue(quitAllowed);
            //获取当前线程。
            mThread = Thread.currentThread();
        }
    

    看一下Looper.prepare()方法:

      /** Initialize the current thread as a looper.
          * This gives you a chance to create handlers that then reference
          * this looper, before actually starting the loop. Be sure to call
          * {@link #loop()} after calling this method, and end it by calling
          * {@link #quit()}.
          */
        public static void prepare() {
            prepare(true);
        }
    
        private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    在Looper.prepare() 时候将Looper存起来,存在一个叫ThreadLocal<Looper> 里面。获取的时候也是通过sThreadLocal.get() 来获取。上面提过Message和Thread是一一对应的,也就是说一个线程只能拥有一个Looper,所以在prepare时候先通过sThreadLocal.get()来获取Looper,如果是线程刚进来那是没有Looper的所以返回的是null,接着把改Looper存起来。如果有存在则抛出"Only one Looper may be created per thread".

    // sThreadLocal.get() will return null unless you've called prepare().
        static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    

    Looper.prepare()调用完之后Looper就准备好了,接着就可以通过Looper.loop() 让MessageQueue循环动起来。loop()的源码:

    /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
    
            //获取当前线程的MessageQueue。
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                //获取MessageQuene消息队列的消息.
                Message msg = queue.next(); // might block
    
                //如果消息队列没有消息,则return,即阻塞在这里,等待获取Message。
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                // msg.target 是一个Handler,这个意思是让改Message关联的Handler通过dispatchMessage()处理Message。
                msg.target.dispatchMessage(msg);
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    
    • final Looper me = myLooper() : 获取当前的Looper myLopper() 返回的是sThreadLocal.get()。
    • final MessageQueue queue = me.mQueue: 获取当前线程的MessageQueue。
    • for(,,): 这个是死循环,不停地进行循环。
    • Message msg = queue.next(): 获取MessageQuene消息队列的消息. 如果消息队列没有消息,则阻塞在这里,直到MessageQueue有Message。
    • msg.target.dispatchMessage(msg); msg.target 其实是一个Handler。这个意思是让改Message关联的Handler通过dispatchMessage()处理Message。

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