不多bb了,看图
![](https://img.haomeiwen.com/i19031468/cbb6d51aeb436cf3.png)
原因:
tile格式,会导致每个tile生成一个面
![](https://img.haomeiwen.com/i19031468/3429700d014d06c2.png)
MeshType :Full Rect 和 Tight的区别:
Full Rect:
![](https://img.haomeiwen.com/i19031468/0b11a95cbd50154d.png)
Tight:
![](https://img.haomeiwen.com/i19031468/77fccb0db9715723.png)
不多bb了,看图
原因:
tile格式,会导致每个tile生成一个面
MeshType :Full Rect 和 Tight的区别:
Full Rect:
Tight:
本文标题:SpriteRenderer导致面数过多问题
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