一、Flutter 安装 『中文网』
- 终端执行
flutter doctor -v
- 如果安装成功会有如下打印:
OwohAnserdeiMac:Supermakup_Swift pet$ flutter doctor Doctor summary (to see all details, run flutter doctor -v): [✓] Flutter (Channel stable, v1.17.1, on Mac OS X 10.15.5 19F101, locale zh-Hans-CN) [✓] Android toolchain - develop for Android devices (Android SDK version 29.0.3) [✓] Xcode - develop for iOS and macOS (Xcode 11.3) [✓] Android Studio (version 3.6) [✓] VS Code (version 1.47.3) [✓] Connected device (1 available) • No issues found!
二、在iOS项目中集成Flutter SDK
-
1、iOS工程的Enable BitCode需要设置为NO,因为Flutter 混合开发不支持。
-
2、创建 flutter module:
- cd 到项目文件的同级目录下;
- 执行命令:(flutter_module: 文件名称,可自定义)
flutter create -t module flutter_module
- 如果输出如下错误:
Got socket error trying to find package cupertino_icons at https://pub.dartlang.org.
- 可执行以下命令解决:
/// 配置镜像 export PUB_HOSTED_URL=https://pub.flutter-io.cn export FLUTTER_STORAGE_BASE_URL=https://storage.flutter-io.cn
- 若输出如下,表示成功,可在项目文件的同级目录看到新生成的文件(flutter_module):
OwohAnserdeiMac:Supermakup_Swift pet$ flutter create -t module myfluttermodule Creating project myfluttermodule... myfluttermodule/test/widget_test.dart (created) myfluttermodule/myfluttermodule.iml (created) myfluttermodule/.gitignore (created) myfluttermodule/.metadata (created) myfluttermodule/pubspec.yaml (created) myfluttermodule/README.md (created) myfluttermodule/lib/main.dart (created) myfluttermodule/myfluttermodule_android.iml (created) myfluttermodule/.idea/libraries/Flutter_for_Android.xml (created) myfluttermodule/.idea/libraries/Dart_SDK.xml (created) myfluttermodule/.idea/modules.xml (created) myfluttermodule/.idea/workspace.xml (created) Running "flutter pub get" in myfluttermodule... 1.0s Wrote 12 files. All done! Your module code is in myfluttermodule/lib/main.dart.
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3、通过cocoapods添加依赖
- 在项目的Podfile文件中添加如下代码:
#其中flutter_application_path为flutter模块相对于podfile文件的位置。 flutter_application_path = './../flutter_module/' eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
- 更新pods
pod install
- 在项目的Podfile文件中添加如下代码:
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4、添加脚本
Xcode -> Target -> Build Phase -> New Run Script Phase;
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
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5、编译项目
- 编译成功,执行脚本后会在项目的根目录中生成一个Flutter文件,里面包含:
Flutter.framework Flutter.podspec
- 编译失败
- 如果报如下错误:
/bin/sh: /packages/flutter_tools/bin/xcode_backend.sh: No such file or directory
- 需指定FLUTTER_ROOT路径,在 flutter_module/.ios(隐藏文件)/Flutter/Generated.xcconfig 路径下找到Generated.xcconfig 文件,打开可以看到:
FLUTTER_ROOT=/Users/pet/Desktop/Flutter/flutter FLUTTER_APPLICATION_PATH=/Users/pet/Desktop/超级美/Supermakup_Swift/flutter_module FLUTTER_TARGET=lib/main.dart FLUTTER_BUILD_DIR=build SYMROOT=${SOURCE_ROOT}/../build/ios OTHER_LDFLAGS=$(inherited) -framework Flutter FLUTTER_BUILD_NAME=1.0.0 FLUTTER_BUILD_NUMBER=1
- 在xcode中添加如下配置:
xcode -> target -> build setting - User-Defined 中添加:FLUTTER_ROOT=/Users/pet/Desktop/Flutter/flutter FLUTTER_APPLICATION_PATH=/Users/pet/Desktop/超级美/Supermakup_Swift/flutter_module
- 如果报如下错误:
- 编译成功,执行脚本后会在项目的根目录中生成一个Flutter文件,里面包含:
-
6、将Flutter添加到工程中
- 将项目根目录下的Flutter文件添加到工程中,将Flutter.framework 添加到Xcode -> Target -> General -> Framewroks,Libraries,and Embeded Content 下。
-
7、引入Flutter SDK 头文件和使用
#import <Flutter/Flutter.h>
三、入过的坑:
1. 第一次加载flutter页面显示ios启动图;
需要注意的是iOS原生跳转flutter时,第一次跳转会异步渲染flutter环境,因此,FlutterViewController实例有个splashScreenView属性,防止用户在打开flutter页面时会有一个中间的空档,如果我们没有设置此属性,iOS默认将app应用的LaunchStoryboard设置为此属性的值,默认可能设置成功也可能设置失败,取决于你APP的启动图片是否是用LaunchStoryboard来设置的,所以,没有特殊情况,最好手动设置一下此属性;
let vc = CJMFlutterViewController.init()
vc.splashScreenView = {
let view = UIView.init(frame: UIScreen.main.bounds)
view.backgroundColor = kBackgroundColor
return view
}()
2. FlutterViewController 内存泄露
原因出在创建channel时,造成了循环引用,导致flutterViewController不释放。可以新建一个控制器继承FlutterViewController,然后重写 didMove(toParent parent: UIViewController?) 方法
override func didMove(toParent parent: UIViewController?) {
super.didMove(toParent: parent)
if parent == nil {
DispatchQueue.main.async {
self.engine?.viewController = nil // 必须先释放 engine 持有的 flutterViewController,否则会crash
self.engine?.destroyContext() // 再销毁 engine
}
}
}
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