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Flutter 与 iOS 原生项目混编配置

Flutter 与 iOS 原生项目混编配置

作者: Coder_Answer | 来源:发表于2020-09-21 17:10 被阅读0次

    一、Flutter 安装 『中文网』

    • 终端执行
      flutter doctor -v
      
    • 如果安装成功会有如下打印:
      OwohAnserdeiMac:Supermakup_Swift pet$ flutter doctor
      Doctor summary (to see all details, run flutter doctor -v):
      [✓] Flutter (Channel stable, v1.17.1, on Mac OS X 10.15.5 19F101, locale zh-Hans-CN)
      
      [✓] Android toolchain - develop for Android devices (Android SDK version 29.0.3)
      [✓] Xcode - develop for iOS and macOS (Xcode 11.3)
      [✓] Android Studio (version 3.6)
      [✓] VS Code (version 1.47.3)
      [✓] Connected device (1 available)
      
      • No issues found!
      

    二、在iOS项目中集成Flutter SDK

    • 1、iOS工程的Enable BitCode需要设置为NO,因为Flutter 混合开发不支持。

    • 2、创建 flutter module:

      • cd 到项目文件的同级目录下;
      • 执行命令:(flutter_module: 文件名称,可自定义)
        flutter create -t module flutter_module
        
      • 如果输出如下错误:
        Got socket error trying to find package cupertino_icons at https://pub.dartlang.org.
        
      • 可执行以下命令解决:
        /// 配置镜像
        export PUB_HOSTED_URL=https://pub.flutter-io.cn
        export FLUTTER_STORAGE_BASE_URL=https://storage.flutter-io.cn
        
      • 若输出如下,表示成功,可在项目文件的同级目录看到新生成的文件(flutter_module):
        OwohAnserdeiMac:Supermakup_Swift pet$ flutter create -t module myfluttermodule
        Creating project myfluttermodule...
        myfluttermodule/test/widget_test.dart (created)
        myfluttermodule/myfluttermodule.iml (created)
        myfluttermodule/.gitignore (created)
        myfluttermodule/.metadata (created)
        myfluttermodule/pubspec.yaml (created)
        myfluttermodule/README.md (created)
        myfluttermodule/lib/main.dart (created)
        myfluttermodule/myfluttermodule_android.iml (created)
        myfluttermodule/.idea/libraries/Flutter_for_Android.xml (created)
        myfluttermodule/.idea/libraries/Dart_SDK.xml (created)
        myfluttermodule/.idea/modules.xml (created)
        myfluttermodule/.idea/workspace.xml (created)
        Running "flutter pub get" in myfluttermodule...                     1.0s
        Wrote 12 files.
        
        All done!
        Your module code is in myfluttermodule/lib/main.dart.
        
    • 3、通过cocoapods添加依赖

      • 在项目的Podfile文件中添加如下代码:
        #其中flutter_application_path为flutter模块相对于podfile文件的位置。
        flutter_application_path = './../flutter_module/'
        eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
        
      • 更新pods
        pod install
        
    • 4、添加脚本

      Xcode -> Target -> Build Phase -> New Run Script Phase;

      "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
      "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
      
    • 5、编译项目

      • 编译成功,执行脚本后会在项目的根目录中生成一个Flutter文件,里面包含:
        Flutter.framework
        Flutter.podspec
        
      • 编译失败
        • 如果报如下错误:
          /bin/sh: /packages/flutter_tools/bin/xcode_backend.sh: No such file or directory
          
        • 需指定FLUTTER_ROOT路径,在 flutter_module/.ios(隐藏文件)/Flutter/Generated.xcconfig 路径下找到Generated.xcconfig 文件,打开可以看到:
          FLUTTER_ROOT=/Users/pet/Desktop/Flutter/flutter
          FLUTTER_APPLICATION_PATH=/Users/pet/Desktop/超级美/Supermakup_Swift/flutter_module
          FLUTTER_TARGET=lib/main.dart
          FLUTTER_BUILD_DIR=build
          SYMROOT=${SOURCE_ROOT}/../build/ios
          OTHER_LDFLAGS=$(inherited) -framework Flutter
          FLUTTER_BUILD_NAME=1.0.0
          FLUTTER_BUILD_NUMBER=1
          
        • 在xcode中添加如下配置:
          xcode -> target -> build setting - User-Defined 中添加:
          FLUTTER_ROOT=/Users/pet/Desktop/Flutter/flutter
          FLUTTER_APPLICATION_PATH=/Users/pet/Desktop/超级美/Supermakup_Swift/flutter_module
          
    • 6、将Flutter添加到工程中

      • 将项目根目录下的Flutter文件添加到工程中,将Flutter.framework 添加到Xcode -> Target -> General -> Framewroks,Libraries,and Embeded Content 下。
    • 7、引入Flutter SDK 头文件和使用

      #import <Flutter/Flutter.h>
      

    三、入过的坑:

    1. 第一次加载flutter页面显示ios启动图;

    需要注意的是iOS原生跳转flutter时,第一次跳转会异步渲染flutter环境,因此,FlutterViewController实例有个splashScreenView属性,防止用户在打开flutter页面时会有一个中间的空档,如果我们没有设置此属性,iOS默认将app应用的LaunchStoryboard设置为此属性的值,默认可能设置成功也可能设置失败,取决于你APP的启动图片是否是用LaunchStoryboard来设置的,所以,没有特殊情况,最好手动设置一下此属性;

    let vc = CJMFlutterViewController.init()
    vc.splashScreenView = {
        let view = UIView.init(frame: UIScreen.main.bounds)
        view.backgroundColor = kBackgroundColor
        return view
    }()
    

    2. FlutterViewController 内存泄露

    原因出在创建channel时,造成了循环引用,导致flutterViewController不释放。可以新建一个控制器继承FlutterViewController,然后重写 didMove(toParent parent: UIViewController?) 方法

    override func didMove(toParent parent: UIViewController?) {
          super.didMove(toParent: parent)
          if parent == nil {
              DispatchQueue.main.async {
                  self.engine?.viewController = nil     // 必须先释放 engine 持有的 flutterViewController,否则会crash
                  self.engine?.destroyContext()         // 再销毁 engine
              }
          }
      }
    

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