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On Value Changed Attribute:处理属性和字段,并且只要通过检查器更改了值,就会调用指定的函数。
![](https://img.haomeiwen.com/i7643202/0b7b0d4bb69ee8b6.gif)
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OnValueChangedAttributeExample : MonoBehaviour
{
[ShowInInspector]
[EnumPaging, OnValueChanged("SetCurrentTool")]
[InfoBox("更改此属性将更改Unity编辑器中当前选择的工具.")]
private UnityEditor.Tool sceneTool;
private void SetCurrentTool()
{
UnityEditor.Tools.current = this.sceneTool;
Debug.Log($"更改为:{UnityEditor.Tools.current}");
}
[OnValueChanged("CreateMaterial")]
public Shader Shader;
[ReadOnly, InlineEditor(InlineEditorModes.LargePreview)]
public Material Material;
private void CreateMaterial()
{
if (this.Material != null)
{
Material.DestroyImmediate(this.Material);
}
if (this.Shader != null)
{
this.Material = new Material(this.Shader);
}
}
}
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