//内存管理1-17
/*
1.内存管理
跟OC一样,swift也是采取基于引用计数的ARC内存管理方案(针对堆空间)
swift的ARC中有3种引用:
a.强引用:默认情况下,引用都是强引用
b.弱引用:通过weak定义弱引用,必须是可选类型的var,因为示例销毁后,ARC会自动将弱引用设置为nil,ARC自动给弱引用设置为nil时,不会触发属性观察器
c.无主引用,通过unowned定义无主引用。
不会产生强引用,实例销毁后仍然存储着实例的内存地址(类似OC中的unsafe_unretained)
试图在实例销毁后访问无主引用,会产生运行时错误(野指针)
*/
class Dog {}
class Person {
weak var dog: Dog? {
willSet {}
didSet {}
}
deinit {
print("Person.deinit")
}
}
var p = Person()
p.dog = nil //不会触发属性观察器
//2.weak、unowned的使用限制:只能用在类实例上面
protocol livable : AnyObject {}
class Cat {}
weak var c1: Cat?
weak var c2: AnyObject?
weak var c3: livable?
unowned var c4: Cat?
unowned var c5: AnyObject?
unowned var c6: livable?
//3.循环引用
/*
weak、unowned都能解决循环引用的问题,unowned要比weak少一些性能消耗,在生命周期中可能会变为nil的使用weak,初始化赋值后再也不会变为nil的使用unowned
*/
//4.闭包的循环引用
//闭包表达式默认会堆用到的外层对象产生额外的强引用(对外层对象进行了retain操作)
//下面代码会产生循环引用,导致Person对象无法释放(看不到Person的deinit被调用)
class Mouse {
var fn : (() -> ())?
func run() { print("run") }
deinit { print("deinit") }
}
func test() {
let p = Mouse()
// p.fn = {
// p.run()
// }
//在闭包表达式的捕获列表声明weak或unowned引用,解决循环引用问题
// p.fn = {
// [weak p] in
// p?.run()
// }
//或
// p.fn = {
// [unowned p] in
// p.run()
// }
p.fn = {
[weak wp = p, unowned up = p, a = 10 + 20] in
wp?.run()
}
}
test()
//如果想在定义闭包属性的同时引用self,这个闭包必须是lazy的(因为在实例初始化完毕之后才能引用self)
class Stone {
lazy var fn: (() -> ()) = { //这里fn内部如果用到了实例成员(属性、方法),编译器会强制要求明确写出self
// self.run()
//解决循环引用
// [weak self] in //weak安全一点
// self?.run()
//或
[unowned self] in
self.run()
}
func run() { print("run") }
deinit {
print("deinit")
}
}
func test0() {
var p = Stone()
p.fn()
}
test0()
//如果lazy属性是闭包调用的结果,那么不用考虑循环引用的问题(因为闭包调用后,闭包的生命周期就结束了)
class Sun {
var age: Int = 0
lazy var getAge: Int = {
self.age //(因为闭包调用后,闭包的生命周期就结束了,不是闭包不用写weak)
}()
deinit {
print("deinit Sun")
}
}
func test1() {
var p = Sun()
print(p.getAge)
}
test1()
/*
5.@escaping
非逃逸闭包、逃逸闭包,一般都是当做参数传递给函数.
非逃逸闭包:闭包调用发生在函数结束前,闭包调用在函数作用域内。
逃逸闭包:闭包有可能在函数结束后调用,闭包调用逃离了函数的作用域,需要通过@escaping声明
*/
import Dispatch
typealias Fn = () -> ()
func test2(_ fn: Fn) { fn() } //fn是非逃逸闭包
var gFn: Fn?
func test3(_ fn: @escaping Fn) { gFn = fn } //fn是逃逸闭包
func test4(_ fn: @escaping Fn) {
DispatchQueue.global().async {
fn() //fn是逃逸闭包,有可能函数执行完了fn()才执行
}
}
class Moon {
var fn: Fn
init(fn: @escaping Fn) {
self.fn = fn //fn是逃逸闭包
}
func run() {
DispatchQueue.global().async {//DispatchQueue.global().async也是一个逃逸闭包
self.fn()//它用到了实例成员、属性、方法,编译器会强制要求明确写出self
}
}
}
//6.逃逸闭包的注意点
func other1(_ fn: Fn) { fn() }
func other2(_ fn: @escaping Fn) { fn() }
func test5(value: inout Int) { //打开plus时加上 -> Fn
other1 {
value += 1
}
// other2 { //编译不过 逃逸闭包不能捕获inout参数
// value += 1
// }
// func plus() { value += 1 }
// return plus //相当于把{ value += 1 }返回出去,那什么时候调用呢,不能确定,所以这里也是逃逸闭包
}
//理解上面编译不过的原因
func abc() {
var num = 10
test5(value: &num) //abc函数都执行完了,num都不存在又去捕获num肯定是不行的
}
abc()
//7.局部作用域
//可以使用do实现局部作用域
class Tiger {
var age = 10
func run() {}
}
do {
let tiger1 = Tiger()
tiger1.age = 10
tiger1.run()
}
//从拷贝用局部作用局可防止出错
do {
let tiger2 = Tiger()
// tiger1.age = 10
tiger2.run()
}
//8.内存访问冲突
/*
至少一个是写入操作
它们访问的是同一块内存
它们的访问时间重叠(比如在同一个函数内)
*/
//不存在内存访问冲突
func plus(_ num: inout Int) -> Int { num + 1 }
var number = 1
number = plus(&number)
//存在内存访问冲突
var step = 1
func increment(_ num: inout Int) {
num += step // step读 num +=写入step 这里崩溃内存冲突
}
//increment(&step)
//解决内存访问冲突,因为读和写就不是同一块内存了
var copyOfStep = step
increment(©OfStep)
step = copyOfStep
//9.内存访问冲突
func balance(_ x: inout Int, _ y: inout Int) {
let sum = x + y
x = sum / 2
y = sum - x //这里同时读写了num1,内存访问冲突
}
var num1 = 42
var num2 = 30
balance(&num1, &num2) //OK
//balence(&num1, &num1) //Error
struct Player {
var name: String
var health: Int
var energy: Int
mutating func shareHealth(with teammate: inout Player) {
balance(&teammate.health, &health)
}
}
var oscar = Player(name: "Oscar", health: 10, energy: 10)
var maria = Player(name: "Maria", health: 5, energy: 10)
oscar.shareHealth(with: &maria) //ok
//oscar.shareHealth(with: &oscar) //error 访问的是同一个oscar
var tulpe = (health: 10, energy: 20)
//balance(&tulpe.health, &tulpe.energy) //error 访问的是同一个元组内存
var holly = Player(name: "Holly", health: 10, energy: 10)
//balance(&holly.health, &holly.energy) //error访问的是同一块结构体内存
//10.内存访问冲突
/*
如果下边条件可以满足,就说明重叠访问结构体的属性是安全的
a.你只访问实例存储属性,不是计算属性或类属性
b.结构体是局部变量而非全局变量
c.结构体要么没有被闭包捕获要么只被非逃逸闭包捕获.这里说一大堆看下面代码即可或者理解这样不报错的原因。
*/
func test6() {
var tulpe = (health: 10, energy: 20)
balance(&tulpe.health, &tulpe.energy)
var holly = Player(name: "Holly", health: 10, energy: 10)
balance(&holly.health, &holly.energy)
}
//11.指针
/*
swift中也有专门的指针类型,这些都被定性为"Unsafe"不安全的,常见的有以下4种类型
Un
*/
var age = 10
func open1(_ ptr: UnsafeMutablePointer<Int>) { // int *
ptr.pointee += 10
}
func open2(_ ptr: UnsafePointer<Int>) { // const int *
print(ptr.pointee)
}
open1(&age)
open2(&age)//20
print(age)//20
func open3(_ ptr: UnsafeMutableRawPointer) { // const void *
ptr.storeBytes(of: 20, as: Int.self)
}
func open4(_ ptr: UnsafeRawPointer) { // void *
print(ptr.load(as: Int.self))
}
open3(&age)
open4(&age) //20
print(age) //20
//12.指针的应用示例
import Foundation
var arr = NSArray(objects: 11, 22, 33, 44)
arr.enumerateObjects { (obj, idx, stop) in
if idx == 2 {
stop.pointee = true
}
print(idx, obj)
}
//等价推荐用下面
for (id, obj) in arr.enumerated() {
print(id, obj)
if id == 2 {
break
}
}
/*
0 11
1 22
2 33
*/
//13.获得指向某个变量的指针
var ageNum = 11
var ptr1 = withUnsafeMutablePointer(to: &ageNum) { $0 } //$0表示传进来的第一个参数ageNum地址
var ptr2 = withUnsafePointer(to: &ageNum) { $0 }
ptr1.pointee = 22
print(ptr2.pointee) //22
print(ageNum) //22
var ptr3 = withUnsafeMutablePointer(to: &ageNum) { UnsafeMutableRawPointer($0) }
var ptr4 = withUnsafePointer(to: &ageNum) { UnsafeRawPointer($0) }
ptr3.storeBytes(of: 33, as: Int.self)
print(ptr4.load(as: Int.self))//33
print(ageNum) //33
//14.获得指向堆空间实例的指针
class Time {}
var time = Time()
var ptr = withUnsafePointer(to: &time) { UnsafeRawPointer($0) }
var heapPtr = UnsafeRawPointer(bitPattern: ptr.load(as: UInt.self))
print(heapPtr!) //0x0000600003500590
//15.创建指针
var pt = malloc(16) //创建
pt?.storeBytes(of: 11, as: Int.self) //存前八个字节
pt?.storeBytes(of: 22, toByteOffset: 8, as: Int.self) //存后八个字节
print((pt?.load(as: Int.self))!) //11 取前八个字节
print((pt?.load(as: Int.self))!) //22 取后八个字节
free(pt)//销毁
//另外一种方式
var ptt = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ptt.storeBytes(of: 11, as: Int.self)
ptt.advanced(by: 8).storeBytes(of: 22, as: Int.self)
print(ptt.load(as: Int.self)) //11
print(ptt.advanced(by: 8).load(as: Int.self)) //22
ptt.deallocate()
//另外一种方式
var pttt = UnsafeMutablePointer<Int>.allocate(capacity: 3) //容量3
pttt.initialize(to: 11)
pttt.successor().initialize(to: 22)
pttt.successor().successor().initialize(to: 33)
print(pttt.pointee) //11
print((pttt + 1).pointee) //22
print((pttt + 2).pointee) //33
//等价
print(pttt.pointee) //11
print(pttt.successor().pointee) //22
print(pttt.successor().successor().pointee) //33
//等价
print(pttt[0]) //11
print(pttt[1]) //22
print(pttt[2]) //33
pttt.deinitialize(count: 3)
pttt.deallocate()
//16.创建指针
class Dragon {
var age: Int
var name: String
init(age: Int, name: String) {
self.age = age
self.name = name
}
deinit {
print(name,"deinit")
}
}
var ptrr = UnsafeMutablePointer<Dragon>.allocate(capacity: 3)
ptrr.initialize(to: Dragon(age: 10, name: "Jack"))
(ptrr + 1).initialize(to: Dragon(age: 11, name: "Rose"))
(ptrr + 2).initialize(to: Dragon(age: 12, name: "Kate"))
ptrr.deinitialize(count: 3) //不写这一句3个Dragon释放不了
ptrr.deallocate()
//17.指针之间的转换 raw转pointer
var ppttrr = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ppttrr.assumingMemoryBound(to: Int.self).pointee = 11 //raw转pointer再存
(ppttrr + 8).assumingMemoryBound(to: Double.self).pointee = 22.0
print(unsafeBitCast(ppttrr, to: UnsafePointer<Int>.self).pointee) //11
print(unsafeBitCast(ppttrr + 8, to: UnsafePointer<Double>.self).pointee) //22.0
ppttrr.deallocate()
//unsafeBitCast是忽略数据类型的转换,不会因为数据类型的变化而改变原来的内存数据,类似于c++中的reinterpret_cast
//如何理解unsafeBitCast
//0x00 00 00 00 00 00 00 0A
//var age = 10
//0x01 AB 67 00 00 00 00 0A //具体存储网上查反正用科学计数什么的
//var age2 = Double(age)
//0x00 00 00 00 00 00 00 0A
var age1 = 10.0
//0x00 00 00 00 00 00 00 0A //直接将二进制数据搬过去的
var age2 = unsafeBitCast(age1, to: Int.self)
//搞一个指针变量指向堆空间的地址值
var person = Person()
var pptr = unsafeBitCast(person, to: UnsafeRawPointer.self)
print(pptr) //0x0000600003ef5ca0
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