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iOS 实现UILabel的跑马灯效果

iOS 实现UILabel的跑马灯效果

作者: Treey_Ahao | 来源:发表于2017-03-20 15:26 被阅读0次

    github地址:https://github.com/EmyWong/PersonalUITech

    项目新功能模块UILabel长度有限,想要完全看到字就需要有跑马灯效果。

    代码

    ScrollLabel.h

    #import#define NUM_LABELS 2enum AutoScrollDirection {    AUTOSCROLL_SCROLL_RIGHT,    AUTOSCROLL_SCROLL_LEFT,};@interface ScrollLabel : UIScrollView{

    UILabel *label[NUM_LABELS];

    enum AutoScrollDirection scrollDirection;

    float scrollSpeed;

    NSTimeInterval pauseInterval;

    int bufferSpaceBetweenLabels;

    bool isScrolling;

    }

    @property(nonatomic) enum AutoScrollDirection scrollDirection;

    @property(nonatomic) float scrollSpeed;

    @property(nonatomic) NSTimeInterval pauseInterval;

    @property(nonatomic) int bufferSpaceBetweenLabels;

    // normal UILabel properties

    @property(nonatomic,retain) UIColor *textColor;

    @property(nonatomic, retain) UIFont *font;

    - (void) readjustLabels;

    - (void) setText: (NSString *) text;

    - (NSString *) text;

    - (void) scroll;

    @end

    ScrollLabel.h

    #import "ScrollLabel.h"

    #define LABEL_BUFFER_SPACE 20  // pixel buffer space between scrolling label

    #define DEFAULT_PIXELS_PER_SECOND 30

    #define DEFAULT_PAUSE_TIME 0.5f

    @implementation ScrollLabel

    @synthesize pauseInterval;

    @synthesize bufferSpaceBetweenLabels;

    - (void) commonInit

    {

    for (int i=0; i< NUM_LABELS; ++i){

    label[i] = [[UILabel alloc] init];

    label[i].textColor = [UIColor whiteColor];

    label[i].backgroundColor = [UIColor clearColor];

    [self addSubview:label[i]];

    }

    scrollDirection = AUTOSCROLL_SCROLL_LEFT;

    scrollSpeed = DEFAULT_PIXELS_PER_SECOND;

    pauseInterval = DEFAULT_PAUSE_TIME;

    bufferSpaceBetweenLabels = LABEL_BUFFER_SPACE;

    self.showsVerticalScrollIndicator = NO;

    self.showsHorizontalScrollIndicator = NO;

    self.userInteractionEnabled = NO;

    }

    -(id) init

    {

    if (self = [super init]){

    // Initialization code

    [self commonInit];

    }

    return self;

    }

    - (id)initWithCoder:(NSCoder *)aDecoder

    {

    if (self = [super initWithCoder:aDecoder]) {

    // Initialization code

    [self commonInit];

    }

    return self;

    }

    - (id)initWithFrame:(CGRect)frame {

    if (self = [super initWithFrame:frame]) {

    // Initialization code

    [self commonInit];

    }

    return self;

    }

    #if 0

    - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(voidvoid *)context

    {

    [NSThread sleepForTimeInterval:pauseInterval];

    isScrolling = NO;

    if ([finished intValue] == 1 && label[0].frame.size.width > self.frame.size.width){

    [self scroll];

    }

    }

    #else

    - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context

    {

    isScrolling = NO;

    if ([finished intValue] == 1 && label[0].frame.size.width > self.frame.size.width){

    [NSTimer scheduledTimerWithTimeInterval:pauseInterval target:self selector:@selector(scroll) userInfo:nil repeats:NO];

    }

    }

    #endif

    - (void) scroll

    {

    // Prevent multiple calls

    if (isScrolling){

    //      return;

    }

    isScrolling = YES;

    if (scrollDirection == AUTOSCROLL_SCROLL_LEFT){

    self.contentOffset = CGPointMake(0,0);

    }else{

    self.contentOffset = CGPointMake(label[0].frame.size.width+LABEL_BUFFER_SPACE,0);

    }

    [UIView beginAnimations:@"scroll" context:nil];

    [UIView setAnimationDelegate:self];

    [UIView setAnimationCurve:UIViewAnimationCurveLinear];

    [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)];

    [UIView setAnimationDuration:label[0].frame.size.width/(float)scrollSpeed];

    if (scrollDirection == AUTOSCROLL_SCROLL_LEFT){

    self.contentOffset = CGPointMake(label[0].frame.size.width+LABEL_BUFFER_SPACE,0);

    }else{

    self.contentOffset = CGPointMake(0,0);

    }

    [UIView commitAnimations];

    }

    - (void) readjustLabels

    {

    float offset = 0.0f;

    for (int i = 0; i < NUM_LABELS; ++i){

    [label[i] sizeToFit];

    // Recenter label vertically within the scroll view

    CGPoint center;

    center = label[i].center;

    center.y = self.center.y - self.frame.origin.y;

    label[i].center = center;

    CGRect frame;

    frame = label[i].frame;

    frame.origin.x = offset;

    label[i].frame = frame;

    offset += label[i].frame.size.width + LABEL_BUFFER_SPACE;

    }

    CGSize size;

    size.width = label[0].frame.size.width + self.frame.size.width + LABEL_BUFFER_SPACE;

    size.height = self.frame.size.height;

    self.contentSize = size;

    [self setContentOffset:CGPointMake(0,0) animated:NO];

    // If the label is bigger than the space allocated, then it should scroll

    if (label[0].frame.size.width > self.frame.size.width){

    for (int i = 1; i < NUM_LABELS; ++i){

    label[i].hidden = NO;

    }

    [self scroll];

    }else{

    // Hide the other labels out of view

    for (int i = 1; i < NUM_LABELS; ++i){

    label[i].hidden = YES;

    }

    // Center this label

    CGPoint center;

    center = label[0].center;

    center.x = self.center.x - self.frame.origin.x;

    label[0].center = center;

    }

    }

    - (void) setText: (NSString *) text

    {

    // If the text is identical, don't reset it, otherwise it causes scrolling jitter

    if ([text isEqualToString:label[0].text]){

    // But if it isn't scrolling, make it scroll

    // If the label is bigger than the space allocated, then it should scroll

    if (label[0].frame.size.width > self.frame.size.width){

    [self scroll];

    }

    return;

    }

    for (int i=0; i<NUM_LABELS; ++i){

    label[i].text = text;

    }

    [self readjustLabels];

    }

    - (NSString *) text

    {

    return label[0].text;

    }

    - (void) setTextColor:(UIColor *)color

    {

    for (int i=0; i<NUM_LABELS; ++i){

    label[i].textColor = color;

    }

    }

    - (UIColor *) textColor

    {

    return label[0].textColor;

    }

    - (void) setFont:(UIFont *)font

    {

    for (int i=0; i<NUM_LABELS; ++i){

    label[i].font = font;

    }

    [self readjustLabels];

    }

    - (UIFont *) font

    {

    return label[0].font;

    }

    - (void) setScrollSpeed: (float)speed

    {

    scrollSpeed = speed;

    [self readjustLabels];

    }

    - (float) scrollSpeed

    {

    return scrollSpeed;

    }

    - (void) setScrollDirection: (enum AutoScrollDirection)direction

    {

    scrollDirection = direction;

    [self readjustLabels];

    }

    - (enum AutoScrollDirection) scrollDirection

    {

    return scrollDirection;

    }

    @end

    使用方法

    代码篇:

    autoScrollLabel.text = @"Hi Mom!  How are you?  I really ought to write more often.";

    autoScrollLabel.textColor = [UIColor blackColor];//默认白色

    如果使用XIB,那么你要创建一个UIScrollView,然后更改它的Class类别为AutoScrollLabel。

    当文字不超过ScrollView的大小时不会滚动!

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