
目录
一,load方法
二,initialize方法
三,本质区别
四,基本使用
五,注意点
一,load方法
1,特点
-
在类或分类被加载进内存时调用,且只调用一次
-
优先调用类的,再调用分类的
-
先编译的类优先调用,先编译的分类也优先调用
-
调用子类的之前,会先调用父类的
-
即使子类的没有实现也不会调用父类的
2,代码验证
- 验证前四点

// Person
@implementation Person
+ (void)load {
NSLog(@"Person load");
}
@end
@implementation Person (Add1)
+ (void)load {
NSLog(@"Person (Add1) load");
}
@end
@implementation Person (Add2)
+ (void)load {
NSLog(@"Person (Add2) load");
}
@end
// Animal
@implementation Animal
+ (void)load {
NSLog(@"Animal load");
}
@end
// Dog(继承自Animal)
@implementation Dog
+ (void)load {
NSLog(@"Dog load");
}
@end
@implementation Dog (Add1)
+ (void)load {
NSLog(@"Dog (Add1) load");
}
@end
@implementation Dog (Add2)
+ (void)load {
NSLog(@"Dog (Add2) load");
}
@end
// 使用
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(@"viewDidLoad");
}
// 打印
Animal load
Dog load
Person load
Person (Add1) load
Dog (Add1) load
Person (Add2) load
Dog (Add2) load
viewDidLoad
- 验证第五点
// Animal
@implementation Animal
+ (void)load {
NSLog(@"Animal load---%@", self);
}
@end
// Dog(继承自Animal)
@implementation Dog
@end
// Pig(继承自Animal)
@implementation Pig
@end
// 使用
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(@"viewDidLoad");
}
// 打印
Animal load---Animal
viewDidLoad
3,源码分析(源码下载地址)
- 加载
load
方法
void
load_images(const char *path __unused, const struct mach_header *mh)
{
// Return without taking locks if there are no +load methods here.
if (!hasLoadMethods((const headerType *)mh)) return;
recursive_mutex_locker_t lock(loadMethodLock);
// Discover load methods
{
mutex_locker_t lock2(runtimeLock);
// 准备load方法
prepare_load_methods((const headerType *)mh);
}
// Call +load methods (without runtimeLock - re-entrant)
// 调用load方法
call_load_methods();
}
- 准备
load
方法
void prepare_load_methods(const headerType *mhdr)
{
size_t count, i;
runtimeLock.assertLocked();
// 获取所有的类
classref_t *classlist =
_getObjc2NonlazyClassList(mhdr, &count);
// 遍历类列表
for (i = 0; i < count; i++) {
// 安排类的load方法
schedule_class_load(remapClass(classlist[i]));
}
// 获取所有的分类
category_t **categorylist = _getObjc2NonlazyCategoryList(mhdr, &count);
// 遍历分类列表
for (i = 0; i < count; i++) {
// 取出分类
category_t *cat = categorylist[i];
Class cls = remapClass(cat->cls);
if (!cls) continue; // category for ignored weak-linked class
if (cls->isSwiftStable()) {
_objc_fatal("Swift class extensions and categories on Swift "
"classes are not allowed to have +load methods");
}
realizeClassWithoutSwift(cls);
assert(cls->ISA()->isRealized());
// 将分类加入可执行load方法的分类列表中
add_category_to_loadable_list(cat);
}
}
static void schedule_class_load(Class cls)
{
if (!cls) return;
assert(cls->isRealized()); // _read_images should realize
if (cls->data()->flags & RW_LOADED) return;
// Ensure superclass-first ordering
// 先安排父类的load方法(递归调用)
schedule_class_load(cls->superclass);
// 将类加入可执行load方法的类列表中
add_class_to_loadable_list(cls);
cls->setInfo(RW_LOADED);
}
- 调用
load
方法
void call_load_methods(void)
{
static bool loading = NO;
bool more_categories;
loadMethodLock.assertLocked();
// Re-entrant calls do nothing; the outermost call will finish the job.
if (loading) return;
loading = YES;
void *pool = objc_autoreleasePoolPush();
do {
// 1. Repeatedly call class +loads until there aren't any more
while (loadable_classes_used > 0) {
// 调用类的load方法
call_class_loads();
}
// 2. Call category +loads ONCE
// 调用分类的load方法
more_categories = call_category_loads();
// 3. Run more +loads if there are classes OR more untried categories
} while (loadable_classes_used > 0 || more_categories);
objc_autoreleasePoolPop(pool);
loading = NO;
}
static void call_class_loads(void)
{
int i;
// Detach current loadable list.
struct loadable_class *classes = loadable_classes;
int used = loadable_classes_used;
loadable_classes = nil;
loadable_classes_allocated = 0;
loadable_classes_used = 0;
// Call all +loads for the detached list.
// 遍历可执行load方法的类列表
for (i = 0; i < used; i++) {
// 取出类
Class cls = classes[i].cls;
// 取出类中的load方法
load_method_t load_method = (load_method_t)classes[i].method;
if (!cls) continue;
if (PrintLoading) {
_objc_inform("LOAD: +[%s load]\n", cls->nameForLogging());
}
// 调用load方法
(*load_method)(cls, SEL_load);
}
// Destroy the detached list.
if (classes) free(classes);
}
static bool call_category_loads(void)
{
int i, shift;
bool new_categories_added = NO;
// Detach current loadable list.
struct loadable_category *cats = loadable_categories;
int used = loadable_categories_used;
int allocated = loadable_categories_allocated;
loadable_categories = nil;
loadable_categories_allocated = 0;
loadable_categories_used = 0;
// Call all +loads for the detached list.
// 遍历可执行load方法的分类列表
for (i = 0; i < used; i++) {
// 取出分类
Category cat = cats[i].cat;
// 取出分类中的load方法
load_method_t load_method = (load_method_t)cats[i].method;
Class cls;
if (!cat) continue;
cls = _category_getClass(cat);
if (cls && cls->isLoadable()) {
if (PrintLoading) {
_objc_inform("LOAD: +[%s(%s) load]\n",
cls->nameForLogging(),
_category_getName(cat));
}
// 调用load方法
(*load_method)(cls, SEL_load);
cats[i].cat = nil;
}
}
return new_categories_added;
}
二,initialize方法
1,特点
-
在类第一次接收到消息时调用,且只调用一次
-
类和分类只调用一个,优先调用分类的
-
多个分类优先调用后编译的
-
调用子类的之前,会先调用父类的
-
如果子类的没有实现就会调用父类的,所以父类的可能会调用多次
2,代码验证
- 验证前四点

// Animal
@implementation Animal
+ (void)initialize {
NSLog(@"Animal initialize");
}
@end
// Dog(继承自Animal)
@implementation Dog
+ (void)initialize {
NSLog(@"Dog initialize");
}
@end
@implementation Dog (Add1)
+ (void)initialize {
NSLog(@"Dog (Add1) initialize");
}
@end
@implementation Dog (Add2)
+ (void)initialize {
NSLog(@"Dog (Add2) initialize");
}
@end
// 使用
- (void)viewDidLoad {
[super viewDidLoad];
Dog *dog1 = [Dog new];
Dog *dog2 = [Dog new];
}
// 打印
Animal initialize
Dog (Add1) initialize
- 验证第五点
// Animal
@implementation Animal
+ (void)initialize {
NSLog(@"Animal initialize---%@", self);
}
@end
// Dog(继承自Animal)
@implementation Dog
@end
// Pig(继承自Animal)
@implementation Pig
@end
// 使用
- (void)viewDidLoad {
[super viewDidLoad];
Dog *dog = [Dog new];
Pig *pig = [Pig new];
}
// 打印
Animal initialize---Animal
Animal initialize---Dog
Animal initialize---Pig
3,源码分析
- 寻找方法的实现(在类接收到消息时会调用此方法)
IMP lookUpImpOrForward(Class cls, SEL sel, id inst,
bool initialize, bool cache, bool resolver)
{
IMP imp = nil;
bool triedResolver = NO;
runtimeLock.assertUnlocked();
// Optimistic cache lookup
if (cache) {
imp = cache_getImp(cls, sel);
if (imp) return imp;
}
runtimeLock.lock();
checkIsKnownClass(cls);
if (!cls->isRealized()) {
cls = realizeClassMaybeSwiftAndLeaveLocked(cls, runtimeLock);
// runtimeLock may have been dropped but is now locked again
}
// 如果该类需要初始化并且没有初始化
if (initialize && !cls->isInitialized()) {
// 在此方法中调用initializeNonMetaClass方法进行初始化
cls = initializeAndLeaveLocked(cls, inst, runtimeLock);
// runtimeLock may have been dropped but is now locked again
}
return imp;
}
- 初始化某个类
void initializeNonMetaClass(Class cls)
{
assert(!cls->isMetaClass());
Class supercls;
bool reallyInitialize = NO;
// Make sure super is done initializing BEFORE beginning to initialize cls.
// See note about deadlock above.
supercls = cls->superclass;
// 如果父类没有初始化就先初始化父类(递归调用)
if (supercls && !supercls->isInitialized()) {
initializeNonMetaClass(supercls);
}
if (reallyInitialize) {
#if __OBJC2__
@try
#endif
{
// 调用initialize方法
callInitialize(cls);
if (PrintInitializing) {
_objc_inform("INITIALIZE: thread %p: finished +[%s initialize]",
pthread_self(), cls->nameForLogging());
}
}
#if __OBJC2__
@catch (...) {
if (PrintInitializing) {
_objc_inform("INITIALIZE: thread %p: +[%s initialize] "
"threw an exception",
pthread_self(), cls->nameForLogging());
}
@throw;
}
@finally
#endif
{
// Done initializing.
lockAndFinishInitializing(cls, supercls);
}
return;
}
}
- 调用
initialize
方法
void callInitialize(Class cls)
{
// 向需要初始化的类发送消息
((void(*)(Class, SEL))objc_msgSend)(cls, SEL_initialize);
asm("");
}
三,本质区别
它们特点的不同源自于它们本质的不同
1,objc_msgSend
函数(消息发送)
所有的方法调用都会转化为消息发送,消息发送首先会通过
isa
和superclass
指针找到方法列表,然后在方法列表中顺序查找方法并进行调用
2,load
方法
根据方法地址直接调用,不通过
objc_msgSend
函数
3,initialize
方法
通过
objc_msgSend
函数进行调用
四,基本使用
1,系统会自动调用它们,不需要手动调用
2,系统会自动调用它们的父类方法,不需要手动调用
@implementation Person
+ (void)load {
// [super load];
NSLog(@"Person load");
}
+ (void)initialize {
// [super initialize];
NSLog(@"Person initialize");
}
@end
3,load
方法一般用于method swizzling
(方法交换),initialize
方法一般用于初始化全局变量或静态变量
4,父类的initialize
方法可能会调用多次,可以通过判断self
来分开执行操作
@implementation Animal
+ (void)initialize {
if (self == [Dog class]) {
NSLog(@"Dog initialize");
} else if (self == [Pig class]) {
NSLog(@"Pig initialize");
} else {
NSLog(@"Animal initialize");
}
}
@end
五,注意点
1,load
方法在main
函数前调用,initialize
方法在main
函数后调用
// main
int main(int argc, char * argv[]) {
@autoreleasepool {
NSLog(@"main");
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
// Person
@implementation Person
+ (void)load {
NSLog(@"Person load");
}
+ (void)initialize {
NSLog(@"Person initialize");
}
@end
// 使用
- (void)viewDidLoad {
[super viewDidLoad];
Person *person = [Person new];
}
// 打印
Person load
main
Person initialize
2,这两个方法会阻塞线程,尽量避免在其中执行太多的操作
// Person
@implementation Person
+ (void)load {
NSLog(@"Person load");
sleep(3.0);
}
+ (void)initialize {
NSLog(@"Person initialize");
sleep(3.0);
}
@end
// 使用
- (void)viewDidLoad {
[super viewDidLoad];
Person *person = [Person new];
NSLog(@"viewDidLoad");
}
// 打印
17:15:14 Person load
17:15:17 Person initialize
17:15:20 viewDidLoad
3,这两个方法是线程安全的,系统在调用它们时加了锁
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