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2021-12-23 flutter module源码方式集成流

2021-12-23 flutter module源码方式集成流

作者: 我是小胡胡分胡 | 来源:发表于2021-12-23 11:32 被阅读0次

    官方文档
    将 Flutter module 集成到 iOS 项目
    https://flutter.cn/docs/development/add-to-app/ios/project-setup

    • 1、flutter pub get
      ->Flutter.framework
    • 2、pod install
      podhelper.rb->.ios下:Flutter.framework、 App.framework
    • 3、xcodebuild
      xcode_backend.sh->Debug-iphoneos目录下:App.framework、
      .ios下Flutter.framework

    1、flutter pub get

    (1)生成.ios

    (1)这时候还没有App.framework , podspec文件是有了

    (2)有engine,Flutter.framework。

    (3)有插件列表 podspec FlutterPluginRegistrant.podspec,这时没有symlinks/plugins目录软链接

    (4)导出当前的环境变量 flutter_export_environment.sh

    (2)生成依赖列表

    flutter-plugins-dependencies

    image.png

    2、pod install

    执行 podHelper.rb 脚本

    做2件事情:

    (1)、 把这3个pod 引进native

        Flutter.framework               Flutter.podspec
        插件注册                        FlutterPluginRegistrant.podspec
       plugins下面的所有用到的插件
        App.framework                   flutter_commercial.podspec
           
    
    • 安装Flutter.framework
      拷贝ios-release版本
      /Volumes/huc/opt/fvm/versions/2.2.0/bin/cache/artifacts/engine/ios-release

    • 安装插件
      从flutter-plugins-dependencies列表,把依赖的插件从
      /opt/fvm/versions/2.2.0/.pub-cache
      拷贝一个快捷链接目录出来。
      然后pod依赖用本地path依赖。

      plugins_file = File.expand_path('.flutter-plugins-dependencies', flutter_application_path)
      plugin_pods = flutter_parse_dependencies_file_for_ios_plugin(plugins_file)
      plugin_pods.each do |plugin_hash|
        plugin_name = plugin_hash['name']
        plugin_path = plugin_hash['path']
        if (plugin_name && plugin_path)
          symlink = File.join(symlinks_dir, plugin_name)
          FileUtils.rm_f(symlink)
          File.symlink(plugin_path, symlink)
          pod plugin_name, :path => File.join(symlink, 'ios'), :inhibit_warnings => true
        end
      end
    
    • 安装App.framework
      生成一个默认的App.framework 16Kb 一行代码用来占位置

    (2)、把一段脚本写进xcode 工程配置.xcodeproj

    /Volumes/huc/opt/fvm/versions/2.2.0/packages/flutter_tools/bin/xcode_backend.sh build

          flutter_export_environment_path = File.join('${SRCROOT}', relative, 'flutter_export_environment.sh');
      script_phase :name => 'Run Flutter Build flutter_commercial Script',
        :script => "set -e\nset -u\nsource \"#{flutter_export_environment_path}\"\nexport VERBOSE_SCRIPT_LOGGING=1 && \"$FLUTTER_ROOT\"/packages/flutter_tools/bin/xcode_backend.sh build",
        :execution_position => :before_compile
        end
    
    

    多了.symlinks 和App.framework,重新拷贝了Flutter.xcframework

    image.png

    (3) pod install生成

    Pods-HouseCommercialCube-frameworks.sh

      install_framework "${PODS_ROOT}/../../flutter_commercial/.ios/Flutter/App.framework"
      install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/Flutter/Flutter.framework"
    

    3、run app

    执行 xcode_backend.sh

    /Volumes/huc/opt/fvm/versions/2.2.0/packages/flutter_tools/bin/xcode_backend.sh 
    

    做3件事情:

    (1) 不太懂

    AppFrameworkInfo.plist

      if FLTAssetsPath=$(/usr/libexec/PlistBuddy -c "Print :FLTAssetsPath" "${derived_dir}/AppFrameworkInfo.plist" 2>/dev/null); then
        if [[ -n "$FLTAssetsPath" ]]; then
          assets_path="${FLTAssetsPath}"
        fi
    

    assets_path 这个后面也没有人用啊!

    (2)通过环境 CONFIGURATION 重新 拿到对应 debug/release/profile版本的 engine: Flutter.framework

    放到.ios下面

      local derived_dir="${SOURCE_ROOT}/Flutter"
      if [[ -e "${project_path}/.ios" ]]; then
        derived_dir="${project_path}/.ios/Flutter"
      fi
    
    
    
      local framework_path="${FLUTTER_ROOT}/bin/cache/artifacts/engine/${artifact_variant}"
      local flutter_engine_flag=""
      local local_engine_flag=""
      local flutter_framework="${framework_path}/Flutter.xcframework"
    
    
    
      # TODO(jmagman): use assemble copied engine in add-to-app.
      if [[ -e "${project_path}/.ios" ]]; then
        RunCommand rm -rf -- "${derived_dir}/engine/Flutter.framework"
        RunCommand cp -r -- "${flutter_framework}" "${derived_dir}/engine"
      fi
    
    

    .ios/Flutter/engine/Flutter.xcframework
    编译前, 把这个下面添加一个空文件, engine被覆盖了,那么那个空文件就没了?

    对比了一下大小。 release
    debug 版本的Flutter.xcframework 255M
    ios-release 1.03 GB

    一开始是1.03G, run之后, 变成了255M
    说明确实拷贝到这里了

    (2) 编译App.framework 放到 BUILT_PRODUCTS_DIR 下面

    .ios下面App.framework 没有变

       RunCommand "${FLUTTER_ROOT}/bin/flutter"                                \
        ${verbose_flag}                                                       \
        ${flutter_engine_flag}                                                \
        ${local_engine_flag}                                                  \
        assemble                                                              \
        --no-version-check                                                    \
        --output="${BUILT_PRODUCTS_DIR}/"                                     \
        ${performance_measurement_option}                                     \
        -dTargetPlatform=ios                                                  \
        -dTargetFile="${target_path}"                                         \
        -dBuildMode=${build_mode}                                             \
        -dIosArchs="${ARCHS}"                                                 \
        -dSdkRoot="${SDKROOT}"                                                \
        -dSplitDebugInfo="${SPLIT_DEBUG_INFO}"                                \
        -dTreeShakeIcons="${TREE_SHAKE_ICONS}"                                \
        -dTrackWidgetCreation="${TRACK_WIDGET_CREATION}"                      \
        -dDartObfuscation="${DART_OBFUSCAT
    

    App.framework 61Mb
    Flutter.framework 35Mb

    
    ♦ rm 
    -rf -- 
    /Volumes/huc/houseCommercial/flutter_commercial/
    .ios/Flutter/engine/Flutter.framework
    
    ♦ cp -r -- /opt/fvm/versions/2.2.0
    /bin/cache/artifacts/engine/ios/Flutter.xcframework /Volumes/huc/houseCommercial/flutter_commercial/
    .ios/Flutter/engine
    
    ♦ /opt/fvm/versions/2.2.0/bin/flutter
     --verbose assemble 
     --no-version-check 
    
     --output=/Users/huchu/Library/Developer/Xcode/DerivedData/HouseCommercialCube-haouxiieutwwizfrzseumgibdjxb/Build/Products/Debug-iphoneos/ 
    
     -dTargetPlatform=ios 
    
     -dTargetFile=lib/main.dart 
     
     -dBuildMode=debug 
    
     -dIosArchs=arm64 
    
     -dSdkRoot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.0.sdk 
    
     -dSplitDebugInfo= 
    
     -dTreeShakeIcons=false 
    
     -dTrackWidgetCreation=false 
    
     -dDartObfuscation=false 
    
     -dEnableBitcode= 
    
     -dCodesignIdentity=FD1A800911570C03E014A5628E4B5F87C416FC06 
    
     --ExtraGenSnapshotOptions= 
    
     --DartDefines= 
    
     --ExtraFrontEndOptions= 
    
     debug_ios_bundle_flutter_assets
    

    (3)嵌入式库

    "${PODS_ROOT}/Target Support Files/Pods-HouseCommercialCube/Pods-HouseCommercialCube-frameworks.sh"

    if [[ "$CONFIGURATION" == "Debug" ]]; then
      ///其他动态库
      install_framework "${PODS_ROOT}/../../flutter_commercial/.ios/Flutter/App.framework"
      install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/Flutter/Flutter.framework"
    fi
    
    if [[ "$CONFIGURATION" == "Release" ]]; then
      ///其他动态库
      install_framework "${PODS_ROOT}/../../flutter_commercial/.ios/Flutter/App.framework"
      install_framework "${PODS_XCFRAMEWORKS_BUILD_DIR}/Flutter/Flutter.framework"
    fi
    
    image.png

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