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5.27 Json.MVC

5.27 Json.MVC

作者: 胤醚貔貅 | 来源:发表于2017-05-27 13:08 被阅读24次

将Json.txt的天气信息获取并显示在UI

usingUnityEngine;

usingSystem.Collections;

usingSystem.Collections.Generic;

usingLitJson;

usingSystem.IO;

publicclassWeatherDataModel{

publicdelegatevoidUpdateDataDelegate();

publiceventUpdateDataDelegateUpdateDataEvent;

public int error;

public string status;

public string date;

public List <ResultModel>results;

publicvoidJsonToModel(stringpath){

StreamReadersr=newStreamReader(path);

stringjsonStr=sr.ReadToEnd();

WeatherDataModelmodel=JsonMapper.ToObject(jsonStr);

this.date=model.date;

this.results=model.results;

UpdateDataEvent();

}

}

publicclassResultsModel{

publicstringcurrentCity;

publicstringpm25;

public List<WeatherIndexModel>index;

public List<WeatherWeather_DataModel>weather_data;

}

publicclassWeatherWeather_DataModel{

publicstringdate;

publicstringdayPictureUrl;

publicstringnightPictureUrl;

publicstringweather;

publicstringwind;

publicstringtemperature;

}

publicclassWeatherIndexModel{

publicstringtitle;

publicstringzs;

publicstringtipt;

publicstringdes;

}

usingUnityEngine;

usingSystem.Collections;

usingUnityEngine.UI;

usingUnityEngine.Networking;

publicclassUIView:MonoBehaviour{

publicTextdataText;

publicTextcityText;

publicTextpmText;

publicTextweatherText;

publicTextwindText;

publicTexttemperatureText;

publicTexttitleText;

publicTextzsText;

publicTexttipText;

publicTextdesText;

publicTexttimeText;

//publicvoidUpdateUserInterface(stringdata,stringcity,stringpm,stringweather,stringwind,stringtemperature,stringtitle,stringzs,stringtip,stringdes){

//

//dataText.text=data;

//cityText.text=city;

//pmText.text=pm;

//weatherText.text=weather;

//windText.text=wind;

//temperatureText.text=temperature;

//titleText.text=title;

//zsText.text=zs;

//tipText.text=tip;

//desText.text=des;

//timeText.text=

//

//}

}

usingUnityEngine;

usingSystem.Collections;

publicclassUIController:MonoBehaviour{

UIViewview;

WeatherDataModelmodel;

voidStart( ){

view=GameObject.Find("Canvas").GetComponent( );

model=newWeatherDataModel( );

model.UpdateDataEvent+=ShowDate;

}

voidUpdate( ){

model.JsonToModel(Application.dataPath+"/JsonFile/Json.txt");

}

voidShowDate( ){

view.dataText.text=model.date;

view.cityText.text=model.results[0].currentCity;

view.pmText.text=model.results[0].pm25;

view.weatherText.text=model.results[0].weather_data[0].weather;

view.windText.text=model.results[0].weather_data[0].wind;

view.temperatureText.text=model.results[0].weather_data[0].temperature;

view.titleText.text=model.results[0].index[1].title;

view.zsText.text=model.results[0].index[1].zs;

view.tipText.text=model.results[0].index[1].tipt;

view.desText.text=model.results[0].index[1].des;

view.timeText.text=model.results[0].weather_data[0].date;

}

}

将网络请求来的数据显示在UI

using UnityEngine;

using System.Collections;

using System.Collections.Generic;

public class WeatherModel {

public int error;

public string status;

public string date;

public List<WeatherResultsModel>results;

}public class WeatherResultsModel {

public string currentCity;

public string pm25;

public List<WeatherIndexModel>index;

public List<WeatherDataModel>weather_data;

}

public class WeatherIndexModel {

public string title;

public string zs;

public string tipt;

public string des;

}

public class WeatherDataModel {

public string date;

public string dayPictureUrl;

public string nightPictureUrl;

public string weather;

public string wind;

public string temperature;

}

using UnityEngine;

using System.Collections;

using UnityEngine.UI;

using UnityEngine.Networking;

public class UIManager : MonoBehaviour {

public Text time_Text;

public Text date_Text;

public Text title_Text;

public Image weather_image;

public void UpdateUserInterface (string time, string date, string title, string image_url){

time_Text.text = time;

date_Text.text = date;

title_Text.text = title;

StartCoroutine (DownloadImage (image_url));

}

IEnumerator DownloadImage (string url) {

// WWW www = new WWW (url);

// yield return www;

//

// if (string.IsNullOrEmpty (www.error)) {

// Sprite sprite = Sprite.Create (www.texture, new Rect (0, 0, 100, 100), Vector2.zero);

// weather_image.sprite = sprite;

// }

UnityWebRequest wr = new UnityWebRequest (url);

DownloadHandlerTexture textureHandler = new DownloadHandlerTexture (true);

wr.downloadHandler = textureHandler;

yield return wr.Send ();

if (!wr.isError) {

Sprite sprite = Sprite.Create (textureHandler.texture, new Rect (0, 0, 42, 30), Vector2.zero);

weather_image.sprite = sprite;

}

}

}

网络请求数据

using UnityEngine;

using System.Collections;

using System;

using UnityEngine.Networking;

public class NetworkingScript {

public IEnumerator GetWeatherData (string url, Actionact, Actionerror) {

if (url.Length > 0) {

// WWW www = new WWW (url);

// yield return www;

//

// if (string.IsNullOrEmpty (www.error)) {

// act.Invoke (www.text);

//// act (www.text);

// }

UnityWebRequest wr = new UnityWebRequest (url);

wr.downloadHandler = new DownloadHandlerBuffer ();

yield return wr.Send ();

if (!wr.isError) {

act.Invoke (wr.downloadHandler.text);

} else {

error.Invoke (wr.error);

}

}

}

}

using UnityEngine;

using System.Collections;

using LitJson;

public class GameController : MonoBehaviour {

WeatherModel model;

UIManager manager;

NetworkingScript networking;

string Base_url = "http://api.map.baidu.com/telematics/v3/weather?location=";

string url = "&output=json&ak=G0dStAGfFDOfwPYGagYt8FDKNKw2lRE1";

string city = "成都";

string finallyUrl;

void Awake ( ) {

manager = GameObject.Find ("UIManager").GetComponent();}

void Start ( ) {

finallyUrl = Base_url + city + url;

networking = new NetworkingScript ();

StartCoroutine (networking.GetWeatherData (finallyUrl, delegate(string jsonStr) {//网络请求成功 (连接服务器成功)model = JsonMapper.ToObject(jsonStr);

if (model.status == "success") {

//更新UI

manager.UpdateUserInterface (model.date,

model.results[0].weather_data[0].date,

model.results[0].index[0].title,

model.results[0].weather_data[0].dayPictureUrl);

}else {

print (model.error);

}

}, delegate(string error) {

//网络请求失败(连接服务器失败)

Debug.Log (error);

}));

}

}

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