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音视频——Codec初始化及Omx组件创建

音视频——Codec初始化及Omx组件创建

作者: 谁动了我的代码 | 来源:发表于2022-11-11 20:50 被阅读0次

    Android提供给应用编解码的接口为MediaCodec。我们这里从NuPlayerDecoder开始分析,一是为了衔接之前将的MediaPlayer-NuPlayer流程,二是可以从中参考到MediaCodec是怎么用的,然后去分析内部流程会更好。

    Codec创建流程

    Android提供给应用编解码的接口为MediaCodec。我们这里从NuPlayerDecoder开始分析,一是为了衔接之前将的MediaPlayer-NuPlayer流程,二是可以从中参考到MediaCodec是怎么用的,然后去分析内部流程会更好。

    之前说到NuPlayer.cpp创建Decoder流程(Video部分):instantiateDecoder

    1965          sp<AMessage> notify = new AMessage(kWhatVideoNotify, this);
    1966          ++mVideoDecoderGeneration;
    1967          notify->setInt32("generation", mVideoDecoderGeneration);
    1968  
    1969          *decoder = new Decoder(
    1970                  notify, mSource, mPID, mUID, mRenderer, mSurface, mCCDecoder);
    1971          mVideoDecoderError = false;
    

    NuPlayer::Decoder是继承于DecoderBase的,不过DecoderBase主要就是用于处理一些基本的流程(setParameter、start、stop等)。如果Decoder重写了就更不需要看了。Decoder构造函数中主要是创建了一个looper,每一个Decoder都需要有一个looper,因为MediaCodec是阻塞式的调用,但是NuPlayer需要的是异步操作: Decoder::Decoder

    94      mCodecLooper = new ALooper;
    95      mCodecLooper->setName("NPDecoder-CL");
    96      mCodecLooper->start(false, false, ANDROID_PRIORITY_AUDIO);
    97      mVideoTemporalLayerAggregateFps[0] = mFrameRateTotal;
    

    再回来init:NuPlayer.cpp::instantiateDecoder

    2032      (*decoder)->init();
    2042      (*decoder)->configure(format);
    

    Init()其实主要就是注册handler,主要看下configure,DecoderBase的未重写函数,最终发送kWhatConfigure,调用NuPlayer::Decoder::onConfigure:

    293      AString mime;
    294      CHECK(format->findString("mime", &mime));
    295  
    296      mIsAudio = !strncasecmp("audio/", mime.c_str(), 6);
    297      mIsVideoAVC = !strcasecmp(MEDIA_MIMETYPE_VIDEO_AVC, mime.c_str());
    298  
    299      mComponentName = mime;
    300      mComponentName.append(" decoder");
    301      ALOGV("[%s] onConfigure (surface=%p)", mComponentName.c_str(), mSurface.get());
    302  
    303      mCodec = MediaCodec::CreateByType(
    304              mCodecLooper, mime.c_str(), false /* encoder */, NULL /* err */, mPid, mUid);
    305      int32_t secure = 0;
    306      if (format->findInt32("secure", &secure) && secure != 0) {
    307          if (mCodec != NULL) {
    308              mCodec->getName(&mComponentName);
    309              mComponentName.append(".secure");
    310              mCodec->release();
    311              ALOGI("[%s] creating", mComponentName.c_str());
    312              mCodec = MediaCodec::CreateByComponentName(
    313                      mCodecLooper, mComponentName.c_str(), NULL /* err */, mPid, mUid);
    314          }
    315      }
    

    可以看到MediaCodec创建有两种方式

    • CreateByType
    • CreateByComponentName

    CreateByType是通过mime创建,而CreateByComponentName是通过组件名创建。当format的secure是1的时候会获取之前mime创建mCodec的组件名,并释放,然后在组件名后拼接secure,然后再通过CreateByComponentName创建codec。Secure类型比较典型的就是youtube视频。(组件名一般为OMX.qcom.video.decoder.avc这种,对应media_codec.xml中)。

    再看一下后面几个重要的调用: NuPlayer::Decoder::onConfigure:

    360      err = mCodec->configure(
    361              format, mSurface, crypto, 0 /* flags */);
    //新建一个AMessage传给mediacodec,当mediacodec做好一些处理(如编码一帧)就把buffer index、flag、size等传入msg,然后post回来,相当于一个callback。
    388      sp<AMessage> reply = new AMessage(kWhatCodecNotify, this);
    389      mCodec->setCallback(reply);
    390  
    391      err = mCodec->start();
    

    然后看下MediaCodec对应的处理吧: CreateByType

    439  sp<MediaCodec> MediaCodec::CreateByType(
    440          const sp<ALooper> &looper, const AString &mime, bool encoder, status_t *err, pid_t pid,
    441          uid_t uid) {
    442      Vector<AString> matchingCodecs;
    443  
    444      MediaCodecList::findMatchingCodecs(
    445              mime.c_str(),
    446              encoder,
    447              0,
    448              &matchingCodecs);
    449  
    450      if (err != NULL) {
    451          *err = NAME_NOT_FOUND;
    452      }
    453      for (size_t i = 0; i < matchingCodecs.size(); ++i) {
    454          sp<MediaCodec> codec = new MediaCodec(looper, pid, uid);
    455          AString componentName = matchingCodecs[i];
    456          status_t ret = codec->init(componentName);
    457          if (err != NULL) {
    458              *err = ret;
    459          }
    460          if (ret == OK) {
    461              return codec;
    462          }
    463          ALOGD("Allocating component '%s' failed (%d), try next one.",
    464                  componentName.c_str(), ret);
    465      }
    466      return NULL;
    467  }
    

    CreateByComponentName

    470  sp<MediaCodec> MediaCodec::CreateByComponentName(
    471          const sp<ALooper> &looper, const AString &name, status_t *err, pid_t pid, uid_t uid) {
    472      sp<MediaCodec> codec = new MediaCodec(looper, pid, uid);
    473  
    474      const status_t ret = codec->init(name);
    475      if (err != NULL) {
    476          *err = ret;
    477      }
    478      return ret == OK ? codec : NULL; // NULL deallocates codec.
    479  }
    

    findMatchingCodecs其实就是从所有的mediaCodec数组中选取匹配mime,mediaCodec数组是加载MediaCodecList的时候从media_codecs.xml中读取到的,具体流程放在Extend中跟踪。

    CreateByComponentName和CreateByType最终都是new了MediaCodec,调用init传入组件名

    887  status_t MediaCodec::init(const AString &name) {
    906      const sp<IMediaCodecList> mcl = MediaCodecList::getInstance();
    ...
    911      for (const AString &codecName : { name, tmp }) {
    912          ssize_t codecIdx = mcl->findCodecByName(codecName.c_str());
    ...
    916          mCodecInfo = mcl->getCodecInfo(codecIdx);
    917          Vector<AString> mediaTypes;
    918          mCodecInfo->getSupportedMediaTypes(&mediaTypes);
    ...
    //根据组件名的开头选择CodecBase,如omx.则为ACodec,C2则为CCodec。
    931      mCodec = GetCodecBase(name, mCodecInfo->getOwnerName());
    //传给ACodec两个callback,参数都为AMessage,what为kWhatCodecNotify,用于ACodec消息回调。
    //CodecCallback主要作用为状态回调,BufferChannel主要作用为buffer状态的回调。
    951      mCodec->setCallback(
    952              std::unique_ptr<CodecBase::CodecCallback>(
    953                      new CodecCallback(new AMessage(kWhatCodecNotify, this))));
    954      mBufferChannel = mCodec->getBufferChannel();
    955      mBufferChannel->setCallback(
    956              std::unique_ptr<CodecBase::BufferCallback>(
    957                      new BufferCallback(new AMessage(kWhatCodecNotify,
     this))));
     ...
     959      sp<AMessage> msg = new AMessage(kWhatInit, this);
     986          err = PostAndAwaitResponse(msg, &response);
    

    看一下kWhatInit的消息处理:

    2355          case kWhatInit:
    2377              mCodec->initiateAllocateComponent(format);
    

    OMX组件创建

    上面提到了ACodec/CCodec/MediaFilter都是GetCodecBase通过组件名来创建的。这里拿ACodec当例子,如下为ACodec的构造函数,可以看到ACodec创建了九种状态机,ACodec在不同阶段会通过changeState切换不同的状态,用于管理底层各个Component的各种状态,理解状态机也能帮忙我们理解ACodec工作流程,这里可以看到初始化后状态为mUninitializedState。具体每一个状态机的相互切换留在写数据流的时候再写。

    581  
    582      mUninitializedState = new UninitializedState(this);
    583      mLoadedState = new LoadedState(this);
    584      mLoadedToIdleState = new LoadedToIdleState(this);
    585      mIdleToExecutingState = new IdleToExecutingState(this);
    586      mExecutingState = new ExecutingState(this);
    587  
    588      mOutputPortSettingsChangedState =
    589          new OutputPortSettingsChangedState(this);
    590  
    591      mExecutingToIdleState = new ExecutingToIdleState(this);
    592      mIdleToLoadedState = new IdleToLoadedState(this);
    593      mFlushingState = new FlushingState(this);
    594  
    595      mPortEOS[kPortIndexInput] = mPortEOS[kPortIndexOutput] = false;
    596      mInputEOSResult = OK;
    597  
    598      mPortMode[kPortIndexInput] = IOMX::kPortModePresetByteBuffer;
    599      mPortMode[kPortIndexOutput] = IOMX::kPortModePresetByteBuffer;
    600  
    601      memset(&mLastNativeWindowCrop, 0, sizeof(mLastNativeWindowCrop));
    602  
    603      changeState(mUninitializedState);
    

    之后调用initiateAllocateComponent。看下代码:

    634  void ACodec::initiateAllocateComponent(const sp<AMessage> &msg) {
    635      msg->setWhat(kWhatAllocateComponent);
    636      msg->setTarget(this);
    637      msg->post();
    
    6653          case ACodec::kWhatAllocateComponent:
    6654          {
    6655              onAllocateComponent(msg);
    6656              handled = true;
    6657              break;
    
    6705  bool ACodec::UninitializedState::onAllocateComponent(const sp<AMessage> &msg){
    6710      sp<AMessage> notify = new AMessage(kWhatOMXMessageList, mCodec);
    
    6724      CHECK(msg->findString("componentName", &componentName));
    
    6726      sp<CodecObserver> observer = new CodecObserver(notify);
    
    6731      OMXClient client;
    6732      if (client.connect(owner.c_str()) != OK) {
    6733          mCodec->signalError(OMX_ErrorUndefined, NO_INIT);
    6734          return false;
    6735      }
    6736      omx = client.interface();
    //提高线程调度优先级
    6739      int prevPriority = androidGetThreadPriority(tid);
    6740      androidSetThreadPriority(tid, ANDROID_PRIORITY_FOREGROUND);
    6741      err = omx->allocateNode(componentName.c_str(), observer, &omxNode);
    6742      androidSetThreadPriority(tid, prevPriority);
    //通过CodecCallback调用MediaCodec的onComponentAllocated来通知MediaCodec当前状态
    6769      mCodec->mOMX = omx;
    6770      mCodec->mOMXNode = omxNode;
    6771      mCodec->mCallback->onComponentAllocated(mCodec->mComponentName.c_str());
    

    接下来主要看下OMX的allocateNode,OMX对象是通过client.interface()获取到的,首先看下OMX是怎么起来的,如下代码可以看到OMX服务是跑在MediaCodec进程中,很标准的HIDL实现。hal接口定义在hardware/hardware/interfaces/media/omx/1.0中。 main_codecservice.cpp

    51      using namespace ::android::hardware::media::omx::V1_0;
    52      sp<IOmx> omx = new implementation::Omx();
    
    55      } else if (omx->registerAsService() != OK) {
    
    60      sp<IOmxStore> omxStore = new implementation::OmxStore(omx);
    
    63      } else if (omxStore->registerAsService() != OK) {
    

    OmxStore和Omx构造函数除了加载mediacodec xml,主要还new了OMXMaster,OMXMaster比较重要的就是添加了各种Plugin,Plugin如其名,就是加载OMX具体组件的插件。一般android原生都是加载soft plugin,各大平台厂商在实现自己硬编解码的时候也会添加自己的plugin。

    32  OMXMaster::OMXMaster() {
    ...
    53      addVendorPlugin();
    54      addPlatformPlugin();
    55  }
    
    61  void OMXMaster::addVendorPlugin() {
    62      addPlugin("libstagefrighthw.so");
    63  }
    64  
    65  void OMXMaster::addPlatformPlugin() {
    66      addPlugin("libstagefright_softomx_plugin.so");
    67  }
    
    69  void OMXMaster::addPlugin(const char *libname) {
    70      void *libHandle = android_load_sphal_library(libname, RTLD_NOW);
    71  
    72      if (libHandle == NULL) {
    73          return;
    74      }
    75  
    76      typedef OMXPluginBase *(*CreateOMXPluginFunc)();
    77      CreateOMXPluginFunc createOMXPlugin =
    78          (CreateOMXPluginFunc)dlsym(
    79                  libHandle, "createOMXPlugin");
    80      if (!createOMXPlugin)
    81          createOMXPlugin = (CreateOMXPluginFunc)dlsym(
    82                  libHandle, "_ZN7android15createOMXPluginEv");
    83  
    84      OMXPluginBase *plugin = nullptr;
    85      if (createOMXPlugin) {
    86          plugin = (*createOMXPlugin)();
    87      }
    88  
    89      if (plugin) {
    90          mPlugins.push_back({ plugin, libHandle });
    91          addPlugin(plugin);
    92      } else {
    93          android_unload_sphal_library(libHandle);
    94      }
    95  }
    
    97  void OMXMaster::addPlugin(OMXPluginBase *plugin) {
    98      Mutex::Autolock autoLock(mLock);
    104      while ((err = plugin->enumerateComponents(
    105                      name, sizeof(name), index++)) == OMX_ErrorNone) {
    
    108          if (mPluginByComponentName.indexOfKey(name8) >= 0) {
    
    112              continue;
    113          }
    
    115          mPluginByComponentName.add(name8, plugin);
    116      }
    

    回到ACodec,之前调用了omx->allocateNode(componentName.c_str(), observer, &omxNode);

    84  Return<void> Omx::allocateNode(
    85          const hidl_string& name,
    86          const sp<IOmxObserver>& observer,
    87          allocateNode_cb _hidl_cb) {
    //OMXNodeInstance相当于组件的句柄,对象需要传回给ACodec,
    //component就是通过Instance回调一些Codec函数,传回一些状态以及buffer信息。
    100          instance = new OMXNodeInstance(
    101                  this, new LWOmxObserver(observer), name.c_str());
    //调用OmxMaster::makeComponentInstance
    104          OMX_ERRORTYPE err = mMaster->makeComponentInstance(
    105                  name.c_str(), &OMXNodeInstance::kCallbacks,
    106                  instance.get(), &handle);
    
    116          instance->setHandle(handle);
    //传给ACodec instance
    144      _hidl_cb(toStatus(OK), new TWOmxNode(instance));
    }
    
    
    146  OMX_ERRORTYPE OMXMaster::makeComponentInstance(
    147          const char *name,
    148          const OMX_CALLBACKTYPE *callbacks,
    149          OMX_PTR appData,
    150          OMX_COMPONENTTYPE **component) {
    //mPluginByComponentName是之前加载plugin存入的
    156      ssize_t index = mPluginByComponentName.indexOfKey(String8(name));
    
    162      OMXPluginBase *plugin = mPluginByComponentName.valueAt(index);
    //调用plugin中makeComponentInstance
    163      OMX_ERRORTYPE err =
    164          plugin->makeComponentInstance(name, callbacks, appData, component);
    
    170      mPluginByInstance.add(*component, plugin);
    

    很多平台厂商的plugin文件的实际函数逻辑都在so文件中,无法查看,这里以Soft Plugin作为例子:

    87  OMX_ERRORTYPE SoftOMXPlugin::makeComponentInstance(
    88          const char *name,
    89          const OMX_CALLBACKTYPE *callbacks,
    90          OMX_PTR appData,
    91          OMX_COMPONENTTYPE **component) {
    
    94      for (size_t i = 0; i < kNumComponents; ++i) {
    95          if (strcmp(name, kComponents[i].mName)) {
    96              continue;
    97          }
    //libstagefright_soft_拼接上组件名
    99          AString libName = "libstagefright_soft_";
    100          libName.append(kComponents[i].mLibNameSuffix);
    101          libName.append(".so");
    //dlopen打开软编解码器so
    117          void *libHandle = dlopen(libName.c_str(), RTLD_NOW|RTLD_NODELETE);
    
    129          CreateSoftOMXComponentFunc createSoftOMXComponent =
    130              (CreateSoftOMXComponentFunc)dlsym(
    131                      libHandle,
    132                      "_Z22createSoftOMXComponentPKcPK16OMX_CALLBACKTYPE"
    133                      "PvPP17OMX_COMPONENTTYPE");
    
    142          sp<SoftOMXComponent> codec =
    143              (*createSoftOMXComponent)(name, callbacks, appData, component);
    
    160          codec->incStrong(this);
    161          codec->setLibHandle(libHandle);
    

    以libstagefright_soft_m4vh263dec.so为例

    415  android::SoftOMXComponent *createSoftOMXComponent(
    416          const char *name, const OMX_CALLBACKTYPE *callbacks,
    417          OMX_PTR appData, OMX_COMPONENTTYPE **component) {
    418      using namespace android;
    419      if (!strcmp(name, "OMX.google.h263.decoder")) {
    420          return new android::SoftMPEG4(
    421                  name, "video_decoder.h263", OMX_VIDEO_CodingH263,
    422                  kH263ProfileLevels, ARRAY_SIZE(kH263ProfileLevels),
    423                  callbacks, appData, component);
    424      } else if (!strcmp(name, "OMX.google.mpeg4.decoder")) {
    425          return new android::SoftMPEG4(
    426                  name, "video_decoder.mpeg4", OMX_VIDEO_CodingMPEG4,
    427                  kM4VProfileLevels, ARRAY_SIZE(kM4VProfileLevels),
    428                  callbacks, appData, component);
    429      } else {
    430          CHECK(!"Unknown component");
    431      }
    432      return NULL;
    433  }
    

    最终根据传入组件名创建相应解码器SoftMPEG4,看了下SoftMPEG4继承于SoftVideoDecoderOMXComponent,而SoftVideoDecoderOMXComponent又继承于SimpleSoftOMXComponent,所以emptyThisBuffer、fillThisBuffer等omx基本方法,都在SimpleSoftOMXComponent中定义,而SoftMPEG4没有重写。至此omx组件创建完成,后续章节通过OMX各个状态的切换以及ACodec对应状态机的切换来继续分析数据流走向,同时会整理omx框架每个部分的关连。 至于MediaFilter(滤波器)、Codec2,大体流程跟ACodec都差不多,不过多分析,Codec2在Q版本及之前基本都是用于管理软编解码器,R版本应该会兼容硬编解码器,大概率会完全替换OMX框架。

    Extend

    MediaCodecList加载xml

     void MediaCodecList::findMatchingCodecs(
    346          const char *mime, bool encoder, uint32_t flags,
    347          Vector<AString> *matches) {
    348      matches->clear();
    349  
    350      const sp<IMediaCodecList> list = getInstance();
    351      if (list == nullptr) {
    352          return;
    353      }
    354  
    355      size_t index = 0;
    356      for (;;) {
    357          ssize_t matchIndex =
    358              list->findCodecByType(mime, encoder, index);
    359  
    360          if (matchIndex < 0) {
    361              break;
    362          }
    363  
    364          index = matchIndex + 1;
    365  
    366          const sp<MediaCodecInfo> info = list->getCodecInfo(matchIndex);
    367          CHECK(info != nullptr);
    368          AString componentName = info->getCodecName();
    369  
    370          if ((flags & kHardwareCodecsOnly) && isSoftwareCodec(componentName)) {
    371              ALOGV("skipping SW codec '%s'", componentName.c_str());
    372          } else {
    373              matches->push(componentName);
    374              ALOGV("matching '%s'", componentName.c_str());
    375          }
    376      }
    377   //所以更改软硬编解码优先可以在这修改
    378      if (flags & kPreferSoftwareCodecs ||
    379              property_get_bool("debug.stagefright.swcodec", false)) {
    380          matches->sort(compareSoftwareCodecsFirst);
    381      }
    382  }
    383  
    

    getInstance的流程跟起来最后都是到了getLocalInstance:

    143  sp<IMediaCodecList> MediaCodecList::getLocalInstance() {
      MediaCodecList *codecList = new MediaCodecList(GetBuilders());
    

    主要就是new了MediaCodecList,关键是参数GetBuilders(),先看omx的话,MediaCodecList中的builder就是OmxInfoBuilder 。

    80  OmxInfoBuilder sOmxInfoBuilder{true /* allowSurfaceEncoders */};
    95  std::vector<MediaCodecListBuilderBase *> GetBuilders() {
    96      std::vector<MediaCodecListBuilderBase *> builders;
    97      // if plugin provides the input surface, we cannot use OMX video encoders.
    98      // In this case, rely on plugin to provide list of OMX codecs that are usable.
    99      sp<PersistentSurface> surfaceTest =
    100          StagefrightPluginLoader::GetCCodecInstance()->createInputSurface();
    101      if (surfaceTest == nullptr) {
    102          ALOGD("Allowing all OMX codecs");
    103          builders.push_back(&sOmxInfoBuilder);
    104      } else {
    105          ALOGD("Allowing only non-surface-encoder OMX codecs");
    106          builders.push_back(&sOmxNoSurfaceEncoderInfoBuilder);
    107      }
    108      builders.push_back(GetCodec2InfoBuilder());
    109      return builders;
    110  }
    

    看一下MediaCodecList的构造函数:

    203  MediaCodecList::MediaCodecList(std::vector<MediaCodecListBuilderBase*> builders) {
    204      mGlobalSettings = new AMessage();
    205      mCodecInfos.clear();
    206      MediaCodecListWriter writer;
    207      for (MediaCodecListBuilderBase *builder : builders) {
    208          if (builder == nullptr) {
    209              ALOGD("ignored a null builder");
    210              continue;
    211          }
    212          mInitCheck = builder->buildMediaCodecList(&writer);
    213          if (mInitCheck != OK) {
    214              break;
    215          }
    216      }
    217      writer.writeGlobalSettings(mGlobalSettings);
    218      writer.writeCodecInfos(&mCodecInfos);
    219      std::stable_sort(
    220              mCodecInfos.begin(),
    221              mCodecInfos.end(),
    222              [](const sp<MediaCodecInfo> &info1, const sp<MediaCodecInfo> &info2) {
    223                  // null is lowest
    224                  return info1 == nullptr
    225                          || (info2 != nullptr && info1->getRank() < info2->getRank());
    226              });
    227  
    228      // remove duplicate entries
    229      bool dedupe = property_get_bool("debug.stagefright.dedupe-codecs", true);
    230      if (dedupe) {
    231          std::set<std::string> codecsSeen;
    232          for (auto it = mCodecInfos.begin(); it != mCodecInfos.end(); ) {
    233              std::string codecName = (*it)->getCodecName();
    234              if (codecsSeen.count(codecName) == 0) {
    235                  codecsSeen.emplace(codecName);
    236                  it++;
    237              } else {
    238                  it = mCodecInfos.erase(it);
    239              }
    240          }
    241      }
    242  
    ================================  buildMediaCodecList  ================================
    94  status_t OmxInfoBuilder::buildMediaCodecList(MediaCodecListWriter* writer) {
    95      // Obtain IOmxStore
    96      sp<IOmxStore> omxStore = IOmxStore::getService();
    97      if (omxStore == nullptr) {
    98          ALOGE("Cannot find an IOmxStore service.");
    99          return NO_INIT;
    100      }
    101  
    102      // List service attributes (global settings)
    103      Status status;
    104      hidl_vec<IOmxStore::RoleInfo> roles;
    105      auto transStatus = omxStore->listRoles(
    106              [&roles] (
    107              const hidl_vec<IOmxStore::RoleInfo>& inRoleList) {
    108                  roles = inRoleList;
    109              });
    ================================  OmxStore::listRoles  ================================
    136  Return<void> OmxStore::listRoles(listRoles_cb _hidl_cb) {
    137      _hidl_cb(mRoleList);
    138      return Void();
    139  }
    ================================  mRoleList:  ================================
    38  OmxStore::OmxStore(
    39          const sp<IOmx> &omx,
    40          const char* owner,
    41          const std::vector<std::string> &searchDirs,
    42          const std::vector<std::string> &xmlNames,
    43          const char* profilingResultsXmlPath) {
    44      // retrieve list of omx nodes 57      MediaCodecsXmlParser parser;
    58      parser.parseXmlFilesInSearchDirs(xmlNames, searchDirs);
    59      if (profilingResultsXmlPath != nullptr) {
    60          parser.parseXmlPath(profilingResultsXmlPath);
    61      } 
    75      const auto& roleMap = parser.getRoleMap();   for (const auto& rolePair : roleMap) {
    79          RoleInfo role;
    80          role.role = rolePair.first;
    81          role.type = rolePair.second.type;
    82          role.isEncoder = rolePair.second.isEncoder; 
    112          mRoleList[i] = std::move(role);
    
    OmxStore析构函数参数在头文件里写死的:
    ================================  OmxStore.h  ================================  
    46      OmxStore(
    47              const sp<IOmx> &omx = nullptr,
    48              const char* owner = "default",
    49              const std::vector<std::string> &searchDirs =
    50                  MediaCodecsXmlParser::getDefaultSearchDirs(),
    51              const std::vector<std::string> &xmlFiles =
    52                  MediaCodecsXmlParser::getDefaultXmlNames(),
    53              const char *xmlProfilingResultsPath =
    54                  MediaCodecsXmlParser::defaultProfilingResultsXmlPath);
    
    ================================  MediaCodecsXmlParser  ================================  
    37      static std::vector<std::string> getDefaultSearchDirs() {
    38              return { "/odm/etc", "/vendor/etc", "/etc" };
    39      }
    40      static std::vector<std::string> getDefaultXmlNames() {
    41              return { "media_codecs.xml", "media_codecs_performance.xml" };
    42      }
    43      static constexpr char const* defaultProfilingResultsXmlPath =
    44              "/data/misc/media/media_codecs_profiling_results.xml";
    45  
    

    以上就是音视频中的Codec初始化及Omx组件创建,想要更加深入学习音视频技术;就必须系统性学习。我推荐《音视频入门到精通手册》这本电子档。里面记录了从基础的C语言学起,到一些实战演练。需要的可以参考学习。

    文末

    说句实话,音视频自学起来困难重重,学习成本非常高,且效率低。 主要有两方面的原因,一是音视频知识庞杂,通俗易懂的资料非常少;另一方面,网上充斥着大量的错误信息,使得很多初学者掉到坑里就爬不出来了。

    我来举个例子,按照传统的音视频学习方法,学习音视频你首先要阅读大量的音视频规范/协议文档(如H264、MP4/FLV、RTP/RTCP等)。这些文档中的内容基本都以为单位的,即每个二进制位的变化都代表不同的含义,这种文档极其枯燥,很难阅读。

    在对文档熟悉的前提下,再进行代码的开发难度就“更上一层楼”了。这时你会发现,如果你对 C/C++ 使用不熟练,没有专门进行过训练的话,你就进入了炼狱般的状况,那是一种折磨。

    好在现在有FFMPG、WebRTC 等开源库,大大降低了研发成本。但即使这样,对于小白同学来说没有一套完整的音视频学习资料依然是十分困难的。音视频系统资料在上面哦!

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