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masonry 源码解读

masonry 源码解读

作者: jameiShi | 来源:发表于2018-11-02 13:52 被阅读3次

    ios 手写布局的几种方式

    • Frame
    • AutoLayout
    • VFL
    • Masonry

    ios 布局的几种方式

    1.Frame

    UIView *view = [[UIView alloc] initWithFrame:CGRectMake(10, 20, 30, 40)]; 
    
    

    2.AutoLayout

    UILabel * label = [[UILabel alloc]init];
        //使用代码布局 需要将这个属性设置为NO
        label.translatesAutoresizingMaskIntoConstraints = NO;
        label.backgroundColor = [UIColor redColor];
        //创建x居中的约束
        NSLayoutConstraint * constraintx = [NSLayoutConstraint constraintWithItem:label attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeCenterX multiplier:1 constant:0];
        //创建y居中的约束
        NSLayoutConstraint * constrainty = [NSLayoutConstraint constraintWithItem:label attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeCenterY multiplier:1 constant:0];
        //创建宽度约束
        NSLayoutConstraint * constraintw = [NSLayoutConstraint constraintWithItem:label attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1 constant:100];
        //创建高度约束
        NSLayoutConstraint * constrainth = [NSLayoutConstraint constraintWithItem:label attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1 constant:100];
        //添加约束之前,必须将视图加在父视图上
        [self.view addSubview:label];
        [self.view addConstraints:@[constraintx,constrainty,constrainth,constraintw]];
    
    
    
    

    3.VFL

    Visual Format Language,即“可视化格式语言”。直接手写约束很复杂,使用VFL相对简单很多,但比较难进行调试。

     UILabel * label = [[UILabel alloc]init];
     [label addConstraints: [NSLayoutConstraint
                                    constraintsWithVisualFormat:@"V:[view1]-8-[view2]"
                                    options:NSLayoutFormatAlignAllLeading
                                    metrics:nil                          
                                      views:NSDictionaryOfVariableBindings(view1, view2)]];    
     [self.view addSubview:label];
    

    4.Masonry

    masonry是iOS布局控件的轻量级框架。其原理是通过链式调用的方式对NSLayoutConstraint进行封装,简化了控件的约束方式。

    1. 实现:
      UILabel * label = [[UILabel alloc]init];
        label.backgroundColor = [UIColor grayColor];
        [self.view addSubview:label];
        UIView *superView = self.view;
        [label mas_makeConstraints:^(MASConstraintMaker *make) {
            make.left.equalTo(superView).offset(100);
            make.right.equalTo(superView).offset(-100);
            make.top.equalTo(superView).offset(200);
            make.bottom.equalTo(superView).offset(-200);
        }];
    
    1. 解析
    • 子控件调用mas_makeConstraints方法,mas_makeConstraints方法有个block参数(返回值为void,参数为MASContraintMaker的实例对象make);
    • block作为方法的参数就是隐式调用(block并没有真正调用,需要在方法内部,block()调用一次,才会真正执行block);
    • block的有一个MASContraintMaker类的实例make作为参数,让make去添加约束;
    • MASContraintMaker类中有个可变数组的属性,用于保存约束;
    • 执行mas_makeConstraints传入进行的block;
    • 遍历数组中的约束,完成约束的安装;

    3.点语法

    • 每个点语法实际调用的getter方法,getter方法的返回值为实例对象本身,然后继续调用getter方法,就成为链式了。
    • 结合代码进行具体解释:make.left.top.equalTo(@10);
    • 我们对其分开解释:点语法返回的时一个新的约束newConstraint。

    如:
    make.left.top.equalTo(@10);
    分开写就为:

    newConstraint1 = make.left;
    newConstraint2 = newConstraint1.top;
    newConstraint2.equalTo(@10);
    
    - (MASConstraint * (^)(id))equalTo {
        return ^id(id attribute) {
            return self.equalToWithRelation(attribute, NSLayoutRelationEqual);
        };
    }
    

    4.具体调动步骤:
    MASConstraintMaker类

    MASConstraintMaker类就是一个工厂类,负责创建MASConstraint类型的对象(依赖于MASConstraint接口,而不依赖于具体实现)

    粗略步骤

    • UIView的类调用mas_makeConstraints方法
    • mas_makeConstraints有个block参数,会做隐式回调
    • 获得约束数组,通过install安装约束。

    mas_makeConstraints方法解析
    用户是UIView调用扩展的UIView+MASAdditions分类的mas_makeConstraints方法来为当前视图添加约束的。
    mas_makeConstraints方法的返回值是一个数组(NSArray),数组中所存放的就是当前视图中所添加的所有约束。因为Masonry框架对NSLayoutConstraint封装成了MASViewConstraint,所有此处数组中存储的是MASViewConstraint对象。

    接下来来看mas_makeConstraints的参数,mas_makeConstraints测参数是一个类型为void(^)(MASConstraintMaker *)的匿名block(也就是匿名闭包),该闭包的返回值为void, 并且需要一个MASConstraintMaker工厂类的一个对象。该闭包的作用就是可以让mas_makeConstraints方法通过该block给MASConstraintMaker工厂类对象中的MAConstraint属性进行初始化。

    //新建并添加约束
    - (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block {
       //关闭自动添加约束,由我们手动添加约束
        self.translatesAutoresizingMaskIntoConstraints = NO;
        //实例化constraintMaker对象,来操作接下来的约束
        MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self];
        //block作为参数,这里完成隐式调用,完成回调,通过block将constraintMaker对象回调给用户让用户对constraintMaker中的MAConstraint类型的属性进行初始化。换句话说block中所做的事情就是之前用户设置约束是所添加的代码,比如make.top(@10) == ( constraintMaker.top = 10 )。
        block(constraintMaker);
        //添加约束,但会Install的约束数组
        return [constraintMaker install];
    }
    

    block参数的隐式回调
    返回的值为一个block,block的返回值是MASConstraint类的实例对象,所以最终还是返回的MASConstraint类的实例对象。

    - (MASConstraint * (^)(id))equalTo {
        return ^id(id attribute) {
            return self.equalToWithRelation(attribute, NSLayoutRelationEqual);
        };
    }
    

    install

    1.判断是否有约束,有就遍历约束,调用uninstall清空之前所有的约束
    2.无约束,就遍历数组的约束对象,然后调用install逐个安装
    3.调用系统的方法安装约束

    - (void)install {
        if (self.hasBeenInstalled) {
            return;
        }
        
        if ([self supportsActiveProperty] && self.layoutConstraint) {
            self.layoutConstraint.active = YES;
            [self.firstViewAttribute.view.mas_installedConstraints addObject:self];
            return;
        }
        
        MAS_VIEW *firstLayoutItem = self.firstViewAttribute.item;
        NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute;
        MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item;
        NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute;
    
        // alignment attributes must have a secondViewAttribute
        // therefore we assume that is refering to superview
        // eg make.left.equalTo(@10)
        if (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) {
            secondLayoutItem = self.firstViewAttribute.view.superview;
            secondLayoutAttribute = firstLayoutAttribute;
        }
        
        MASLayoutConstraint *layoutConstraint
            = [MASLayoutConstraint constraintWithItem:firstLayoutItem
                                            attribute:firstLayoutAttribute
                                            relatedBy:self.layoutRelation
                                               toItem:secondLayoutItem
                                            attribute:secondLayoutAttribute
                                           multiplier:self.layoutMultiplier
                                             constant:self.layoutConstant];
        
        layoutConstraint.priority = self.layoutPriority;
        layoutConstraint.mas_key = self.mas_key;
        
        if (self.secondViewAttribute.view) {
            MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view];
            NSAssert(closestCommonSuperview,
                     @"couldn't find a common superview for %@ and %@",
                     self.firstViewAttribute.view, self.secondViewAttribute.view);
            self.installedView = closestCommonSuperview;
        } else if (self.firstViewAttribute.isSizeAttribute) {
            self.installedView = self.firstViewAttribute.view;
        } else {
            self.installedView = self.firstViewAttribute.view.superview;
        }
    
    
        MASLayoutConstraint *existingConstraint = nil;
        if (self.updateExisting) {
            existingConstraint = [self layoutConstraintSimilarTo:layoutConstraint];
        }
        if (existingConstraint) {
            // just update the constant
            existingConstraint.constant = layoutConstraint.constant;
            self.layoutConstraint = existingConstraint;
        } else {
            [self.installedView addConstraint:layoutConstraint];
            self.layoutConstraint = layoutConstraint;
            [firstLayoutItem.mas_installedConstraints addObject:self];
        }
    }
    

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