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Windows上实现截屏并保存为jpg

Windows上实现截屏并保存为jpg

作者: 叶迎宪 | 来源:发表于2018-06-09 17:18 被阅读0次
    #include <Windows.h>
    #include <stdint.h>
    #include <d3d9.h>
    //#include <D3dx9tex.h>
    
    extern "C" {
    #include "libswscale/swscale.h"
    #include "libavutil/pixdesc.h"
    #include "libavutil/imgutils.h"
    #include "libavformat/avformat.h"
    }
    
    #pragma comment(lib, "D3d9.lib")
    //#pragma comment(lib, "D3dx9.lib")
    #pragma comment(lib, "winmm.lib")
    #pragma comment(lib, "avformat.lib")
    #pragma comment(lib, "avcodec.lib")
    #pragma comment(lib, "avutil.lib")
    #pragma comment(lib, "swscale.lib")
    
    void SaveFrameToJpg(AVFrame *frame)
    {
        AVFormatContext *ofmtCtx = NULL;
        AVCodec *codec = NULL;
        AVCodecContext *codecCtx = NULL;
        AVStream *stream = NULL;
        int ret;
    
        /* allocate the output media context */
        avformat_alloc_output_context2(&ofmtCtx, NULL, NULL, "aa.jpg");
        if (!ofmtCtx) {
            return;
        }
    
        codec = avcodec_find_encoder(AV_CODEC_ID_MJPEG);
        if (!codec) {
            return;
        }
    
        stream = avformat_new_stream(ofmtCtx, NULL);
        if (!stream) {
            return;
        }
    
        codecCtx = avcodec_alloc_context3(codec);
        if (!codecCtx) {
            return;
        }
    
        codecCtx->pix_fmt = AV_PIX_FMT_YUVJ420P;
        codecCtx->bit_rate = 400000;
        codecCtx->width = frame->width;
        codecCtx->height = frame->height;
        codecCtx->time_base.num = 1;
        codecCtx->time_base.den = 25;
    
        /* open the codec */
        ret = avcodec_open2(codecCtx, codec, NULL);
        if (ret < 0) {
            return;
        }
    
        /* open the output file, if needed */
        ret = avio_open(&ofmtCtx->pb, "aa.jpg", AVIO_FLAG_WRITE);
        if (ret < 0) {
            return;
        }
    
        /* Write the stream header, if any. */
        ret = avformat_write_header(ofmtCtx, NULL);
        if (ret < 0) {
            return;
        }
    
        AVPacket avpkt = { 0 };
        int got_packet = 0;
    
        av_init_packet(&avpkt);
    
        /* encode the image */
        ret = avcodec_send_frame(codecCtx, frame);
        if (ret < 0) {
            return;
        }
    
        ret = avcodec_receive_packet(codecCtx, &avpkt);
        if (ret < 0) {
            return;
        }
    
        av_write_frame(ofmtCtx, &avpkt);
    
        /* Write the trailer, if any. The trailer must be written before you
        * close the CodecContexts open when you wrote the header; otherwise
        * av_write_trailer() may try to use memory that was freed on
        * av_codec_close(). */
        av_write_trailer(ofmtCtx);
    
        /* Close the output file. */
        avio_closep(&ofmtCtx->pb);
    
        avcodec_free_context(&codecCtx);
    
        /* free the stream */
        avformat_free_context(ofmtCtx);
    
        return;
    }
    
    HRESULT capture(IDirect3DDevice9* d3ddev9)
    {
        IDirect3DSurface9 *destTarget = NULL;
        HRESULT hr;
        
        int screenWidth = GetSystemMetrics(SM_CXSCREEN);
        int screenHeight = GetSystemMetrics(SM_CYSCREEN);
    
        hr = d3ddev9->CreateOffscreenPlainSurface(screenWidth, screenHeight, D3DFMT_A8R8G8B8,
            D3DPOOL_SCRATCH, &destTarget, NULL);
        if (FAILED(hr))
        {
            //printf("Failed  CreateOffscreenPlainSurface!");
        }
        hr = d3ddev9->GetFrontBufferData(0, destTarget);
    
        //D3DXSaveSurfaceToFile(L"Desktop.jpg", D3DXIFF_JPG, destTarget, NULL, NULL);
    
        D3DLOCKED_RECT lr;
        ZeroMemory(&lr, sizeof(D3DLOCKED_RECT));
        hr = destTarget->LockRect(&lr, 0, D3DLOCK_READONLY);
        if (FAILED(hr))
        {
            //printf("Cannot lock rect!");
        }
    
        if (lr.pBits)
        {
            uint8_t *dst_data[4] = { 0 };
            int dst_linesize[4];
            uint8_t *src_data[4] = { 0 };
            int src_linesize[4];
            struct SwsContext *sws_ctx = NULL;
            AVFrame *frame = NULL;
            int ret;
    
            sws_ctx = sws_getContext(screenWidth, screenHeight, AV_PIX_FMT_BGRA,
                screenWidth, screenHeight, AV_PIX_FMT_YUV420P,
                SWS_BILINEAR, NULL, NULL, NULL);
    
            if ((ret = av_image_alloc(dst_data, dst_linesize,
                screenWidth, screenHeight, AV_PIX_FMT_YUV420P, 1)) < 0)
            {
                fprintf(stderr, "Could not allocate destination image\n");
                return E_FAIL;
            }
    
            frame = av_frame_alloc();
    
            frame->format = AV_PIX_FMT_YUVJ420P;
            frame->width = screenWidth;
            frame->height = screenHeight;
    
            src_data[0] = (uint8_t*)lr.pBits;
            src_linesize[0] = lr.Pitch;
    
            sws_scale(sws_ctx, src_data,
                src_linesize, 0, screenHeight, dst_data, dst_linesize);
    
            frame->data[0] = dst_data[0];
            frame->data[1] = dst_data[1];
            frame->data[2] = dst_data[2];
            frame->linesize[0] = dst_linesize[0];
            frame->linesize[1] = dst_linesize[1];
            frame->linesize[2] = dst_linesize[2];
    
            SaveFrameToJpg(frame);
    
            av_freep(&dst_data[0]);
            av_frame_free(&frame);
            sws_freeContext(sws_ctx);
        }
    
        hr = destTarget->UnlockRect();
        if (FAILED(hr))
        {
            //printf("Cannot unlock rect!");
        }
        destTarget->Release();
    
        return hr;
    }
    
    int CaptureLoop(HWND hwnd)
    {
        IDirect3D9* d3d9 = NULL;
        IDirect3DDevice9* d3ddev9 = NULL;
        D3DPRESENT_PARAMETERS d3dpp = { 0 };
    
        d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
    
        D3DDISPLAYMODE* dispMode = new D3DDISPLAYMODE();
        d3d9->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, dispMode);
    
        d3dpp.Windowed = true;
        d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
        d3dpp.hDeviceWindow = hwnd;
        d3dpp.BackBufferFormat = dispMode->Format;
        d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev9);
        delete dispMode;
    
        capture(d3ddev9);
    
        MSG msg;
    
        memset(&msg, 0, sizeof(msg));
        while (msg.message != WM_QUIT)
        {
            if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
            {
                TranslateMessage(&msg);
                DispatchMessage(&msg);
            }
        }
    
        if (d3ddev9) d3ddev9->Release();
        if (d3d9) d3d9->Release();
        return msg.wParam;
    }
    
    LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
        switch (message)
        {
        case WM_DESTROY:
            PostQuitMessage(0);
            break;
        default:
            return DefWindowProc(hwnd, message, wParam, lParam);
        }
    
        return 0;
    }
    
    int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow)
    {
        WNDCLASSEX wincl;
        wincl.hInstance = hThisInstance;
        wincl.lpszClassName = L"D3DWindow";
        wincl.lpfnWndProc = WindowProcedure;
        wincl.style = CS_DBLCLKS;
        wincl.cbSize = sizeof(WNDCLASSEX);
        wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
        wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
        wincl.hCursor = LoadCursor(NULL, IDC_ARROW);
        wincl.lpszMenuName = NULL;
        wincl.cbClsExtra = 0;
        wincl.cbWndExtra = 0;
        wincl.hbrBackground = (HBRUSH)COLOR_BACKGROUND;
    
        if (!RegisterClassEx(&wincl)) return 0;
        HWND hwnd = CreateWindowEx(0, L"D3DWindow", L"D3D9: Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 544, 375, HWND_DESKTOP, NULL, hThisInstance, NULL);
    
        av_register_all();
    
        return CaptureLoop(hwnd);
    }
    

    参考
    Windows桌面共享中一些常见的抓屏技术
    http://www.cppblog.com/weiym/archive/2013/12/01/204536.html

    https://www.codeproject.com/Articles/5051/Various-methods-for-capturing-the-screen

    DXSDK部分头文件和库文件的直接下载地址
    https://github.com/brian9206/docker-dxsdk/tree/master/DXSDK

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