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相册相机以及Transform

相册相机以及Transform

作者: 每日总结 | 来源:发表于2016-03-19 22:01 被阅读38次

    相册相机

    需要遵守两个协议 UINavigationControllerDelegate,UIImagePickerControllerDelegate

    @interface RootViewController ()<UINavigationControllerDelegate,UIImagePickerControllerDelegate>
    @end
    @implementation RootViewController
    - (void)viewDidLoad {
        [super viewDidLoad];
        UIButton *cameraButton = [UIButton buttonWithType:UIButtonTypeSystem];
        cameraButton.frame = CGRectMake(100,100,100,100);
        cameraButton.backgroundColor = [UIColor redColor];
        [cameraButton addTarget:self action:@selector(cameraAction:) forControlEvents:UIControlEventTouchUpInside];
        [self.view addSubview:cameraButton];
        UIButton *photoButton = [UIButton buttonWithType:UIButtonTypeSystem];
        photoButton.frame = CGRectMake(100,200,100,100);
        photoButton.backgroundColor = [UIColor blueColor];
        [photoButton addTarget:self action:@selector(photoAction:) forControlEvents:UIControlEventTouchUpInside];
        [self.view addSubview:photoButton];
    }
    - (void)cameraAction:(UIButton *)button{
        // 判断有没有相机
        if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
            //创建相机对象
            UIImagePickerController *picker = [[UIImagePickerController alloc] init];
            //设置调用的是相机还是相册
            picker.sourceType = UIImagePickerControllerSourceTypeCamera;
            //是否可以编辑
            picker.allowEditing = YES;
            //设置代理
            picker.delegate = self;
            [self presentViewController:picker animated:YES completion:nil];
            [picker release];
        }
    }
    - (void)photoAction:(UIButton *)button{
        if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
            UIImagePickerController *picker = [[UIImagePickerController alloc] init];
            picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
            picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
            picker.delegate = self;
            [self presentViewController:picker animated:YES completion:nil];
            [picker release];
        }
    }
    // 实现协议中的方法
    //选完照片 或者 拍摄完成后 调用的方法
    - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary<NSString *,id> *)info{
        UIImageView *imgView = [[UIImageView alloc] initWithFrame:CGRectMake(200,100,200,200)];
        imgView.image = [info objectForKey:UIImagePickerControllerOriginalImage];//info字典里的key值可以用NSLog打印出来,OriginalImage是原始图片;
        [self addSubview:imgView];
        [imgView release];
        [self dismissViewControllerAnimated:YES completion:nil];// 这里dismiss的是弹出来的相册界面;
    }
    

    Transform

    transform 本质是一个3*3的矩阵,通过改变其中的元素可以达到对UIView的缩放,平移,旋转的效果,但实际上UIView的frame却不会改变;

                                                   [a  b  0
                                                    c  d  0    * [x1 y1 1]
                                                    tx ty 1]
                                  x2 = a*x1 + c*y1 + tx;
                                  y2 = b*x1 + d*y1 + ty;
    //CGAffineTranform方法对view的Transform属性的改变可以用以上两个矩阵相乘的结果来表示
    
    struct CGAffineTransform {
    
        CGFloat a, b, c, d;// 这四个参数是用于控制transform属性的旋转和缩放
        CGFloat tx, ty; // 这两个参数是用于控制transform属性的平移
    };
    ************************************************
    UIView *view = [[UIView alloc] initWithFrame:CGRectMake(100,100,100,100)];
    [self.view addSubview:view];
    [view release];
    view.transform = CGAffineTransformMakeTranslation(tx, ty);//返回矩阵[1 0 0 1 tx ty];
    //相乘结果是
    //x2 = x1 + tx; 在X轴移动tx个单位
    //y2 = y1 + ty;  在Y轴移动ty个单位
    view.transform = CGAffineTransformMakeScale(sx ,sy);// 返回矩阵[sx 0 0 sy 0 0];
    //相乘结果是
    //x2 = x1*sx; X轴放大(缩小)为原来的sx倍
    //y2 = y1*sy; Y轴放大(缩小)为原来的sy倍
    view.transform = CGAffineTransformMakeRotation(angle);// 返回矩阵[cos(angle) sin(angle) -sin(angle) cos(angle) 0 0];
    //相乘结果是
    //x2 = x1*cos(angle)+y1*sin(angle)
    //y2 = x1*-sin(angle)+y1*cos(angle)
    //旋转angle度;
    *******************************
    

    除了上面三种外,还有三种是方法中没有Make的,在原有参数的前面加上一个CGAffineTransform类型的参数t,返回的是在t的基础上进行对应的变化后的矩阵

    这些方法在变化完成后都需要把相关对象的对应属性置为初值,否则下一次变化开始view会恢复原状,如
    pinch手势的pinch.scale要置为1
    rotation手势的rotation.rotation要置为0
    pan手势的[pan setTranslation:CGPointZero inView:pan.view];将现在的位置置为0点;
    参考资料及详细说明
    http://www.cnblogs.com/smileEvday/archive/2013/04/23/Rotate1.html
    博主:一片枫叶

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