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智能升降桌-UDP广播和TCP链接

智能升降桌-UDP广播和TCP链接

作者: 我打你吧 | 来源:发表于2016-12-27 11:35 被阅读0次

           其实整个项目最不好理解的就是app端和硬件的交互,因为客户端很少回去接触底层的东西,所以开始会觉得不知所措,接下跟大家分享一下具体流程。

           首先,我们接入了一个第三方,叫ESPTouch,把客户端所连接的WIFI信息发送给硬件,需要把WIFI的SSID和SECURT发送给硬件,用到的朋友可以去官网下个demo。

    // 获取WIFI信息

    #import <SystemConfiguration/CaptiveNetwork.h>

    - (NSDictionary *)WIFIDic{

    NSArray *ifs = (id)CFBridgingRelease(CNCopySupportedInterfaces());

    NSLog(@"%s: Supported interfaces: %@", __func__, ifs);

    for (NSString *ifnam in ifs) {

    _WIFIDic = (id)CFBridgingRelease(CNCopyCurrentNetworkInfo((CFStringRef)ifnam));

    //        NSLog(@"%s: %@ => %@", __func__, ifnam, _WIFIDic);

    if (_WIFIDic && [_WIFIDic count]) {

    break;

    }   }

    NSLog(@"wifi信息  %@  ",_WIFIDic);

    return _WIFIDic ;   }

    然后,在链接成功的方法中发送UDP广播,给大家推荐一个很好用的第三方pod "CocoaAsyncSocket";

    .h文件中:

    <GCDAsyncUdpSocketDelegate>

    self.updSuccess = NO;

    self.udpSocket = [[GCDAsyncUdpSocket alloc]initWithDelegate:self delegateQueue:dispatch_get_main_queue()];

    NSError * error = nil;

    //    [_udpSocket bindToPort:46000 error:&error];  //  绑定端口 若客户端只向服务端发送消息而不用接收到其他的udp消息就可以不用绑定端口

    [self.udpSocket enableBroadcast:YES error:&error]; //  启用广播

    if (error) {//监听错误打印错误信息

    NSLog(@"error:%@",error);

    }else {//监听成功则开始接收信息

    [_udpSocket receiveOnce:&error];

    }

    NSData *data = [dataStr dataUsingEncoding:NSUTF8StringEncoding];

    if (!self.updTimers) {

    self.updTimers = [NSTimer scheduledTimerWithTimeInterval:2 repeats:YES block:^(NSTimer * _Nonnull timer) {

    if (self.updSuccess == YES) {

    [self.updTimers invalidate];

    self.updTimers = nil;

    }else{

    //data 需要发送的信息  host IP地址  port 端口号

    [_udpSocket sendData:data toHost:host port:port withTimeout:10 tag:0];

    }    }];    }

    - (void)udpSocket:(GCDAsyncUdpSocket *)sock didSendDataWithTag:(long)tag{

    NSLog(@"发送信息成功");

    }

    - (void)udpSocket:(GCDAsyncUdpSocket *)sock didNotSendDataWithTag:(long)tag dueToError:(NSError *)error{

    NSLog(@"发送信息失败 %@",error);

    }

    #pragma mark  --------------------UDP广播的回调----------------------------

    - (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data fromAddress:(NSData *)address withFilterContext:(id)filterContext{

    self.updSuccess = YES;

    NSString * ip = [GCDAsyncUdpSocket hostFromAddress:address];

    uint16_t port = [GCDAsyncUdpSocket portFromAddress:address];

    //    NSString * message = [[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];

    if (!data || [data length] == 0) {

    return;

    }

    // 十六进制转字符串

    NSMutableString *string = [[NSMutableString alloc] initWithCapacity:[data length]];

    [data enumerateByteRangesUsingBlock:^(const void *bytes, NSRange byteRange, BOOL *stop) {

    unsigned char *dataBytes = (unsigned char*)bytes;

    for (NSInteger i = 0; i < byteRange.length; i++) {

    NSString *hexStr = [NSString stringWithFormat:@"%x", (dataBytes[i]) & 0xff];

    if ([hexStr length] == 2) {

    [string appendString:hexStr];

    } else {

    [string appendFormat:@"0%@", hexStr]; }  }

    }];

    NSLog(@"接收到服务端的消息:ip:%@  port:%d  message:%@",ip,port,string);

    if ([self.delegate respondsToSelector:@selector(clientSocketDidReceiveMessage:andPort:withHost:)]) {

    [self.delegate clientSocketDidReceiveMessage:string andPort:port withHost:ip];

    }

    [self.udpSocket receiveOnce:nil];

    }

    这就好了,UPD完成,,然后在回调方法中发送TC:

    .h文件中:<GCDAsyncSocketDelegate>

    //将GCDAsynSocket设置为全局变量

    self.tcpSocket = [[GCDAsyncSocket alloc] initWithDelegate:self  delegateQueue:dispatch_get_main_queue()];

    NSError *error = nil;

    [self.tcpSocket connectToHost:servesIP onPort:port error:&error];

    [self.tcpSocket writeData:[message dataUsingEncoding:NSUTF8StringEncoding] withTimeout:5 tag:101];

    [self.tcpSocket readDataWithTimeout:5 tag:0];

    //withTimeout: 超时时间 -1  表示不超时

    //tag: 一个标识

    -(void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port{

    NSLog(@"链接成功");

    }

    // 服务器返回数据

    - (void)socket:(GCDAsyncSocket*)sock didReadData:(NSData *)data withTag:(long)tag {

    self.tcpIsSuccess = YES;

    // 十六进制转字符串

    NSMutableString *string = [[NSMutableString alloc] initWithCapacity:[data length]];

    [data enumerateByteRangesUsingBlock:^(const void *bytes, NSRange byteRange, BOOL *stop) {

    unsigned char *dataBytes = (unsigned char*)bytes;

    for (NSInteger i = 0; i < byteRange.length; i++) {

    NSString *hexStr = [NSString stringWithFormat:@"%x", (dataBytes[i]) & 0xff];

    if ([hexStr length] == 2) {

    [string appendString:hexStr];

    } else {

    [string appendFormat:@"0%@", hexStr];   }   }    }];

    [self.delegate tcpSocketDicReceiveMessage:string];

    [self.tcpSocket readDataWithTimeout:5 tag:0];

    }

    - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err {

    NSLog(@"已经断开连接!");

    if (self.tcpIsSuccess == NO) {

    [self.delegate tcpConnectError];   }

    [self.tcpSocket readDataWithTimeout:5 tag:0];   }

    如果,回调成功,恭喜你,app与硬件交互完成了。

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