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Android的ANR原理分析

Android的ANR原理分析

作者: BlueSocks | 来源:发表于2022-10-30 17:36 被阅读0次

    Android的ANR主要有两种方式:
    1、通过handler的延迟机制触发ANR
    2、Input事件触发ANR` Service、BroadcastReceiver、ContentProvider都是通过Hander机制触发ANR

    ANR的发生的场景有:

    • service timeout:前台服务在20s未执行完,后台服务200s未执行完。
    • BroadcastQueue timeout:前台广播在10s未执行完,后台广播在60s未执行完。
    • ContentProvider timeout: ContentProvider在发布时超过10s未执行完。
    • InputDispatching Timeout:输入分发事件超过5s未执行完。

    ANR的过程总体就是:装炸弹、拆炸弹、引爆炸弹

    1. Service Timeout

    Service的生命周期和启动流程

    装弹

    ActiveServices.realStartServiceLocked()方法中开始真正执行Service的生命周期方法,并开始装弹的开始。

     private final void realStartServiceLocked(ServiceRecord r,
                                                ProcessRecord app, boolean execInFg) throws RemoteException {
    
          // handle发送延迟消息,如果在规定时间还没有被取消,则证明方法执行时间长,则抛ANR异常。
          bumpServiceExecutingLocked(r, execInFg, "create");
          //...
          try {
              //调用Service对应onCreate()方法
              app.thread.scheduleCreateService(r, r.serviceInfo,
                      mAm.compatibilityInfoForPackage(r.serviceInfo.applicationInfo),
                      app.getReportedProcState());
    
          } catch (DeadObjectException e) {
              mAm.appDiedLocked(app, "Died when creating service");
              throw e;
          } finally {
             //...
          }
    
      }
    
    // 通过Handler发送延迟时间,到时间内没被取消则抛ANR异常
    private final void bumpServiceExecutingLocked(ServiceRecord r, boolean fg, String why) {
        ....
        // 发送Handler
        scheduleServiceTimeoutLocked(r.app);
      }
    
     //  发送延迟消息
      void scheduleServiceTimeoutLocked(ProcessRecord proc) {
          if (proc.executingServices.size() == 0 || proc.thread == null) {
              return;
          }
          Message msg = mAm.mHandler.obtainMessage(
                  ActivityManagerService.SERVICE_TIMEOUT_MSG);
          msg.obj = proc;
          //当超时后仍没有remove该SERVICE_TIMEOUT_MSG消息,则执行service Timeout流程
          mAm.mHandler.sendMessageDelayed(msg,
                  proc.execServicesFg ? SERVICE_TIMEOUT : SERVICE_BACKGROUND_TIMEOUT);
      }
      static final int SERVICE_TIMEOUT = 20 * 1000;
      static final int SERVICE_BACKGROUND_TIMEOUT = SERVICE_TIMEOUT * 10;
    

    在执行生命周期的方法前会通过bumpServiceExecutingLocked()方法进行装炸弹,通过Handler机制发送一个标志为SERVICE_TIMEOUT_MSG的延迟消息,如果是前台则20s,是后台则200s执行。

    拆弹

    在执行完Service的生命周期方法后就会执行拆弹,比如onCreate()方法在Application.handleCreateService()执行完毕:

     private class ApplicationThread extends IApplicationThread.Stub {
    
      // 创建对应的Service并执行onCreate()方法
      private void handleCreateService(CreateServiceData data) {
    
          try {
              ....
              // 调用service.attach绑定资源文件
              service.attach(context, this, data.info.name, data.token, app,
                      ActivityManager.getService());
              // 调用 service.onCreate()方法
              service.onCreate();
    
              try {
                  // onCreate()执行完成,拆弹过程,最终调用到ActiveServices.serviceDoneExecutingLocked方法
                  ActivityManager.getService().serviceDoneExecuting(
                          data.token, SERVICE_DONE_EXECUTING_ANON, 0, 0);
              } catch (RemoteException e) {
                  throw e.rethrowFromSystemServer();
              }
          } catch (Exception e) {
            //...
          }
      }
    
       // AMS
        public void serviceDoneExecuting(IBinder token, int type, int startId, int res) {
            synchronized (this) {
                if (!(token instanceof ServiceRecord)) {
                    Slog.e(TAG, "serviceDoneExecuting: Invalid service token=" + token);
                    throw new IllegalArgumentException("Invalid service token");
                }
                mServices.serviceDoneExecutingLocked((ServiceRecord) token, type, startId, res);
            }
        }
    
        // ActiveServices
        private void serviceDoneExecutingLocked(ServiceRecord r, boolean inDestroying,
                                                boolean finishing) {
            //...
            // 取消SERVICE_TIMEOUT_MSG消息,拆出炸弹
            mAm.mHandler.removeMessages(ActivityManagerService.SERVICE_TIMEOUT_MSG, r.app);
            //...       
        }
    

    如果在生命周期方法内执行完,会回调AMS的方法,解除SERVICE_TIMEOUT_MSG延迟发送的消息。

    引爆弹

    如果Service方法在规定时间内没有执行完成,则会执行AMS.MainHandlerSERVICE_TIMEOUT_MSG类型的消息:

        // AMS
        final class MainHandler extends Handler {
            @Override
            public void handleMessage(Message msg) {
                switch (msg.what) {
                    case SERVICE_TIMEOUT_MSG: {
                        mServices.serviceTimeout((ProcessRecord) msg.obj);
                    }
                    break;
                }
            }
        }
    
        // ActiveServices
        void serviceTimeout(ProcessRecord proc) {
            // 如果超时,调用appNotResponding()方法
            if (anrMessage != null) {
                mAm.mAnrHelper.appNotResponding(proc, anrMessage);
            }
        }
    
    

    如果超时则会触发ANR,调用 mAm.mAnrHelper.appNotResponding()方法。

    2. BroadcastReceiver Timeout

    装弹

    发送广播后调用之行对应的广播接收器的方法,对应的方法在BroadcastQueue.processNextBroadcast()

      public final class BroadcastQueue {
    
            final void processNextBroadcastLocked(boolean fromMsg, boolean skipOomAdj) {
                BroadcastRecord r;
    
                // 处理当前有序广播
                do {
                    // 获取BroadcastRecord
                    final long now = SystemClock.uptimeMillis();
                    r = mDispatcher.getNextBroadcastLocked(now);
    
                    //当广播处理时间超时,则强制结束这条广播
                    if (mService.mProcessesReady && !r.timeoutExempt && r.dispatchTime > 0) {
                        if ((numReceivers > 0) &&
                                (now > r.dispatchTime + (2 * mConstants.TIMEOUT * numReceivers))) {
                            broadcastTimeoutLocked(false); // forcibly finish this broadcast
                            forceReceive = true;
                            r.state = BroadcastRecord.IDLE;
                        }
                    }
                    //...
                    if (r.receivers == null || r.nextReceiver >= numReceivers
                            || r.resultAbort || forceReceive) {
                        if (r.resultTo != null) {
                            //...
                            //处理广播消息消息,调用到onReceive()
                            performReceiveLocked(r.callerApp, r.resultTo,
                                    new Intent(r.intent), r.resultCode,
                                    r.resultData, r.resultExtras, false, false, r.userId);
                            //...
                        }
    
                        //拆炸弹
                        cancelBroadcastTimeoutLocked();
                        r = null;
                        looped = true;
                        continue;
                    }
                    //..
                } while (r == null);
    
                //获取下一个receiver的index
                int recIdx = r.nextReceiver++;
                if (!mPendingBroadcastTimeoutMessage) {
                    long timeoutTime = r.receiverTime + mTimeoutPeriod;
                    //装炸弹,设置广播超时时间,发送BROADCAST_TIMEOUT_MSG
                    setBroadcastTimeoutLocked(timeoutTime);
                }
    
                //...
            }
    
            // 装弹
            final void setBroadcastTimeoutLocked(long timeoutTime) {
                if (!mPendingBroadcastTimeoutMessage) {
                    Message msg = mHandler.obtainMessage(BROADCAST_TIMEOUT_MSG, this);
                    mHandler.sendMessageAtTime(msg, timeoutTime);
                    mPendingBroadcastTimeoutMessage = true;
                }
            }
    
        }
    

    通过setBroadcastTimeoutLocked()方法进行装弹。

    拆弹

    通过上面的processNextBroadcastLocked()方法可知,调用cancelBroadcastTimeoutLocked()进行拆弹。

        // 拆弹
        final void cancelBroadcastTimeoutLocked() {
            if (mPendingBroadcastTimeoutMessage) {
                mHandler.removeMessages(BROADCAST_TIMEOUT_MSG, this);
                mPendingBroadcastTimeoutMessage = false;
            }
        }
    

    引爆弹

    通过BroadcastHandlerBROADCAST_TIMEOUT_MSG类型的消息的执行,进行引爆炸弹。

        public void handleMessage(Message msg) {
            switch (msg.what) {
                case BROADCAST_TIMEOUT_MSG: {
                    synchronized (mService) {
                        // 调用broadcastTimeoutLocked()方法
                        broadcastTimeoutLocked(true);
                    }
                }
                break;
            }
        }
    
        final void broadcastTimeoutLocked(boolean fromMsg) {
            ...
            // 如果超时,调用AMS.mAnrHelper.appNotResponding
            if (!debugging && anrMessage != null) {
                mService.mAnrHelper.appNotResponding(app, anrMessage);
            }
        }
    

    最后也是调用AMS.mAnrHelper.appNotResponding()方法

    3. ContentProvider Timeout

    装弹

    ContentProvider的注册在启动进程的时候就开始执行,在注册的过程中会向AMS绑定Application,如果有ContentProvider就装弹,方法在AMS.attachApplicationLocked()方法中:

        // AMS
        private boolean attachApplicationLocked(@NonNull IApplicationThread thread,
                                                int pid, int callingUid, long startSeq) {
    
            //...
            boolean normalMode = mProcessesReady || isAllowedWhileBooting(app.info);
            List<ProviderInfo> providers = normalMode ? generateApplicationProvidersLocked(app) : null;
    
            if (providers != null && checkAppInLaunchingProvidersLocked(app)) {
                // 装弹
                Message msg = mHandler.obtainMessage(CONTENT_PROVIDER_PUBLISH_TIMEOUT_MSG);
                msg.obj = app;
                mHandler.sendMessageDelayed(msg,
                        ContentResolver.CONTENT_PROVIDER_PUBLISH_TIMEOUT_MILLIS);
            }
        }
    
        public static final int CONTENT_PROVIDER_PUBLISH_TIMEOUT_MILLIS = 10 * 1000;
    

    在绑定Application时,会判断是否有ContentProvider时会装炸弹进行一个CONTENT_PROVIDER_PUBLISH_TIMEOUT_MSG消息的延迟发送。

    拆弹

    AT.installContentProviders()安装完后会调用AMS.publishContentProviders()方法进行拆弹。

        public final void publishContentProviders(IApplicationThread caller,
                                                  List<ContentProviderHolder> providers) {
            ...
            // 拆弹,移除CONTENT_PROVIDER_PUBLISH_TIMEOUT_MSG消息
            mHandler.removeMessages(CONTENT_PROVIDER_PUBLISH_TIMEOUT_MSG, r)
    
        }
    

    引爆弹

    如果消息没被移除则引爆炸弹,CONTENT_PROVIDER_PUBLISH_TIMEOUT_MSG的handler在AMS.MainHandler中,

        public void handleMessage(Message msg) {
            switch (msg.what) {
                case CONTENT_PROVIDER_PUBLISH_TIMEOUT_MSG: {
                    ProcessRecord app = (ProcessRecord) msg.obj;
                    synchronized (ActivityManagerService.this) {
                        processContentProviderPublishTimedOutLocked(app);
                    }
                }
                break;
            }
        }
    
        private final void processContentProviderPublishTimedOutLocked(ProcessRecord app) {
            //移除死亡的provider
            cleanupAppInLaunchingProvidersLocked(app, true);
            //移除mProcessNames中的相应对象
            mProcessList.removeProcessLocked(app, false, true,
                    ApplicationExitInfo.REASON_INITIALIZATION_FAILURE,
                    ApplicationExitInfo.SUBREASON_UNKNOWN,
                    "timeout publishing content providers");
        }
    

    4. InputDispatching Timeout

    InputReader 不断的从EventHub中监听是否有Input事件,InputReader把事件分发给InputDispatcher。 InputDispatcher调用dispatchOnce()方法开始把事件分发给对应的View,就从InputDispatcher的分发开始监控ANR,InputDispatcher的ANR区间是查找窗口findFocusedWindowTargetsLocked()方法到resetANRTimeoutsLocked()重置方法。

        void InputDispatcher::dispatchOnce() {
            ...
            // 调用dispatchOnceInnerLocked进行分析
            dispatchOnceInnerLocked(&nextWakeupTime);
        }
    
        void InputDispatcher::dispatchOnceInnerLocked(nsecs_t*nextWakeupTime) {
            nsecs_t currentTime = now();
            // ...
            // 重置标记
            resetANRTimeoutsLocked();
    
            switch (mPendingEvent -> type) {
    
                case EventEntry::TYPE_KEY: {
                    ...
                    // key类型
                    done = dispatchKeyLocked(currentTime, typedEntry, & dropReason, nextWakeupTime);
                    break;
                }
    
                case EventEntry::TYPE_MOTION: {
                    ...
                    done = dispatchMotionLocked(currentTime, typedEntry,
                            & dropReason, nextWakeupTime);
                    break;
                }
    
                default:
                    ALOG_ASSERT(false);
                    break;
            }
        }
    
        void InputDispatcher::resetANRTimeoutsLocked() {
            // 将mInputTargetWaitCause设置为INPUT_TARGET_WAIT_CAUSE_NONE
            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
            mInputTargetWaitApplicationToken.clear();
        }
    

    在分发之前会调用resetANRTimeoutsLocked()方法,重置mInputTargetWaitCause标记为:INPUT_TARGET_WAIT_CAUSE_NONE。接着根据下发的类型,寻找对应的窗口,比如KEY类型,则调用dispatchKeyLocked()方法。

        bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry*entry,
                          DropReason*dropReason, nsecs_t*nextWakeupTime) {
    
            // 寻找目标窗口
            int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
                    entry, inputTargets, nextWakeupTime);
    
            // 给目标窗口分发事件
            dispatchEventLocked(currentTime, entry, inputTargets);
            return true;
        }
    
        int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
            const EventEntry*entry, std::vector<InputTarget>&inputTargets, nsecs_t*nextWakeupTime) {
            ...
            // 检查窗口不能input的原因
            reason = checkWindowReadyForMoreInputLocked(currentTime,
                    focusedWindowHandle, entry, "focused");
            if (!reason.empty()) {
                // 调用handleTargetsNotReadyLocked()方法
                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
                        focusedApplicationHandle, focusedWindowHandle, nextWakeupTime, reason.c_str());
             goto Unresponsive;
            }
    
            ...
            return injectionResult;
        }
    
        int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,const EventEntry*entry,const sp<InputApplicationHandle>&applicationHandle,const sp<InputWindowHandle>&windowHandle,
                                    nsecs_t*nextWakeupTime, const char*reason) {
            // 在resetANRTimeoutsLocked方法中,mInputTargetWaitCause为INPUT_TARGET_WAIT_CAUSE_NONE
            if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
                // DEFAULT_INPUT_DISPATCHING_TIMEOUT为5s
                nsecs_t timeout;
                if (windowHandle != nullptr) {
                    timeout = windowHandle -> getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
                } else if (applicationHandle != nullptr) {
                    timeout = applicationHandle -> getDispatchingTimeout(
                            DEFAULT_INPUT_DISPATCHING_TIMEOUT);
                } else {
                    timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
                }
                // 要等到下次调用resetANRTimeoutsLocked时才能进
                mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
                // 当前时间加上5s
                mInputTargetWaitTimeoutTime = currentTime + timeout;
                mInputTargetWaitTimeoutExpired = false;
                mInputTargetWaitApplicationToken.clear();
    
            }
    
            if (mInputTargetWaitTimeoutExpired) {
                return INPUT_EVENT_INJECTION_TIMED_OUT;
            }
    
            if (currentTime >= mInputTargetWaitTimeoutTime) {
                // 当前时间超过设定的5s,后执行onANRLocked()的ANR方法
                onANRLocked(currentTime, applicationHandle, windowHandle,
                        entry -> eventTime, mInputTargetWaitStartTime, reason);
                return INPUT_EVENT_INJECTION_PENDING;
            } else {
                // Force poll loop to wake up when timeout is due.
                if (mInputTargetWaitTimeoutTime < *nextWakeupTime){
                         *nextWakeupTime = mInputTargetWaitTimeoutTime;
                }
                return INPUT_EVENT_INJECTION_PENDING;
            }
        }
    

    在分发一次事件时,会调用resetANRTimeoutsLocked将标记为INPUT_TARGET_WAIT_CAUSE_NONE,所以第一次事件会设置一个5s后的超时时间,并把标记设置为INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,如果下次事件来临时当前的时间超过上次设置的5s时间就会调用onANRLocked()方法产生ANR。

        void InputDispatcher::onANRLocked(
                nsecs_t currentTime, const sp<InputApplicationHandle>&applicationHandle,
                const sp<InputWindowHandle>&windowHandle,
                nsecs_t eventTime, nsecs_t waitStartTime, const char*reason) {
            float dispatchLatency = (currentTime - eventTime) * 0.000001f;
            float waitDuration = (currentTime - waitStartTime) * 0.000001f;
    
            // 收集ANR现场信息
            time_t t = time(nullptr);
            struct tm tm;
            localtime_r( & t, &tm);
            char timestr[ 64];
            strftime(timestr, sizeof(timestr), "%F %T", & tm);
            mLastANRState.clear();
            mLastANRState += INDENT "ANR:\n";
            mLastANRState += StringPrintf(INDENT2"Time: %s\n", timestr);
            mLastANRState += StringPrintf(INDENT2"Window: %s\n",
                    getApplicationWindowLabel(applicationHandle, windowHandle).c_str());
            mLastANRState += StringPrintf(INDENT2"DispatchLatency: %0.1fms\n", dispatchLatency);
            mLastANRState += StringPrintf(INDENT2"WaitDuration: %0.1fms\n", waitDuration);
            mLastANRState += StringPrintf(INDENT2"Reason: %s\n", reason);
            //dump信息
            dumpDispatchStateLocked(mLastANRState);
            //将ANR命令加入commandQueue
            CommandEntry * commandEntry = postCommandLocked(
                    & InputDispatcher::doNotifyANRLockedInterruptible);
            commandEntry -> inputApplicationHandle = applicationHandle;
            commandEntry -> inputChannel = windowHandle != nullptr ?
                    getInputChannelLocked(windowHandle -> getToken()) : nullptr;
            commandEntry -> reason = reason;
        }
    

    在下次执行InputDispatcher.dispatchOnce时会先执行commandQueue的队列命令,这里把InputDispatcher::doNotifyANRLockedInterruptible放入到了队列。

        void InputDispatcher::doNotifyANRLockedInterruptible(CommandEntry*commandEntry) {
            mLock.unlock();
            //mPolicy是指NativeInputManager
            nsecs_t newTimeout = mPolicy -> notifyANR(
                    commandEntry -> inputApplicationHandle,
                    commandEntry -> inputChannel ? commandEntry -> inputChannel -> getToken() : nullptr,
                    commandEntry -> reason);
    
            mLock.lock();
    
            resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
                    commandEntry -> inputChannel);
        }
    

    mPolicy -> notifyANR通过JNI最终调用到InputManagerService.notifyANR()方法:

       // InputManagerService
        private long notifyANR(InputApplicationHandle inputApplicationHandle, IBinder token,
                               String reason) {
            return mWindowManagerCallbacks.notifyANR(inputApplicationHandle,
                    token, reason);
        }
    

    这里的mWindowManagerCallbacks是InputManagerCallback对象

    //InputManagerCallback
        public long notifyANR(InputApplicationHandle inputApplicationHandle, IBinder token,
                              String reason) {
            final long startTime = SystemClock.uptimeMillis();
            try {
                return notifyANRInner(inputApplicationHandle, token, reason);
            } finally {
            }
        }
    
        private long notifyANRInner(InputApplicationHandle inputApplicationHandle, IBinder token,
                                    String reason) {
            ...
            // 调用AMS的inputDispatchingTimedOut()方法
            long timeout = mService.mAmInternal.inputDispatchingTimedOut(windowPid, aboveSystem,
                    reason);
    
            return 0; // abort dispatching
        }
    

    最终调用到AMS.inputDispatchingTimedOut()方法

        // AMS
        long inputDispatchingTimedOut(int pid, final boolean aboveSystem, String reason) {
            if (checkCallingPermission(FILTER_EVENTS) != PackageManager.PERMISSION_GRANTED) {
                throw new SecurityException("Requires permission " + FILTER_EVENTS);
            }
            ProcessRecord proc;
            long timeout;
            synchronized (this) {
                synchronized (mPidsSelfLocked) {
                    proc = mPidsSelfLocked.get(pid);
                }
                timeout = proc != null ? proc.getInputDispatchingTimeout() : KEY_DISPATCHING_TIMEOUT_MS;
            }
            // 调用inputDispatchingTimedOut
            if (inputDispatchingTimedOut(proc, null, null, null, null, aboveSystem, reason)) {
                return -1;
            }
    
            return timeout;
        }
    
        boolean inputDispatchingTimedOut(ProcessRecord proc, String activityShortComponentName,
                                         ApplicationInfo aInfo, String parentShortComponentName,
                                         WindowProcessController parentProcess, boolean aboveSystem, String reason) {
                // 调用appNotResponding方法
                mAnrHelper.appNotResponding(proc, activityShortComponentName, aInfo,
                        parentShortComponentName, parentProcess, aboveSystem, annotation);
    
            return true;
        }
    

    还是执行appNotResponding()方法。

    来自:https://juejin.cn/post/7157227625549660174

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        本文标题:Android的ANR原理分析

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