1.时间戳和时间工具 yz_time
NSDate *senddate = [NSDatedate];
NSLog(@"date1时间戳 = %ld",time(NULL));
NSString *date2 = [NSStringstringWithFormat:@"%ld", (long)[senddatetimeIntervalSince1970]];
NSLog(@"date2时间戳 = %@",date2);
NSDateFormatter *dateformatter = [[NSDateFormatteralloc] init];
[dateformatter setDateFormat:@"YYYY-MM-dd HH:mm:ss"];
NSString *date1 = [dateformatter stringFromDate:senddate];
NSLog(@"获取当前时间 = %@",date1);
// 时间戳转时间
NSDate *confromTimesp = [NSDatedateWithTimeIntervalSince1970:[senddate timeIntervalSince1970]];
NSString *confromTimespStr = [dateformatterstringFromDate:confromTimesp];
NSLog(@"时间戳转时间 = %@",confromTimespStr);
// 两个时间戳的间隔 返回的是秒
NSTimeInterval time = [now timeIntervalSinceDate:oldDate];
NSLog(@"time:%f",time/60/60/24);
2.延时执行工具yz_delay
// 第一个参数:延迟的时间
// 可以通过改变队列来改变线程
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
// 需要延迟执行的代码
});
3.给view切一部分圆角yz_corner
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:_topSelectView.bounds byRoundingCorners:UIRectCornerTopLeft | UIRectCornerTopRight cornerRadii:CGSizeMake(15,15)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = _topSelectView.bounds;
maskLayer.path = maskPath.CGPath;
_topSelectView.layer.mask = maskLayer;
4.tap点击手势 yz_tap
UITapGestureRecognizer * tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(editzafNameAction)];
tap.delegate = self;
[<#_m1editImg#> addGestureRecognizer:tap];
5单例的实现yz_instance
#import "<#HPMapLocationService#>.h"
static <#HPMapLocationService#> *instance = nil;
@interface <#HPMapLocationService#>()
@end
@implementation <#HPMapLocationService#>
+ (instancetype)sharedInstance
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
instance = [[<#HPMapLocationService#> alloc] init];
});
return instance;
}
6.布尔值的属性创建
yz_bool
@property(nonatomic,assign)BOOL <#selectStatus#>;
7.字符串的属性创建
@property(nonatomic,strong)NSString * <#bankNum#>;
8.cell.m的快速实现yz_cellm
+ (instancetype)cellWithTableView:(UITableView *)tableView
{
static NSString *identifier = @"YZFansTasksCell";
// 1.缓存中取
YZFansTasksCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier];
// 2.创建
if (cell == nil) {
cell = [[YZFansTasksCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier];
}
return cell;
}
/**
* 构造方法(在初始化对象的时候会调用)
* 一般在这个方法中添加需要显示的子控件
*/
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
9.img的属性yz_img
@property(nonatomic,strong)UIImageView * <#zafImg#>;
10.label的属性
@property(nonatomic,strong)UILabel * <#monthNumLab#>;
11.button的懒加载lazybtn
-(UIButton *)<#editBtn#> {
if (_<#editBtn#> == nil) {
_<#editBtn#> = [UIButton buttonWithType:(UIButtonTypeCustom)];
_<#editBtn#>.frame = CGRectMake(0, 0, 0, 0);
[_<#editBtn#> addTarget:self action:@selector(editAction) forControlEvents:(UIControlEventTouchUpInside)];
[_<#editBtn#> setImage:[UIImage imageNamed:@"<#yz_zbing_icon_bj#>"] forState:(UIControlStateNormal)];
}
return _<#editBtn#>;
}
-(void)editAction {
if (self.block) {
self.block();
}
}
12.label的懒加载lazylab
-(UILabel *)<#nameLab#> {
if (_<#nameLab#> == nil) {
_<#nameLab#> = [[UILabel alloc] init];
_<#_detailLab#>.text = @"陪练下单 | 礼物打赏 | 兑换商品";
_<#_detailLab#>.textAlignment = NSTextAlignmentLeft;
_<#_detailLab#>.font = [UIFont systemFontOfSize:26];
_<#_detailLab#>.font = [UIFont boldSystemFontOfSize:26];
_<#_detailLab#>.textColor = UIColorHex(#FFFFFF);
}
return _<#nameLab#>;
}
13.mark提示mark
#pragma mark --------- <##>
14.方法注释 yz_detail
/**
* <#获取直播间的公告信息#>
*/
15.创建一个空方法yz_function
-(void)<#configInnerUI#> {
}
16.json字符串转字典yz_json
NSData * data = [<#reason#> dataUsingEncoding:NSUTF8StringEncoding];
NSDictionary * dic = [NSJSONSerialization JSONObjectWithData:data options:(NSJSONReadingAllowFragments) error:nil];
17.网络请求yz_request
//可自行根据每个项目进行补充
18.取消延时执行的代码yz_cancel
[self performSelector:@selector(<#function#>)
withObject:nil
afterDelay:<#3.0#>];
[NSObject cancelPreviousPerformRequestsWithTarget:self
selector:@selector(<#function#>)
object:nil];
-(void) <#function#> {
}
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