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Hashmap--1.8

Hashmap--1.8

作者: melon_hei | 来源:发表于2018-10-11 17:36 被阅读0次

    HashMap

    美团的blog:https://tech.meituan.com/java_hashmap.html
    参考blog: 田小波的博客

    官方文档介绍:

    1. 基于Map接口实现的哈希表.提供了所有map可选的操作,允许key为null,value为null.HashMapHashTable基本一致,除了HashMap 线程不安全并且允许为空.
      不保证有序,尤其不保证顺序一直不变(因为扩容时会rehash,基本上就顺序就重排了)

    2. 假设hash分布均匀的情况下,基本的操作(get/put)性能很不错.迭代所需要的时间与buckets数量与每个bukets下的键值对的数量之和成正比.所以官方建议如果要求hashmap的迭代性能的话,初始的capacity不能太高,loadFactor不要太高.

    3. HashMap有两个重要的参数:initial capacity,load factor.capacity定义bucket的数量,initial capacity定义的是初始化bucket数量.load factor(中文名: 加载因子 )是判断哈希表是否需要扩容的阈值,当entries数量超过(load factor * current capacity),哈希表会触发rehash操作,内部数据结构会重整,buckets数量会变为之前大约两倍左右

    4. 通常情况下,load factor 默认0.75f,在时间空间上是很平衡的.值偏高时,空间减少,查找时间上升了(影响大部分的操作,get/put之类的),在设置初始容量时,需要考虑到预期的entries数量和加载因子,以便最小化rehash的数量.如果初始化的容量大于最大数量的entries除以加载因子,不会发生rehash操作.

    5. 如果有大量的键值对存到hashmap中,那么创建一个足够大的hashmap来存储要比让他自动rehash扩容来存储的性能要好很多.注意:具有相同hashcode的多个key肯定会影响哈希表的性能.为了改善这种影响,当key是Comparable类型时,可以通过key之间的比较顺序来打破这种关系.

    6. 注意hashmap是Non synchronized,即 非线程安全.如果多线程并发访问hashmap,并且至少有一个线程操作map的结构,在外部必须synchronized.(结构修改是指任何关于add或delte的操作,仅仅只是修改key关联的value时则不属于结构修改).通常在将object封装进map做synchronized操作

    7. 如果不存在上面的objects,那这个map需要被Collections.synchronizedMap包装下.最好在创建的时候就做好,防止偶然的并发访问.

      Map m = Collections.synchronizedMap(new HashMap(...));
      
    8. 迭代器的所有方法都是fail-fast,如果迭代器创建后,在迭代器里的结构操作必须通过迭代器的方法来操作,否则会抛ConcurrentModificationException.因此,面对并发修改,迭代器会快速而干净的失败,而不是在未来的不确定时间冒任意非确定行为的风险.

    9. 请注意,迭代器的快速失败行为无法得到保证,因为一般来说,在存在不同步的并发修改时,不可能做出任何硬性保证. 快速失败迭代器会尽最大努力抛出ConcurrentModificationException. 因此,编写依赖于此异常的程序以确保其正确性是错误的:迭代器的快速失败行为应该仅用于检测错误.

    源码

        /**
         * The default initial capacity - MUST be a power of two.
         * 默认的容量16 必须是2的n次方
         */
        static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
    
        /**
         * 最大的容量限制
         * The maximum capacity, used if a higher value is implicitly specified
         * by either of the constructors with arguments.
         * MUST be a power of two <= 1<<30.
         */
        static final int MAXIMUM_CAPACITY = 1 << 30;
    
        /**
         * 默认的加载因子
         * The load factor used when none specified in constructor.
         */
        static final float DEFAULT_LOAD_FACTOR = 0.75f;
        /**
         * 大于这个值转红黑树
         * The bin count threshold for using a tree rather than list for a
         * bin.  Bins are converted to trees when adding an element to a
         * bin with at least this many nodes. The value must be greater
         * than 2 and should be at least 8 to mesh with assumptions in
         * tree removal about conversion back to plain bins upon
         * shrinkage.
         */
        static final int TREEIFY_THRESHOLD = 8;
    
        /**
         * 大于这个值小于 TREEIFY_THRESHOLD 不转树
         * The bin count threshold for untreeifying a (split) bin during a
         * resize operation. Should be less than TREEIFY_THRESHOLD, and at
         * most 6 to mesh with shrinkage detection under removal.
         */
        static final int UNTREEIFY_THRESHOLD = 6;
    
        /**
         * hashmap整体容量大于这个值时才能树化
         * The smallest table capacity for which bins may be treeified.
         * (Otherwise the table is resized if too many nodes in a bin.)
         * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
         * between resizing and treeification thresholds.
         */
        static final int MIN_TREEIFY_CAPACITY = 64;
        
        /**
         * node节点
         * Basic hash bin node, used for most entries.  (See below for
         * TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
         */
        static class Node<K,V> implements Map.Entry<K,V> {
            final int hash;
            final K key;
            V value;
            Node<K,V> next;
    
            Node(int hash, K key, V value, Node<K,V> next) {
                this.hash = hash;
                this.key = key;
                this.value = value;
                this.next = next;
            }
    
            public final K getKey()        { return key; }
            public final V getValue()      { return value; }
            public final String toString() { return key + "=" + value; }
    
            public final int hashCode() {
                return Objects.hashCode(key) ^ Objects.hashCode(value);
            }
        
            public final V setValue(V newValue) {
                V oldValue = value;
                value = newValue;
                return oldValue;
            }
    
            public final boolean equals(Object o) {
                if (o == this)
                    return true;
                if (o instanceof Map.Entry) {
                    Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                    if (Objects.equals(key, e.getKey()) &&
                        Objects.equals(value, e.getValue()))
                        return true;
                }
                return false;
            }
        }
    
        //hashMap中的静态方法
        /**
         * hash方法详解 blog:http://www.hollischuang.com/archives/2091
         * 扰动算法--使hash分布更均匀
         */
        static final int hash(Object key) {
            int h;
            return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
        }
        
        //取模运算,获得对象存储到bukets的下标
        //实际上就是取模,一般取模使用% 但是考虑到效率问题,采用位运算
        //X % 2^n = X & (2^n-1) 这也是为什么hashmap容量为2的n次方的原因
        static int indexFor(int h, int length) {
        return h & (length-1);
        }
        //返回hashmap的容量 2的n次方 很巧妙的位运算
        static final int tableSizeFor(int cap) {
            int n = cap - 1;
            n |= n >>> 1;
            n |= n >>> 2;
            n |= n >>> 4;
            n |= n >>> 8;
            n |= n >>> 16;
            return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
        }
        
        /**
         * 参数都用transient不让序列化的原因:https://segmentfault.com/q/1010000000630486
         */
    
        //bukets hashmap是链表加数组的结构.此为数组
        transient Node<K,V>[] table;
        
        //保存键值对的Entry
        transient Set<Map.Entry<K,V>> entrySet;
        
        //hashmap的size
        transient int size;
        
        //结构操作次数 可用于快速失败的比较条件 例如并发操作时
        transient int modCount;
        
        //resize的临界点: capacity * load factor 
        int threshold;
        
        //加载因子
        final float loadFactor;
    
        //公有操作方法
    
        //构造方法
        /**
         * 根据 initial capactity 和 loadFactor创建空的hashmap
         * Constructs an empty <tt>HashMap</tt> with the specified initial
         * capacity and load factor.
         *
         * @param  initialCapacity the initial capacity
         * @param  loadFactor      the load factor
         * @throws IllegalArgumentException if the initial capacity is negative
         *         or the load factor is nonpositive
         */
        public HashMap(int initialCapacity, float loadFactor) {
        //校验initialCapacity
            if (initialCapacity < 0)
                throw new IllegalArgumentException("Illegal initial capacity: " +
                                                   initialCapacity);
        //容量校验
            if (initialCapacity > MAXIMUM_CAPACITY)
                initialCapacity = MAXIMUM_CAPACITY;
        //校验loadFactor isNaN--> 是否是一个number Not-a-Number
            if (loadFactor <= 0 || Float.isNaN(loadFactor))
                throw new IllegalArgumentException("Illegal load factor: " +
                                                   loadFactor);
        //加载因子赋值
            this.loadFactor = loadFactor;
        //扩容阈值赋值 2的n次方
            this.threshold = tableSizeFor(initialCapacity);
        }
    
        /**
         * 通过initialCapacity赋值
         * Constructs an empty <tt>HashMap</tt> with the specified initial
         * capacity and the default load factor (0.75).
         *
         * @param  initialCapacity the initial capacity.
         * @throws IllegalArgumentException if the initial capacity is negative.
         */
        public HashMap(int initialCapacity) {
            this(initialCapacity, DEFAULT_LOAD_FACTOR);
        }
        
        /**
         * 根据默认容量和默认加载因子创建空的hashmap
         * Constructs an empty <tt>HashMap</tt> with the default initial capacity
         * (16) and the default load factor (0.75).
         */
        public HashMap() {
            this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
        }
    
        /**
         * 根据传进来的map创建一个新的hashMap 
         * initialCapacity 足以装下参数map的数量
         * loadFactor使用默认值
         * Constructs a new <tt>HashMap</tt> with the same mappings as the
         * specified <tt>Map</tt>.  The <tt>HashMap</tt> is created with
         * default load factor (0.75) and an initial capacity sufficient to
         * hold the mappings in the specified <tt>Map</tt>.
         *
         * @param   m the map whose mappings are to be placed in this map
         * @throws  NullPointerException if the specified map is null
         */
        public HashMap(Map<? extends K, ? extends V> m) {
            this.loadFactor = DEFAULT_LOAD_FACTOR;
            putMapEntries(m, false);
        }
    
        /**
         * Implements Map.putAll and Map constructor
         *
         * @param m the map
         * @param evict false when initially constructing this map, else
         * true (relayed to method afterNodeInsertion).
         * evict 初始化构建map时 为false 其他情况下为true
         */
        final void putMapEntries(Map<? extends K, ? extends V> m, boolean evict) {
            int s = m.size();
            if (s > 0) {
            //初次创建hashmap
                if (table == null) { // pre-size
            //计算m所需要的容量
                    float ft = ((float)s / loadFactor) + 1.0F;
            //获得真实的容量
                    int t = ((ft < (float)MAXIMUM_CAPACITY) ?
                             (int)ft : MAXIMUM_CAPACITY);
            //如果比默认的阈值大则计算该 t 对应的capacity
                    if (t > threshold)
                        threshold = tableSizeFor(t);
                }
                else if (s > threshold) // 如果是table不为null 即是后续往map中添加 如果s > 阈值就要重置map了
                    resize();//resize操作 后面介绍
            //确定容量后put操作
                for (Map.Entry<? extends K, ? extends V> e : m.entrySet()) {
                    K key = e.getKey();
                    V value = e.getValue();
                    putVal(hash(key), key, value, false, evict);//
                }
            }
        }
    
        /*主要调用 putVal */
        public V put(K key, V value) {
            return putVal(hash(key), key, value, false, true);
        }
    
        /**
         * put 操作
         * Implements Map.put and related methods
         *
         * @param hash hash for key
         * @param key the key
         * @param value the value to put
         * @param onlyIfAbsent if true, don't change existing value 不存在才put<D-[>
         * @param evict if false, the table is in creation mode.
         * @return previous value, or null if none
         */
        final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                       boolean evict) {
            Node<K,V>[] tab; Node<K,V> p; int n, i;
        //若是新建map的情况下 resize创建指定长度的table 
            if ((tab = table) == null || (n = tab.length) == 0)
                n = (tab = resize()).length;
        //取模计算该key对应的数组下标 并判断该坐标下的对象是否为null
        //为null时创建一个新node存入tab[i]
            if ((p = tab[i = (n - 1) & hash]) == null)
                tab[i] = newNode(hash, key, value, null);
            else {//tab[i] != null
                Node<K,V> e; K k;
            //如果p与存入的key完全相同
                if (p.hash == hash &&
                    ((k = p.key) == key || (key != null && key.equals(k))))
                    e = p;
                else if (p instanceof TreeNode)
            //如果是红黑树节点 调用putTreeVal
                    e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
                else {
            //普通的put
            //binCount记录了链表的长度
                    for (int binCount = 0; ; ++binCount) {
                //如果当前node的next==null说明就可以往该链上添加一个节点
                        if ((e = p.next) == null) {
                //新建node接到p.next下面
                            p.next = newNode(hash, key, value, null);
                //如果binCount大于设定的红黑树化阈值
                            if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                                treeifyBin(tab, hash);//红黑树化
                            break;
                        }
                //如果key与链表中的任意node完全相同break
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            break;
                        p = e;
                    }
                }
            //如果存在该key
                if (e != null) { // existing mapping for key
                    V oldValue = e.value;//获得旧值
                    if (!onlyIfAbsent || oldValue == null)//若没有设置不存在才put或者oldValue=null
                        e.value = value;//赋新值
                    afterNodeAccess(e);//LinkedHashMap操作
                    return oldValue;//返回旧值
                }
            }
            ++modCount;
            if (++size > threshold)//是否需要扩容
                resize();
            afterNodeInsertion(evict);//LinkedHashMap操作
            return null;
        }
    
        /**
         * 扩容操作
         * 若是初始化则根据initialCapacity创建一个table
         * 否则,扩容为2的n次方倍
         * Initializes or doubles table size.  If null, allocates in
         * accord with initial capacity target held in field threshold.
         * Otherwise, because we are using power-of-two expansion, the
         * elements from each bin must either stay at same index, or move
         * with a power of two offset in the new table.
         *
         * @return the table
         */
        final Node<K,V>[] resize() {
            Node<K,V>[] oldTab = table;
            int oldCap = (oldTab == null) ? 0 : oldTab.length;
            int oldThr = threshold;
            int newCap, newThr = 0;
            if (oldCap > 0) {
            //超过最大值不会再扩容了
                if (oldCap >= MAXIMUM_CAPACITY) {
                    threshold = Integer.MAX_VALUE;
                    return oldTab;
                }
                else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                         oldCap >= DEFAULT_INITIAL_CAPACITY)
                    newThr = oldThr << 1; // double threshold 扩成两倍
            }
            else if (oldThr > 0) // initial capacity was placed in threshold
                newCap = oldThr;
            else {               // 默认配置 zero initial threshold signifies using defaults
                newCap = DEFAULT_INITIAL_CAPACITY;
                newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
            }
            if (newThr == 0) {
            //计算新的阈值
                float ft = (float)newCap * loadFactor;
                newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                          (int)ft : Integer.MAX_VALUE);
            }
            threshold = newThr;
            @SuppressWarnings({"rawtypes","unchecked"})
                Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
            table = newTab;
            if (oldTab != null) {
            //把old buket 移到新的bukets里
                for (int j = 0; j < oldCap; ++j) {
                    Node<K,V> e;
                    if ((e = oldTab[j]) != null) {
                        oldTab[j] = null;
                        if (e.next == null)//直接添加
                            newTab[e.hash & (newCap - 1)] = e;
                        else if (e instanceof TreeNode)
                            ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                        else { // preserve order
                            Node<K,V> loHead = null, loTail = null;
                            Node<K,V> hiHead = null, hiTail = null;
                            Node<K,V> next;
                            do {
                                next = e.next;
                    //这个取模很精辟 请结合美团的blog resize 1.8优化学习
                    //因为扩容是2倍扩容,二进制中相当于左移一位
                    /**
                     * 假设一次扩容           
                     * 扩容前  oldCap = 00010000   oldCap - 1 = 00001111
                     * 扩容后  newCap = 00100000   newCap - 1 = 00011111
                     * 可以看出扩容后 newCap-1 在高位多了1
                     * 计算index时 hash & n-1 = 原位置 + oldCap
                     * 所以只需要判断hash & oldCap是否为1
                     * 为1则把该node的位置移到 oldCap+原位置 
                     * 为 0 还在原位置
                     */
                                if ((e.hash & oldCap) == 0) {//为0说明位置没有变
                                    if (loTail == null)//第一次添加时loHead=e
                                        loHead = e;
                                    else
                                        loTail.next = e;//直接往后插入
                                    loTail = e;
                                }
                                else {//为1 说明位置会+oldCap长度
                                    if (hiTail == null)
                                        hiHead = e;//头节点初始化
                                    else
                                        hiTail.next = e;//直接插入
                                    hiTail = e;
                                }
                            } while ((e = next) != null);
                            if (loTail != null) {//放在原位置上
                                loTail.next = null;
                                newTab[j] = loHead;
                            }
                            if (hiTail != null) {//放在原位置+oldCap上
                                hiTail.next = null;
                                newTab[j + oldCap] = hiHead;
                            }
                        }
                    }
                }
            }
            return newTab;
        }
    
        /**
         * get操作
         * 为null时返回null 这个要注意下
         */
        public V get(Object key) {
            Node<K,V> e;
            return (e = getNode(hash(key), key)) == null ? null : e.value;
        }
    
    
        /**
         * Implements Map.get and related methods
         * get方法
         * 主要是   key相等 或者 key equals的比较
         * @param hash hash for key
         * @param key the key
         * @return the node, or null if none
         */
        final Node<K,V> getNode(int hash, Object key) {
            Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
            if ((tab = table) != null && (n = tab.length) > 0 &&
                (first = tab[(n - 1) & hash]) != null) {//获得节点
                if (first.hash == hash && // always check first node
                    ((k = first.key) == key || (key != null && key.equals(k))))
                    return first;
                if ((e = first.next) != null) {
                    if (first instanceof TreeNode)//树节点
                        return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                    do {
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            return e;
                    } while ((e = e.next) != null);
                }
            }
            return null;
        }
    
    
    
    
    

    1.8红黑树化源码解析

        /**
         * TreeNode extends LinkedHashMap.Entry
         * LinkedHashMap.Entry extends HashMap.Node
         */
    
        static final class TreeNode<K,V> extends LinkedHashMap.Entry<K,V> {
            TreeNode<K,V> parent;  // red-black tree links 红黑树父节点
            TreeNode<K,V> left;
            TreeNode<K,V> right;
            TreeNode<K,V> prev;    // needed to unlink next upon deletion 删除的时候用来连接前后
            boolean red;//红还是黑
            TreeNode(int hash, K key, V val, Node<K,V> next) {
                super(hash, key, val, next);
            }
        }     
        
        
        /**树化
         * putVal里有用到
         * 将链表重置为红黑树并放到该hash映射的tab下,如果tab过下则resize
         * Replaces all linked nodes in bin at index for given hash unless
         * table is too small, in which case resizes instead.
         */
        final void treeifyBin(Node<K,V>[] tab, int hash) {
            int n, index; Node<K,V> e;
            if (tab == null || (n = tab.length) < MIN_TREEIFY_CAPACITY)//小于最小树化的容量时不树化而resize  capacity为64,
                resize();
            else if ((e = tab[index = (n - 1) & hash]) != null) {
                TreeNode<K,V> hd = null, tl = null;//头尾节点
                do {
                    TreeNode<K,V> p = replacementTreeNode(e, null);//这个就是返回一个新建的TreeNode对象,内容为e
                    if (tl == null)//确定是头结点
                        hd = p;//标记头结点
                    else {//非头结点就首尾连接
                        p.prev = tl;
                        tl.next = p;
                    }
                    tl = p;//尾节点一直为p
                } while ((e = e.next) != null);//遍历链表 其实此时形成也还算是个链表
                if ((tab[index] = hd) != null)//将该treeNode挂到table下
                    hd.treeify(tab);//完成红黑树化
            }
        }
    
           /**
             * Forms tree of the nodes linked from this node.
             * @return root of tree
             */
            final void treeify(Node<K,V>[] tab) {
                TreeNode<K,V> root = null;
                for (TreeNode<K,V> x = this, next; x != null; x = next) {//x 从当前节点开始(从treeifyBin里调用看是头结点)
                    next = (TreeNode<K,V>)x.next;//获取下个节点
                    x.left = x.right = null;
                    if (root == null) {//设置root节点并给他黑色
                        x.parent = null;
                        x.red = false;
                        root = x;
                    }
                    else {
                        K k = x.key;
                        int h = x.hash;
                        Class<?> kc = null;
                        //遍历所有节点与当前节点x比较 调整位置 有点像冒泡排序
                        for (TreeNode<K,V> p = root;;) {
                            int dir, ph;
                            K pk = p.key;
                            //比较hash值
                            if ((ph = p.hash) > h)
                                dir = -1;
                            else if (ph < h)
                                dir = 1;
                            else if ((kc == null &&
                                      (kc = comparableClassFor(k)) == null) ||
                                     (dir = compareComparables(kc, k, pk)) == 0)
                                dir = tieBreakOrder(k, pk);
                            
                            //根据dir判断x是p的左孩子 还是 右孩子
                            TreeNode<K,V> xp = p;
                            if ((p = (dir <= 0) ? p.left : p.right) == null) {
                                x.parent = xp;
                                if (dir <= 0)
                                    xp.left = x;
                                else
                                    xp.right = x;
                                //平衡节点
                                root = balanceInsertion(root, x);
                                break;
                            }
                        }
                    }
                }
                moveRootToFront(tab, root);
            }
    
            /**
             * Returns a list of non-TreeNodes replacing those linked from
             * this node.
             */
            final Node<K,V> untreeify(HashMap<K,V> map) {
                Node<K,V> hd = null, tl = null;
                for (Node<K,V> q = this; q != null; q = q.next) {
                    Node<K,V> p = map.replacementNode(q, null);
                    if (tl == null)
                        hd = p;
                    else
                        tl.next = p;
                    tl = p;
                }
                return hd;
            }
    
            /**
             * 红黑树版put操作
             * Tree version of putVal.
             */
            final TreeNode<K,V> putTreeVal(HashMap<K,V> map, Node<K,V>[] tab,
                                           int h, K k, V v) {
                Class<?> kc = null;
                boolean searched = false;
                TreeNode<K,V> root = (parent != null) ? root() : this;//每次从根节点遍历
                for (TreeNode<K,V> p = root;;) {
                    int dir, ph; K pk;
                    if ((ph = p.hash) > h)
                        dir = -1;
                    else if (ph < h)
                        dir = 1;
                    else if ((pk = p.key) == k || (k != null && k.equals(pk)))
                        //如果当前节点key相同或equals 返回
                        return p;
                    else if ((kc == null &&
                              (kc = comparableClassFor(k)) == null) ||
                             (dir = compareComparables(kc, k, pk)) == 0) {
                        //hash值如果相等 但类不相同,只能挨个对比左右孩子
                        if (!searched) {
                            TreeNode<K,V> q, ch;
                            searched = true;
                            if (((ch = p.left) != null &&
                                 (q = ch.find(h, k, kc)) != null) ||
                                ((ch = p.right) != null &&
                                 (q = ch.find(h, k, kc)) != null))
                                return q;
                        }
                        //哈希值相等 但键无法比较 只能通过其他方法比较
                        dir = tieBreakOrder(k, pk);
                    }
    
                    //得到两个节点的大小关系 即dir的值时
                    //并判断只有在左孩子或右孩子不能
                    TreeNode<K,V> xp = p;
                    if ((p = (dir <= 0) ? p.left : p.right) == null) {
                        Node<K,V> xpn = xp.next;
                        TreeNode<K,V> x = map.newTreeNode(h, k, v, xpn);
                        if (dir <= 0)
                            xp.left = x;
                        else
                            xp.right = x;
                        xp.next = x;
                        x.parent = x.prev = xp;
                        if (xpn != null)
                            ((TreeNode<K,V>)xpn).prev = x;
                        //平衡二叉树
                        moveRootToFront(tab, balanceInsertion(root, x));
                        return null;
                    }
                }
            }
    
            /** 查找操作 传入 hash值 和 key值
             * Calls find for root node.
             */
            final TreeNode<K,V> getTreeNode(int h, Object k) {
                return ((parent != null) ? root() : this).find(h, k, null);//判断从当前节点还是root节点开始查找
            }
    
    
            /**
             * Finds the node starting at root p with the given hash and key.
             * The kc argument caches comparableClassFor(key) upon first use
             * comparing keys.
             */
            final TreeNode<K,V> find(int h, Object k, Class<?> kc) {
                TreeNode<K,V> p = this;
                do {
                    int ph, dir; K pk;
                    TreeNode<K,V> pl = p.left, pr = p.right, q;
                    //根据hash值查找 当前节点hash值大于h则 查左孩子 否则右孩子 当key相等或者equal时返回
                    if ((ph = p.hash) > h)
                        p = pl;
                    else if (ph < h)
                        p = pr;
                    else if ((pk = p.key) == k || (k != null && k.equals(pk)))
                        return p;
                    else if (pl == null)
                        p = pr;
                    else if (pr == null)
                        p = pl;
                    else if ((kc != null ||
                              (kc = comparableClassFor(k)) != null) &&
                             (dir = compareComparables(kc, k, pk)) != 0)
                        p = (dir < 0) ? pl : pr;
                    else if ((q = pr.find(h, k, kc)) != null)//不相等则从子树继续查找
                        return q;
                    else
                        p = pl;
                } while (p != null);
                return null;
            }
    
    

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