foreach (GameObject rootObj in UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects())
{
Debug.Log(rootObj.name);
}
foreach (GameObject rootObj in UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects())
{
Debug.Log(rootObj.name);
}
本文标题:遍历场景中的根节点
本文链接:https://www.haomeiwen.com/subject/lqgapqtx.html
网友评论