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iOS得分动态显示图

iOS得分动态显示图

作者: Brave1991 | 来源:发表于2018-03-20 10:21 被阅读0次

    一、前言与背景

    环形图在显示得分高低(占比)有着很直观的效果,本篇文章在环形图的基础上介绍了一种得分动态显示效果的实现。demo的重点是讲述思路,要做到大而全的产品级,能,但违背了初衷。所以有需要的读者请在理解的基础上,根据自身项目的需要进行完善。另外:本篇不依赖任何第三方的代码,尤其适合对动画有兴趣和需求的初级读者分析学习。
    首先,看下效果图


    得分静态效果图@2x.png

    二、需求分析与思路

    分析:要实现这个效果,可分三步:
    1.绘制一个给定半径和圆心的灰色背景圆环;
    2.绘制一个彩色渐变的弧形;
    3.绘制数值等文本内容

    三、实现

    首先创建一个继承自UIView的子类XRScoreView,所有的绘制都是在其内部实现,并开放一些接口供外部对象使用。
    类声明和外部接口:

    @interface XRScoreView : UIView
    
    @property (nonatomic, assign) BOOL showAnimation;
    @property (nonatomic, assign) CGFloat animationDuration;
    
    @property (nonatomic, assign) CGFloat maxScore;
    @property (nonatomic, assign) CGFloat score;
    
    - (void)strokePath;
    
    @end
    

    类内部属性:

    @interface XRScoreView ()
    
    @property (nonatomic, assign) CGFloat radius;
    @property (nonatomic, assign) CGPoint centerPoint;
    
    @property (nonatomic, strong) UILabel *scoreValueLabel;
    @property (nonatomic, assign) CGFloat currentScore;
    
    @end
    

    关键词解释:半径、圆心、是否展示动画效果、动画时长、最大分数、要展示的分数、数值文本label。

    1.绘制一个给定半径和圆心的灰色背景圆环

    这是最基础也是最容易实现的部分,使用 CAShapeLaye配合UIBezierPath即可在layer层完成绘制。

    - (void)drawBackGrayCircle {
        UIBezierPath *circlePath = [[UIBezierPath alloc] init];
        [circlePath addArcWithCenter:self.centerPoint radius:self.radius startAngle:-M_PI_2 endAngle:2*M_PI clockwise:YES];
        
        CAShapeLayer *circleLayer = [[CAShapeLayer alloc] init];
        circleLayer.lineWidth = 10;
        circleLayer.fillColor = nil;
        circleLayer.strokeColor = [UIColor colorWithRed:244/255.0 green:244/255.0 blue:244/255.0 alpha:1].CGColor;
        circleLayer.path = circlePath.CGPath;
        
        [self.layer addSublayer:circleLayer];
    }
    

    2.绘制一个彩色渐变的弧形

    这一步难度较大,分2个小步骤实现:1).绘制一个纯色的弧形;2).绘制一个渐变的弧形。本书书写时,代码还没整合完,先介绍到步骤1)。知识点:弧线封闭端lineCap使用kCALineCapRound枚举,弧形的线宽要略大于背景圆环。if (self.showAnimation){}用户加载动画,后面讲述。

    - (void)drawCircle {
        UIBezierPath *circlePath = [[UIBezierPath alloc] init];
        CGFloat endAngle = self.score/self.maxScore * 2 * M_PI - M_PI_2;
        [circlePath addArcWithCenter:self.centerPoint radius:self.radius startAngle:-M_PI_2 endAngle:endAngle clockwise:YES];
    
        CAShapeLayer *circleLayer = [[CAShapeLayer alloc] init];
        circleLayer.lineWidth = 14;
        circleLayer.fillColor = nil;
        circleLayer.strokeColor = [UIColor redColor].CGColor;
        circleLayer.path = circlePath.CGPath;
        circleLayer.lineCap = kCALineCapRound;
        
        if (self.showAnimation) {
            CABasicAnimation *clockAnimation = [self animationWithDuration:self.animationDuration];
            [circleLayer addAnimation:clockAnimation forKey:nil];
        }
        
        [self.layer addSublayer:circleLayer];
    }
    

    3.绘制数值等文本内容

    这一步属于基础的UIView的内容,重点是如何动态的显示最新、或不断上升到给定的数值。本文使用CADisplayLink类实现这个效果。CADisplayLink刷新频率与屏幕刷新频率一致,不会有任何卡顿的异常。

    - (void)loadNoteInfo {
        self.scoreValueLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.radius, 50)];
        self.scoreValueLabel.font = [UIFont systemFontOfSize:36];
        self.scoreValueLabel.textColor = [UIColor blackColor];
        self.scoreValueLabel.textAlignment = NSTextAlignmentCenter;
        self.scoreValueLabel.center = self.centerPoint;
        [self addSubview:self.scoreValueLabel];
        
        if (self.showAnimation) {
            CADisplayLink *displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateScore:)];
            [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
        }else {
            self.scoreValueLabel.text = [NSString stringWithFormat:@"%.1f",self.score];
        }
    }
    

    4.动画的实现

    一个是数值的动态刷新、一个是彩色弧形的动画。

    - (void)updateScore:(CADisplayLink *)displayLink {
        self.currentScore += 1.0;
        
        if (self.currentScore >= self.score) {
            [displayLink invalidate];
            self.scoreValueLabel.text = [NSString stringWithFormat:@"%.1f",self.score];
        }else {
            self.scoreValueLabel.text = [NSString stringWithFormat:@"%.1f",self.currentScore];
        }
    }
    
    - (CABasicAnimation *)animationWithDuration:(CGFloat)duraton {
        CABasicAnimation * fillAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
        fillAnimation.duration = duraton;
        fillAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
        fillAnimation.fillMode = kCAFillModeForwards;
        fillAnimation.removedOnCompletion = NO;
        fillAnimation.fromValue = @(0.f);
        fillAnimation.toValue = @(1.f);
        return fillAnimation;
    }
    

    5.内部调用逻辑

    重写、初始化相关变量默认值、抽象出外部方法strokePath

    - (instancetype)initWithFrame:(CGRect)frame {
        if (self = [super initWithFrame:frame]) {
            self.radius = 100;
            self.centerPoint = CGPointMake(frame.size.width/2.0, frame.size.height/2.0);
            self.showAnimation = YES;
            self.animationDuration = 1.0f;
            self.maxScore = 100;
            self.score = 60;
        }
        return self;
    }
    
    - (void)strokePath {
        [self removeAllSubLayers];
        
        [self drawBackGrayCircle];
        [self drawCircle];
        [self loadNoteInfo];
    }
    

    6.外部使用

    创建一个视图控制器,导入头文件,添加视图属性变量,简单的赋值即可。

    #import "XRScoreViewController.h"
    #import "XRScoreView.h"
    
    @interface XRScoreViewController ()
    
    @property (nonatomic, strong) XRScoreView *scoreView;
    
    @end
    
    @implementation XRScoreViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view.
        self.view.backgroundColor = [UIColor whiteColor];
    
        self.scoreView = [[XRScoreView alloc] initWithFrame:CGRectMake(0, 0, 300, 300)];
        self.scoreView.center = self.view.center;
        self.scoreView.animationDuration = 0.5f;
        [self.view addSubview:self.scoreView];
        
        self.scoreView.score = 70;
        [self.scoreView strokePath];
    }
    

    四、运行动态效果图

    得分显示动画.gif

    五、GitHub下载地址欢迎点赞。

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