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2018-04-19 第一步连接数据库

2018-04-19 第一步连接数据库

作者: 貪狼大人 | 来源:发表于2018-04-19 20:41 被阅读0次

    虽然说unity普遍用sqlite和mysql比较多,但是由于我第一个接触的数据库就是SqlServer,本着先入为主的想法,我查阅了一下网上相关的mysql管理类略作改动,使他可以在SqlServer里运行,下面附上代码。

    using UnityEngine;
    using System;
    using System.Data;
    using System.Collections;
    using MySql.Data.MySqlClient;
    using MySql.Data;
    using System.IO;
    using System.Data.SqlClient;
    
    public class SqlserverManager
    {
        
        static string s = @"server=127.0.0.1;database=DrugDatabase;uid=sa;pwd=123456";
      /*server是你的服务器,不用的话就用本机地址,第二个填你的数据库名称,后面是你的数据库账号密  码,默认是sa/123456*/
        static SqlConnection con = new SqlConnection(s);//数据库连接
        static SqlDataAdapter sda = null;
        static SqlCommand cmd = new SqlCommand();
    
    
        public SqlserverManager()
        {
    
            if (con.State == ConnectionState.Closed)//检测连接是否已经打开,如果没有就打开连接
                OpenSql();
        }
    
    
        public static void OpenSql()
        {
    
            try
            {
                con.Open();
            }
            catch (Exception e)
            {
                throw new Exception("服务器连接失败,请重新检查是否打开MySql服务。" + e.Message.ToString());
    
            }
    
        }
    
        public DataSet CreateTable(string name, string[] col, string[] colType)
        {
            if (col.Length != colType.Length)
            {
    
                throw new Exception("columns.Length != colType.Length");
    
            }
    
            string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0];
    
            for (int i = 1; i < col.Length; ++i)
            {
    
                query += ", " + col[i] + " " + colType[i];
    
            }
    
            query += ")";
    
            return ExecuteQuery(query);
        }
    
        public DataSet CreateTableAutoID(string name, string[] col, string[] colType)
        {
            if (col.Length != colType.Length)
            {
    
                throw new Exception("columns.Length != colType.Length");
    
            }
    
            string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0] + " NOT NULL AUTO_INCREMENT";
    
            for (int i = 1; i < col.Length; ++i)
            {
    
                query += ", " + col[i] + " " + colType[i];
    
            }
    
            query += ", PRIMARY KEY (" + col[0] + ")" + ")";
    
            Debug.Log(query);
    
            return ExecuteQuery(query);
        }
    
        //插入一条数据,包括所有,不适用自动累加ID。
        public DataSet InsertInto(string tableName, string[] values)
        {
    
            string query = "INSERT INTO " + tableName + " VALUES (" + "'" + values[0] + "'";
    
            for (int i = 1; i < values.Length; ++i)
            {
    
                query += ", " + "'" + values[i] + "'";
    
            }
    
            query += ")";
    
            Debug.Log(query);
            return ExecuteQuery(query);
    
        }
    
        //插入部分ID
        public DataSet InsertInto(string tableName, string[] col, string[] values)
        {
    
            if (col.Length != values.Length)
            {
    
                throw new Exception("columns.Length != colType.Length");
    
            }
    
            string query = "INSERT INTO " + tableName + " (" + col[0];
            for (int i = 1; i < col.Length; ++i)
            {
    
                query += ", " + col[i];
    
            }
    
            query += ") VALUES (" + "'" + values[0] + "'";
            for (int i = 1; i < values.Length; ++i)
            {
    
                query += ", " + "'" + values[i] + "'";
    
            }
    
            query += ")";
    
            Debug.Log(query);
            return ExecuteQuery(query);
    
        }
    
        /// <summary>
        /// 简单查询
        /// </summary>
        /// <param name="tableName">表名</param>
        /// <param name="items">目标列</param>
        /// <param name="col">约束</param>
        /// <param name="operation">运算符</param>
        /// <param name="values">约束结果</param>
        /// <returns></returns>
        public DataSet SelectWhere(string tableName, string[] items, string[] col, string[] operation, string[] values)
        {
    
            if (col.Length != operation.Length || operation.Length != values.Length)
            {
    
                throw new Exception("col.Length != operation.Length != values.Length");
    
            }
    
            string query = "SELECT " + items[0];
    
            for (int i = 1; i < items.Length; ++i)
            {
    
                query += ", " + items[i];
    
            }
    
            query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "'" + values[0] + "' ";
    
            for (int i = 1; i < col.Length; ++i)
            {
    
                query += " AND " + col[i] + operation[i] + "'" + values[i] + "' ";
    
            }
    
            return ExecuteQuery(query);
    
        }
        /// <summary>
        /// 多表查询
        /// </summary>
        /// <param name="tableName">表名</param>
        /// <param name="items">查询目标</param>
        /// <param name="col">约束</param>
        /// <param name="operation">运算符</param>
        /// <param name="values">约束结果</param>
        /// <returns></returns>
        public DataSet SelectWhereFromN(string[] tableName, string[] items, string[] col, string[] operation, string[] values)
        {
    
            if (col.Length != operation.Length || operation.Length != values.Length)
            {
    
                throw new Exception("col.Length != operation.Length != values.Length");
    
            }
    
            string query = "SELECT " + items[0];
    
            for (int i = 1; i < items.Length; ++i)
            {
    
                query += ", " + items[i];
    
            }
    
            query += " FROM " + tableName[0];
            for (int i = 1; i < tableName.Length; ++i)
            {
    
                query += ", " + tableName[i];
    
            }
            query += " WHERE " + col[0] + operation[0] + "'" + values[0] + "' ";
            for (int i = 1; i < col.Length; ++i)
            {
    
                query += " AND " + col[i] + operation[i] + "'" + values[i] + "' ";
    
            }
    
            return ExecuteQuery(query);
    
        }
        /// <summary>
        /// 简单修改
        /// </summary>
        /// <param name="tableName">表名</param>
        /// <param name="cols">修改前</param>
        /// <param name="colsvalues">修改后</param>
        /// <param name="selectkey">约束</param>
        /// <param name="selectvalue">约束结果</param>
        /// <returns></returns>
        public DataSet UpdateInto(string tableName, string[] cols, string[] colsvalues, string selectkey, string selectvalue)
        {
    
            string query = "UPDATE " + tableName + " SET " + cols[0] + " = " + colsvalues[0];
    
            for (int i = 1; i < colsvalues.Length; ++i)
            {
    
                query += ", " + cols[i] + " =" + colsvalues[i];
            }
    
            query += " WHERE " + selectkey + " = " + selectvalue + " ";
    
            return ExecuteQuery(query);
        }
    
        public DataSet Delete(string tableName, string[] cols, string[] colsvalues)
        {
            string query = "DELETE FROM " + tableName + " WHERE " + cols[0] + " = " + colsvalues[0];
    
            for (int i = 1; i < colsvalues.Length; ++i)
            {
    
                query += " or " + cols[i] + " = " + colsvalues[i];
            }
            Debug.Log(query);
            return ExecuteQuery(query);
        }
    
        public static void Close()
        {
    
            con.Close();
    
        }
    //数据库执行部分,颇为重要******
        public static DataSet ExecuteQuery(string sqlString)
        {
            if (con.State == ConnectionState.Open)//检测通道
            {
                DataSet ds = new DataSet();
                try
                {
                    sda = new SqlDataAdapter(sqlString, con);
                    sda.Fill(ds);
                    con.Close();//执行结束关闭通道
                }
                catch (Exception ee)
                {
                    throw new Exception("SQL:" + sqlString + "/n" + ee.Message.ToString());
                }
                finally
                {
                }
                return ds;
            }
            return null;
        }
    
    
    }
    

    然后我们开始简单搭建一下ui;

    image.png

    如图,是一个简单的登入界面,值得一提的谁手动选择密码是否显示的部分。下面附上代码

    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class InputScript : MonoBehaviour
    {
    
        public Toggle toggle; //ui中的toggle,拖到此处即可
        public InputField input;
        void Start()
        {
            input.contentType = InputField.ContentType.Password;
            toggle.onValueChanged.AddListener(ToggleClick);
        }
        public void ToggleClick(bool isShow)
        {
            input.contentType = isShow ? InputField.ContentType.Standard : InputField.ContentType.Password;
            input.Select();
        }
    }
    

    然后我们简单的创建一个用户表


    image.png

    然后我们填写登入逻辑(暂时逻辑会不太完全,我还没做错误弹窗部分)

    using UnityEngine;
    using System;
    using System.Data;
    using System.Collections;
    using MySql.Data.MySqlClient;
    using MySql.Data;
    using System.IO;
    using UnityEngine.UI;
    public class LoginBtn : MonoBehaviour
    {
        string Error;
        public Text id;
        public InputField password;
        public string userid;
        public int myjurisdiction;
        public GameObject work;
        public GameObject login;
        public void LoginOnClick()
        {
            try
            {
    
                SqlserverManager sql = new SqlserverManager();
                DataSet ds = sql.SelectWhere("UserTables", new string[] { "password" }, new string[] { "id" }, new string[] { "=" }, new string[] { id.text });
                if (ds != null)
                {
                    DataTable table = ds.Tables[0];
                    foreach (DataRow row in table.Rows)
                    {
                        foreach (DataColumn column in table.Columns)
                        {
                            Debug.Log(row[column]);
                            if(row[column].ToString() == password.text)
                            {
                                Debug.Log("bingo");
                                //跳到工作界面
                                userid = id.text;//日后会用到
                                SqlserverManager sql1 = new SqlserverManager();
                                DataSet ds1 = sql1.SelectWhere("UserTables", new string[] { "Jurisdiction" }, new string[] { "id" }, new string[] { "=" }, new string[] { id.text });
                                if (ds1 != null)
                                {
                                    DataTable table1 = ds1.Tables[0];
                                    foreach (DataRow row1 in table1.Rows)
                                    {
                                        foreach (DataColumn column1 in table1.Columns)
                                        {
                                            Debug.Log(row1[column1]);
                                            myjurisdiction = int.Parse(row1[column1].ToString());//日后会用到
                                        }
                                    }
                                }
                                work.SetActive(true);
                                login.SetActive(false);
                            }
                            else
                            {
                                Debug.Log("密码不对");
                                //密码错了
                            }
                        }
                    }
                    
                }
                else
                {
                    Debug.Log("账号不存在");
                    //报错窗口
                }
            }
            catch (Exception e)
            {
                Error = e.Message;
            }
    
    
        }
        // Update is called once per frame
        void OnGUI()
        {
            if (Error != null)
            {
                GUILayout.Label(Error);
            }
    
        }
    }
    
    

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