创建类
package example.myapp
class Aquarium {
var width: Int = 20
var height: Int = 40
var length: Int = 100
fun printSize() {
println("Width: $width cm " +
"Length: $length cm " +
"Height: $height cm ")
}
}
fun buildAquarium() {
val myAquarium = Aquarium()
}
fun main() {
buildAquarium()
}
添加构造函数
class Aquarium(length: Int = 100, width: Int = 20, height: Int = 40) {
// Dimensions in cm
var length: Int = length
var width: Int = width
var height: Int = height
...
}
简便写法
class Aquarium(var length: Int = 100, var width: Int = 20, var height: Int = 40) {
...
}
添加 init 方法
初始化时候自动执行
class Aquarium (var length: Int = 100, var width: Int = 20, var height: Int = 40) {
init {
println("aquarium initializing")
}
init {
// 1 liter = 1000 cm^3
println("Volume: ${width * length * height / 1000} l")
}
}
二级构造函数
可以有多个,和 init 一样,但是参数得不一样(重载)
constructor(numberOfFish: Int) : this() {
// 2,000 cm^3 per fish + extra room so water doesn't spill
val tank = numberOfFish * 2000 * 1.1
}
添加 getter,settr
var volume: Int
get() = width * height * length / 1000
set(value) {
height = (value * 1000) / (width * length)
}
使用
fun buildAquarium() {
val aquarium6 = Aquarium(numberOfFish = 29)
aquarium6.printSize()
aquarium6.volume = 70
aquarium6.printSize()
}
可见性
public 代表class外部可见(一切默认public,包括变量和方法)
internal 代表模块内可见
private 代表class内部可见,如果是函数的话源文件内部可见
protected 和private一样,但是subclasses也可见
成员变量
如果想让成员变量外部可见但是不可修改
内部可见也可修改
var volume: Int
get() = width * height * length / 1000
private set(value) {
height = (value * 1000) / (width * length)
}
类继承
类默认不可以派生子类,添加 open 才可以
成员变量默认子类不可以覆写,添加 open 才可以
open class Aquarium (open var length: Int = 100, open var width: Int = 20, open var height: Int = 40) {
open var volume: Int
get() = width * height * length / 1000
set(value) {
height = (value * 1000) / (width * length)
}
class TowerTank (override var height: Int, var diameter: Int): Aquarium(height = height, width = diameter, length = diameter) {
override var volume: Int
// ellipse area = π * r1 * r2
get() = (width/2 * length/2 * height / 1000 * PI).toInt()
set(value) {
height = ((value * 1000 / PI) / (width/2 * length/2)).toInt()
}
}
抽象类
abstract class AquariumFish {
abstract val color: String
}
抽象类的子类
由于上面的 color 是抽象的,所以子类必须实现
class Shark: AquariumFish() {
override val color = "gray"
}
class Plecostomus: AquariumFish() {
override val color = "gold"
}
接口
interface FishAction {
fun eat()
}
实现接口
class Shark: AquariumFish(), FishAction {
override val color = "gray"
override fun eat() {
println("hunt and eat fish")
}
}
class Plecostomus: AquariumFish(), FishAction {
override val color = "gold"
override fun eat() {
println("eat algae")
}
}
单例
object GoldColor : FishColor {
override val color = "gold"
}
class Plecostomus: FishAction, FishColor by GoldColor {
override fun eat() {
println("eat algae")
}
}
接口 delegation
类本身不需要实现相应的接口了,实现来自于 by 后面的对象
class Plecostomus: FishAction, FishColor by GoldColor {
override fun eat() {
println("eat algae")
}
}
数据类
data class Decoration(val rocks: String) {
}
使用
fun makeDecorations() {
val decoration1 = Decoration("granite")
println(decoration1)
val decoration2 = Decoration("slate")
println(decoration2)
val decoration3 = Decoration("slate")
println(decoration3)
}
使用 equals 判断是否相等
println (decoration1.equals(decoration2))
println (decoration3.equals(decoration2))
解构
val rock = decoration.rock
val wood = decoration.wood
val diver = decoration.diver
val (rock, wood, diver) = decoration
枚举
enum class Color(val rgb: Int) {
RED(0xFF0000), GREEN(0x00FF00), BLUE(0x0000FF);
}
sealed 类
只允许在声明类的文件中派生子类
sealed class Seal
class SeaLion : Seal()
class Walrus : Seal()
fun matchSeal(seal: Seal): String {
return when(seal) {
is Walrus -> "walrus"
is SeaLion -> "sea lion"
}
}
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