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LifeCyle的理解

LifeCyle的理解

作者: 济公大将 | 来源:发表于2021-07-31 14:55 被阅读0次

    产生的背景

    先看个代码

    class LifeCycleOldActivity : AppCompatActivity(){
        lateinit var presenter: Presenter
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            presenter = Presenter()
            presenter.onCreate()
        }
    
        override fun onDestroy() {
            super.onDestroy()
            presenter.onDestroy()
        }
    }
    
    class Presenter{
        fun onCreate(){}
        fun onDestroy(){}
    }
    

    乍一看,很普通的逻辑,onCreate创建,onDestroy销毁,规范合理严谨。这是咱们祖辈总结出的模板性代码。但是这个有以下几个问题:

    1. 页面多了这种代码将到处都是
    2. Activity里太多P的代码,依赖度太高
    3. 执行顺序上不一定有保证,presenter.onDestroy不是一定会在presenter.onCreate后执行的,有可能出现onDestroy都走到了,onCreate后的一些方法还在执行
    4. 感知其它方法又要搞一大堆代码,乏味还不一定对

    主要解决的痛点

    核心还是优雅的去感知生命周期组件:

    • 将声明周期感知的逻辑从生命周期组件中分离出来,将感知对象作为生命周期组件的一个观察者就好
    • 感知自由度高且渐变,想感知啥的话注解加一下就好
    • LifeCycle内部处理严格,基于状态去处理,可以自由的根据状态去执行相应逻辑,确保生命周期执行的合理和安全性
    class LifecycleNewActivity : AppCompatActivity(){
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            //LifecycleNewActivity 实现了LifecycleOwner 是一个生命周期组件
            //添加对应的观察者
            lifecycle.addObserver(NewPresenter())
        }
        fun requestSuccess(){
            //可以确保此处执行的安全性
            if(lifecycle.currentState.isAtLeast(Lifecycle.State.STARTED)){
                //refresh 
            }
        }
    }
    
    /**
     * 生命周期组件的观察者,在这里感应生命周期变化就好
     */
    class NewPresenter : LifecycleObserver{
        //通过注解来决定感知啥事件
        @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
        fun onCreate(){
            
        }
    }
    

    核心类说明

    LifeCycle
    • 三个核心方法
      1. addObserver:添加观察者
      2. removeObserver:移除观察者
      3. getCurrentState:获取当前状态
    • 两个枚举对象
      1. Event 事件
        ON_CREATE,
        ON_START,
        ON_RESUME,
        ON_PAUSE,
        ON_STOP,
        ON_DESTROY,
        ON_ANY
      2. State 状态
        • INITLALIZED 初始态:这是他被构造但还没收完成onCreate方法时的状态-->onCreate方法体状态
        • CREATED 创建态:在两种情况下会达到此状态:在onCreate调用之后;就在onStop调用之前-->onStart onStop 方法体状态
        • STARTED 启动态:在两种情况下会达到此状态:在onStart调用之后;就在onPause调用之前-->onResume onPause 方法体状态
        • RESUMED 可见态:调用onResume后达到此状态-->页面可见后onResume最后随便一个异步后就是此状态了
        • DESTORYED 销毁态:此状态后,将不再分发其它事件;在调用onDestroy方法前就会到达这个状态
    LifecycleOwner

    生命周期的拥有者,只有一个接口方法Lifecycle getLifecycle();实现了该接口的类,被定义为生命周期组件。

    LifecycleObserver

    生命周期组件的观察者,这是一个没有接口方法的接口,标识性接口,实现该接口的类在运行时通过解析OnLifecycleEvent注解达到指定生命周期事件的观察者的回调

    LifecycleRegistry

    系统提供的Lifecycle的实现,提供了如何感应生命周期变化的标准实践

    源码段解析

    以Activity为例解析生命周期感知的源码流程

    //实现了LifecycleOwner
    public class ComponentActivity ... implements LifecycleOwner  {
        protected void onCreate(@Nullable Bundle savedInstanceState) {
            ...
            // 转接给ReportFragment去影响生命周期,这也是Glide影响生命周期的方案
            ReportFragment.injectIfNeededIn(this);
            ...
        }
    }
    public class ReportFragment extends android.app.Fragment {
       ... 
        public static void injectIfNeededIn(Activity activity) {
            if (Build.VERSION.SDK_INT >= 29) {
                // 29+版本 通过LifecycleCallbacks感知生命周期
                LifecycleCallbacks.registerIn(activity);
            }
              //通过添加个无页面Fragment感知生命周期
            android.app.FragmentManager manager = activity.getFragmentManager();
            if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
                manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
                manager.executePendingTransactions();
            }
        }
        @Override
        public void onActivityCreated(Bundle savedInstanceState) {
            ...
            //分发生命周期事件
            dispatch(Lifecycle.Event.ON_CREATE);
        }
    static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {
            //onCreate执行后才会发送ON_CREATE事件
            @Override
            public void onActivityPostCreated(@NonNull Activity activity,
                    @Nullable Bundle savedInstanceState) {
                dispatch(activity, Lifecycle.Event.ON_CREATE);
            }
    }
        /**
         * 最终交由LifecycleRegistry的handleLifecycleEvent方法处理
         **/
        static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
            if (activity instanceof LifecycleRegistryOwner) {
                ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
                return;
            }
            if (activity instanceof LifecycleOwner) {
                Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
                if (lifecycle instanceof LifecycleRegistry) {
                    ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
                }
            }
        }
    }
    public class LifecycleRegistry extends Lifecycle {
      public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
          //根据当前事件获取下一个目标状态
          State next = getStateAfter(event);
          //根据当前事件将状态移动到对应状态
          moveToState(next);
        }
    
        public void addObserver(@NonNull LifecycleObserver observer) {
            ...
            //粘性事件的源头
            statefulObserver.dispatchEvent(lifecycleOwner, event);
            ...
        }
    
        //移动状态
      private void moveToState(State next) {
              //当前状态和目标状态一直,不继续了
              if (mState == next) {
                  return;
              }
              //修改当前状态为目标状态
              mState = next;
              //正在处理事件,或者正在添加观察者暂不继续
              if (mHandlingEvent || mAddingObserverCounter != 0) {
                  mNewEventOccurred = true;
                  // we will figure out what to do on upper level.
                  return;
              }
              //修改处理事件中标注为true
              mHandlingEvent = true;
              //同步去处理状态
              sync();
              //处理完后将标志改为false
              mHandlingEvent = false;
      }
      //同步生命周期状态
      private void sync() {
              LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
              //生命周期拥有者为空了,直接抛异常,一般出现在被系统回收后,异常的意思是,拥有者被回收了,改状态太晚了!
              if (lifecycleOwner == null) {
                  throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                          + "garbage collected. It is too late to change lifecycle state.");
              }
              //还有未同步的观察者的话会无限循环去进行状态同步
              while (!isSynced()) {
                  mNewEventOccurred = false;
                  // no need to check eldest for nullability, because isSynced does it for us.
                  if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                      //向后同步
                      backwardPass(lifecycleOwner);
                  }
                  Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
                  if (!mNewEventOccurred && newest != null
                          && mState.compareTo(newest.getValue().mState) > 0) {
                      //向前同步
                      forwardPass(lifecycleOwner);
                  }
              }
              mNewEventOccurred = false;
       }
      //true  都同步完了   false  还有未同步的
      private boolean isSynced() {
              if (mObserverMap.size() == 0) {
                  return true;//木有观察者,按都是已经同步过的处理
              }
              State eldestObserverState = mObserverMap.eldest().getValue().mState;
              State newestObserverState = mObserverMap.newest().getValue().mState;
              return eldestObserverState == newestObserverState && mState == newestObserverState;
      }
      private void backwardPass(LifecycleOwner lifecycleOwner) {
              ...
              //根据状态映射回事件
              Event event = Event.downFrom(observer.mState);
              ...
              //想观察者发送事件
              observer.dispatchEvent(lifecycleOwner, event);
              ...
              }
      }
    
      static class ObserverWithState {
            ...
            //分发事件
            void dispatchEvent(LifecycleOwner owner, Event event) {
                ...
                mLifecycleObserver.onStateChanged(owner, event);
                ...
            }
        }
    }
    //onStateChanged的实现
    class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
        ...
        @Override
        public void onStateChanged(@NonNull LifecycleOwner source, @NonNull Event event) {
            mInfo.invokeCallbacks(source, event, mWrapped);
        }
    }
    static class CallbackInfo {
            ...
            //通过反射调用LifecycleObserver被OnLifecycleEvent注解标注的方法
            @SuppressWarnings("ConstantConditions")
            void invokeCallbacks(LifecycleOwner source, Lifecycle.Event event, Object target) {
                invokeMethodsForEvent(mEventToHandlers.get(event), source, event, target);
                invokeMethodsForEvent(mEventToHandlers.get(Lifecycle.Event.ON_ANY), source, event,
                        target);
            }
    }
    //事件与状态的对象关系
    public abstract class Lifecycle {
      ...
          //这个方法结合ReportFragment的dispatch的调用时机,完美的解释了,当回调某个生命周期方法后所对应的状态情况
          public State getStateAfter() {
                switch (this) {
                    case ON_CREATE: // 这个事件时在onActivityPostCreated发送的也就是onCreate执行完后
                    case ON_STOP: // 这个事件时在onActivityPreStopped时发送的也就是onStop执行之前
                        return State.CREATED; //综合结论就是onCreate之后和onStop之间进入CREATED状态
                    case ON_START:
                    case ON_PAUSE:
                        return State.STARTED;
                    case ON_RESUME:
                        return State.RESUMED;
                    case ON_DESTROY:
                        return State.DESTROYED;
                    case ON_ANY:
                        break;
                }
                throw new IllegalArgumentException(this + " has no target state");
            }
      ...
    }
    

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