camera.position.x = 30;
camera.position.y = 40;
camera.position.z = 30;
camera.lookAt(new THREE.Vector3(0,0,0));
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camera.position.x = -30; (其他不变)
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添加一个 平面模型(PlaneGeometry)
看我的设置:
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旋转 90度
plane.rotation.x = 0.5 * Math.PI;
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这一顿操作 是不是对坐标感觉强烈了一点
camera.position.x = 30;
camera.position.y = 40;
camera.position.z = 30;
camera.lookAt(new THREE.Vector3(0,0,0));
camera.position.x = -30; (其他不变)
添加一个 平面模型(PlaneGeometry)
看我的设置:
旋转 90度
plane.rotation.x = 0.5 * Math.PI;
这一顿操作 是不是对坐标感觉强烈了一点
本文标题:Three.js 坐标、旋转图示
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