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Javadoc 注释

Javadoc 注释

作者: 王三的猫阿德 | 来源:发表于2017-01-05 15:09 被阅读32次

    注释帮助链接

    注释示例

    /**
     * Graphics is the abstract base class for all graphics contexts
     * which allow an application to draw onto components realized on
     * various devices or onto off-screen images.
     * A Graphics object encapsulates the state information needed
     * for the various rendering operations that Java supports.  This
     * state information includes:
     * <ul>
     * <li>The Component to draw on
     * <li>A translation origin for rendering and clipping coordinates
     * <li>The current clip
     * <li>The current color
     * <li>The current font
     * <li>The current logical pixel operation function (XOR or Paint)
     * <li>The current XOR alternation color
     *     (see <a href="#setXORMode">setXORMode</a>)
     * </ul>
     * <p>
     * Coordinates are infinitely thin and lie between the pixels of the
     * output device.
     * Operations which draw the outline of a figure operate by traversing
     * along the infinitely thin path with a pixel-sized pen that hangs
     * down and to the right of the anchor point on the path.
     * Operations which fill a figure operate by filling the interior
     * of the infinitely thin path.
     * Operations which render horizontal text render the ascending
     * portion of the characters entirely above the baseline coordinate.
     * <p>
     * Some important points to consider are that drawing a figure that
     * covers a given rectangle will occupy one extra row of pixels on
     * the right and bottom edges compared to filling a figure that is
     * bounded by that same rectangle.
     * Also, drawing a horizontal line along the same y coordinate as
     * the baseline of a line of text will draw the line entirely below
     * the text except for any descenders.
     * Both of these properties are due to the pen hanging down and to
     * the right from the path that it traverses.
     * <p>
     * All coordinates which appear as arguments to the methods of this
     * Graphics object are considered relative to the translation origin
     * of this Graphics object prior to the invocation of the method.
     * All rendering operations modify only pixels which lie within the
     * area bounded by both the current clip of the graphics context
     * and the extents of the Component used to create the Graphics object.
     * 
     * @author      Sami Shaio
     * @author      Arthur van Hoff
     * @version     %I%, %G%
     * @since       1.0
     */
    public abstract class Graphics {
    
        /** 
         * Draws as much of the specified image as is currently available
         * with its northwest corner at the specified coordinate (x, y).
         * This method will return immediately in all cases, even if the
         * entire image has not yet been scaled, dithered and converted
         * for the current output device.
         * <p>
         * If the current output representation is not yet complete then
         * the method will return false and the indicated 
         * {@link ImageObserver} object will be notified as the
         * conversion process progresses.
         *
         * @param img       the image to be drawn
         * @param x         the x-coordinate of the northwest corner
         *                  of the destination rectangle in pixels
         * @param y         the y-coordinate of the northwest corner
         *                  of the destination rectangle in pixels
         * @param observer  the image observer to be notified as more
         *                  of the image is converted.  May be 
         *                  <code>null</code>
         * @return          <code>true</code> if the image is completely 
         *                  loaded and was painted successfully; 
         *                  <code>false</code> otherwise.
         * @see             Image
         * @see             ImageObserver
         * @since           1.0
         */
        public abstract boolean drawImage(Image img, int x, int y, 
                                          ImageObserver observer);
    
    
        /**
         * Dispose of the system resources used by this graphics context.
         * The Graphics context cannot be used after being disposed of.
         * While the finalization process of the garbage collector will
         * also dispose of the same system resources, due to the number
         * of Graphics objects that can be created in short time frames
         * it is preferable to manually free the associated resources
         * using this method rather than to rely on a finalization
         * process which may not happen for a long period of time.
         * <p>
         * Graphics objects which are provided as arguments to the paint
         * and update methods of Components are automatically disposed
         * by the system when those methods return.  Programmers should,
         * for efficiency, call the dispose method when finished using
         * a Graphics object only if it was created directly from a
         * Component or another Graphics object.
         *
         * @see       #create(int, int, int, int)
         * @see       #finalize()
         * @see       Component#getGraphics()
         * @see       Component#paint(Graphics)
         * @see       Component#update(Graphics)
         * @since     1.0
         */
        public abstract void dispose();
    
        /**
         * Disposes of this graphics context once it is no longer 
         * referenced.
         *
         * @see       #dispose()
         * @since     1.0
         */
        public void finalize() {
            dispose();
        }
    }
    

    注释的顺序

    @author (classes and interfaces only, required)
    @version (classes and interfaces only, required. See footnote 1)
    @param (methods and constructors only)
    @return (methods only)
    @exception (@throws is a synonym added in Javadoc 1.2)
    @see
    @since
    @serial (or @serialField or @serialData)
    @deprecated (see How and When To Deprecate APIs)
    

    see/link注释样式

    @see #field
    @see #Constructor(Type, Type...)
    @see #Constructor(Type id, Type id...)
    @see #method(Type, Type,...)
    @see #method(Type id, Type, id...)
    @see Class
    @see Class#field
    @see Class#Constructor(Type, Type...)
    @see Class#Constructor(Type id, Type id)
    @see Class#method(Type, Type,...)
    @see Class#method(Type id, Type id,...)
    @see package.Class
    @see package.Class#field
    @see package.Class#Constructor(Type, Type...)
    @see package.Class#Constructor(Type id, Type id)
    @see package.Class#method(Type, Type,...)
    @see package.Class#method(Type id, Type, id)
    @see package
    

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