小栗子
package com.principle.observer;
public interface Observer {
void update(Subject subject);
}
package com.principle.observer;
import java.util.ArrayList;
import java.util.List;
public class Subject {
private List<Observer> list = new ArrayList<>();
public void register(Observer obs) {
list.add(obs);
}
public void remobeObserver(Observer obs) {
list.add(obs);
}
// 通知所有的观察者更新状态
public void notifyAllObserver() {
for (Observer observer : list) {
observer.update(this);
}
}
}
package com.principle.observer;
public class ConcreteSubject extends Subject{
private int myState;
public int getMyState() {
return myState;
}
public void setState(int myState) {
this.myState = myState;
//主题对象(目标对象)值发生了变化,请通知所有的观察者
this.notifyAllObserver();
}
}
package com.principle.observer;
public class ObserveA implements Observer{
//myState需要跟目标对象的state值保持一致
private int myState;
@Override
public void update(Subject subject) {
myState=((ConcreteSubject)subject).getMyState();
}
public int getMyState() {
return myState;
}
public void setMyState(int myState) {
this.myState = myState;
}
}
package com.principle.observer;
public class Client {
public static void main(String[] args) {
//目标对象
ConcreteSubject subject=new ConcreteSubject();
//创建多个对象
ObserveA obs1=new ObserveA();
ObserveA obs2=new ObserveA();
ObserveA obs3=new ObserveA();
//将这三个观察者添加到subject对象的观察者队伍中
subject.register(obs1);
subject.register(obs2);
subject.register(obs3);
//改变subject的状态
subject.setState(30);
//观察者的状态是不是也发生了改变
System.out.println(obs1.getMyState());
System.out.println(obs2.getMyState());
System.out.println(obs3.getMyState());
}
}
控制台打印:
30
30
30
类图
观察者模式.png
可以使用JavaSE提供的:java.util.Observable / java.util.Observer
小栗子
package com.principle.observer2;
import java.util.Observable;
public class ConcreteSubject extends Observable{
private int state;
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
//表示目标对象已经做了更改
setChanged();
//通知所有对象
notifyObservers(state);
}
}
package com.principle.observer2;
import java.util.Observable;
import java.util.Observer;
public class ObserverA implements Observer{
private int myState;
public int getMyState() {
return myState;
}
public void setMyState(int myState) {
this.myState = myState;
}
@Override
public void update(Observable o, Object arg) {
this.myState=((ConcreteSubject)o).getState();
}
}
package com.principle.observer2;
public class Client {
public static void main(String[] args) {
//创建目标对象Observable
ConcreteSubject subject=new ConcreteSubject();
//创建观察者
ObserverA obs1=new ObserverA();
ObserverA obs2=new ObserverA();
ObserverA obs3=new ObserverA();
//将上面三个观察者添加到目标对象Ssubject的观察着容器中
subject.addObserver(obs1);
subject.addObserver(obs2);
subject.addObserver(obs3);
//改变subject对象的状态
subject.setState(3000);
System.out.println(obs1.getMyState());
System.out.println(obs2.getMyState());
System.out.println(obs3.getMyState());
subject.setState(50);
System.out.println(obs1.getMyState());
System.out.println(obs2.getMyState());
System.out.println(obs3.getMyState());
}
}
控制台打印:
3000
3000
3000
50
50
50
开发中常见的场景:
- 聊天室程序的。服务器转发给所有客户端
- 网络游戏(多人联机对战)场景中,服务端将客户端的状态进行分发
- 邮件订阅
- Servlet中,监听器的实现
- Android中,广播机制
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