Flutter 实现合成小游戏

作者: 月球在此 | 来源:发表于2021-03-31 15:23 被阅读0次

    Flutter 实现合成小游戏
    github源码地址:https://github.com/CZXBigBrother/animals-merge-demo

    init.gif

    实现功能我们需要先了解两个flutter控件Draggable 和 DragTarget

    从字面意思大概能看出,Draggable是可以拖动的,DragTarget是拖动的目标,就是接收Draggable的控件


    ddd.png

    只能接收不能拖动的控件我们就可以使用DragTarget,根据上面代码onAccept方法时接收到数据,然后刷新到界面

    DragTarget(
            onWillAccept: (data) {
              // print("data = $data onWillAccept --- 0");
              return data != null;
            },
            onAccept: (data) {
              HomeCoreModel.moveItem(widget.data, data);
            },
            onLeave: (data) {
              // print("data = $data onLeave --- 0");
            },
            builder: (context, candidateData, rejectedData) {
              return ItemView(data: widget.data);
            },
          )
    
    bool onWillAccept(data) 当Draggable被滑动到DragTarget上方时会调用,data为Draggable携带的数据源,根据条件判断是否需要接受此数据,如果要接收,则返回true;
    
    onAccept(data) 当Draggable被滑动到DragTarget上方后松手,且onWillAccept函数返回true时会被调用,可以在此处处理Widget的状态变化;
    
    onLeave(data) 当Draggable从DragTarget上方离开时会调用该方法。
    作者:平静的阿卿达
    链接:https://www.jianshu.com/p/267e030b265a
    来源:简书
    著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。
    

    又能拖动又能接收,我们可以对Draggable 和 DragTarget进行嵌套

    return Draggable(
            data: widget.data,
            child: Container(
              width: sizeW,
              height: sizeW,
              child: DragTarget(
                onWillAccept: (data) {
                  return data != null;
                },
                onAccept: (data) {
                  HomeCoreModel.moveItem(widget.data, data);
                },
                onLeave: (data) {
                  // print("data = $data onLeave ----- 1");
                },
                builder: (context, candidateData, rejectedData) {
                  return ItemView(data: widget.data);
                },
              ),
            ),
            feedback: ItemView(
              data: widget.data,
              isDrag: true,
            ),
            childWhenDragging: ItemView(
              data: HomeItem(),
            ),
          );
    
    

    childWhenDragging是在拖动时留在原地的控件,因为我们拖动时只显示动物,在原地方留下一个空白位子,所以拖动时传递了一个空数据的对象HomeItem
    feedback是拖动时运动中的控件
    child就是在不动的时间显示的内容

    下面就是拖动控件创建的方式

    class ItemDraggableTarget<HomeItem> extends StatefulWidget {
      HomeItem data;
    
      ItemDraggableTarget({@required this.data, Key key}) : super(key: key);
    
      @override
      State<StatefulWidget> createState() => _ItemDraggableTargetState(text: data);
    }
    
    class _ItemDraggableTargetState extends State<ItemDraggableTarget> {
      var text;
    
      _ItemDraggableTargetState({@required this.text});
      @override
      Widget build(BuildContext context) {
        if (0 == widget.data.level) {
          return DragTarget(
            onWillAccept: (data) {
              // print("data = $data onWillAccept --- 0");
              return data != null;
            },
            onAccept: (data) {
              HomeCoreModel.moveItem(widget.data, data);
            },
            onLeave: (data) {
              // print("data = $data onLeave --- 0");
            },
            builder: (context, candidateData, rejectedData) {
              return ItemView(data: widget.data);
            },
          );
        } else {
          return Draggable(
            data: widget.data,
            child: Container(
              width: sizeW,
              height: sizeW,
              child: DragTarget(
                onWillAccept: (data) {
                  return data != null;
                },
                onAccept: (data) {
                  HomeCoreModel.moveItem(widget.data, data);
                },
                onLeave: (data) {
                  // print("data = $data onLeave ----- 1");
                },
                builder: (context, candidateData, rejectedData) {
                  return ItemView(data: widget.data);
                },
              ),
            ),
            feedback: ItemView(
              data: widget.data,
              isDrag: true,
            ),
            childWhenDragging: ItemView(
              data: HomeItem(),
            ),
          );
        }
      }
    }
    

    下面是拖动控件内部显示动物的控件

    class ItemView extends StatelessWidget {
      ItemView({Key key, this.data, this.isDrag = false}) : super(key: key);
    
      // static double sizeW = (ScreenService.width - 15 * 2 - 3 * 10) / 4;
    
      bool isDrag;
      HomeItem data;
    
      @override
      Widget build(BuildContext context) {
        return Container(
          width: sizeW,
          height: sizeW,
          child: Stack(
            children: <Widget>[
              Align(
                alignment: Alignment.center,
                child: data.level == 0
                    ? Text("")
                    : Image.asset(
                  'assets/dogs/ic_dog_level${data.level}.png',
                  // color: Colors.red,
                  width: sizeW,
                  height: sizeW,
                ),
              ),
              Align(
                  alignment: Alignment.bottomRight,
                  child: Offstage(
                    offstage: isDrag || data.level == 0,
                    child: Container(
                        alignment: Alignment.center,
                        width: 16,
                        height: 20,
                        decoration: BoxDecoration(
                            color: Colors.green,
                            borderRadius:
                            BorderRadius.all(const Radius.circular(15))),
                        child: Text(
                          '${data.level}',
                          style: TextStyle(color: Colors.white, fontSize: 12),
                        )),
                  ))
            ],
          ),
          decoration: BoxDecoration(
              color: Color.fromRGBO(238, 239, 240, isDrag == false ? 1 : 0),
              borderRadius: BorderRadius.all(const Radius.circular(15))),
        );
      }
    }
    

    数据我们可以创建一个3x4的二维数组来存储,x y大家可以忽略,本来是给服务端返回使用的

      List<List<HomeItem>> cores = [
        [
          HomeItem(x: 0, y: 0, level: 1),
          HomeItem(x: 1, y: 0, level: 1),
          HomeItem(x: 2, y: 0, level: 1),
          HomeItem(x: 3, y: 0, level: 1)
        ],
        [
          HomeItem(x: 0, y: 1),
          HomeItem(x: 1, y: 1),
          HomeItem(x: 2, y: 1),
          HomeItem(x: 3, y: 1)
        ],
        [
          HomeItem(x: 0, y: 2),
          HomeItem(x: 1, y: 2),
          HomeItem(x: 2, y: 2),
          HomeItem(x: 3, y: 2)
        ]
      ];
    

    移动的时候,会出现3中情况
    第一种:移到一个空的位置上 revicer.level == 0
    第二种:移到一个等级相同的位置上,两个动物就会合并成一个更高级的revicer.level == sender.level 将接受+1revicer.level += 1 发送设置为0 sender.level = 0;
    第三中:移到一个等级不同的位置上,两个动物就是交换位置revicer.level != sender.level
    int level = sender.level;
    sender.level = revicer.level;
    revicer.level = level;

      static void moveItem(HomeItem revicer, HomeItem sender) {
        if (revicer.level == 0) {
          revicer.level += sender.level;
          sender.level = 0;
        } else if (revicer.level == sender.level) {
          revicer.level += 1;
          sender.level = 0;
        } else if (revicer.level != sender.level) {
          int level = sender.level;
          sender.level = revicer.level;
          revicer.level = level;
        }
        HomeCoreModel.instance.streamController.sink.add(1);
      }
    

    删除直接设置等级为0

      ///删除一个
      static void removeItem(HomeItem revicer) {
        revicer.level = 0;
        HomeCoreModel.instance.streamController.sink.add(1);
      }
    

    添加循环查找还是空的位置

      ///添加一个
      static void addItem(int core) {
        bool isFinish = false;
        for (List ones in HomeCoreModel.instance.cores) {
          for (HomeItem one in ones) {
            if (one.level == 0) {
              one.level = core;
              isFinish = true;
              break;
            }
          }
          if (isFinish == true) {
            break;
          }
        }
        HomeCoreModel.instance.streamController.sink.add(1);
      }
    

    github源码地址:https://github.com/CZXBigBrother/animals-merge-demo

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