PERSUASIVE 说服力,即试图改变一个人的态度或行为,或是两者 (不使用欺骗和胁迫)
Persuasive Technology
一个可以改变人们态度和行为的技术系统
为什么要使用电脑作为说服力系统呢? Why Use a Computer as a Persuasive Technology?
More persistent
No name, more private
Scalable
BJ FOGG BEHAVIOUR MODEL
Motivation Pain Pleasure Hope Fear Acceptance Rejection
Ability Time and Money
Trigger Spark Facilitator Signal
= Behavior
GAMIFICATION
Use game design elements in non-game contexts
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