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iOS集成Flutter使用FlutterEngine来降低内存

iOS集成Flutter使用FlutterEngine来降低内存

作者: 嗨哒哥 | 来源:发表于2020-02-08 14:13 被阅读0次

    iOS集成Flutter使用FlutterEngine来降低内存使用

    要使用Flutter,就必须iOS项目加入Flutter

    然后iOS与Flutter相互通信,在跳转多次跳转Flutter之后,发现iOS使用内存每次升50~~60M内存,这样子经过多次跳转势必会造成iOS闪退,不利于开发。

    下面我们看下由iOS与Flutter相互通信的交互视频,来看下每次跳转的内存上升。

    neicun_up.gif

    怎么能够降低这个内存使用呢?这里我们就使用FlutterEngine来保证跳转flutter的时候内存稳定在50~~60M。

    首先,要先声明FlutterEngine对象:

    //声明FlutterEngine对象
    @property (nonatomic, strong) FlutterEngine *flutterEngin;
    

    然后,实现FlutterEngine兑现的懒加载:

    #pragma mark -- Lazy method
    - (FlutterEngine *)flutterEngin {
        if (nil == _flutterEngin) {
            FlutterEngine *flutterEngin = [[FlutterEngine alloc] initWithName:@"flutter_native" project:nil];
            [flutterEngin runWithEntrypoint:nil];
            [GeneratedPluginRegistrant registerWithRegistry:flutterEngin];
            _flutterEngin = flutterEngin;
        }
        return _flutterEngin;
    }
    

    接下来,声明一个btn,通过这个btn使用FlutterEngine跳转进Flutter页面,只要使用了FlutterEngine来进行跳转,不管跳转多少次,内存都只会增长一次。

    要使用FlutterEngine就需要在声明FlutterViewController的时候使用FlutterEngine,然后再声明FlutterMethodChannel和FlutterEventChannel来实现原生和flutter的双向通信,详细代码如下:

    /**
     使用FlutterEngine跳转Flutter
     */
    - (IBAction)use_flutter_engin_btn_click:(id)sender {
        FlutterViewController *flvc = [[FlutterViewController alloc] initWithEngine:self.flutterEngin nibName:nil bundle:nil];
        //单项通信管道,Flutter向原生发送消息
        FlutterMethodChannel *messageChannel = [FlutterMethodChannel methodChannelWithName:@"com.flutterToNative" binaryMessenger:flvc];
        __weak typeof(self) weakSelf = self;
        [messageChannel setMethodCallHandler:^(FlutterMethodCall * _Nonnull call, FlutterResult  _Nonnull result) {
            if ([@"backToNative" isEqualToString:call.method]) {
                [weakSelf dismissViewControllerAnimated:true completion:nil];
            }
        }];
        
        //单项通信管道,原生向Flutter发送消息
        FlutterEventChannel *eventChannel = [FlutterEventChannel eventChannelWithName:@"com.nativeToFlutter" binaryMessenger:flvc];
        [eventChannel setStreamHandler:self];
        
        [self presentViewController:flvc animated:true completion:nil];
    }
    
    
    #pragma mark -- FlutterStreamHandler代理
    - (FlutterError* _Nullable)onListenWithArguments:(id _Nullable)arguments
                                           eventSink:(FlutterEventSink)events {
        if (events) {
            self.eventSink  = events;
            self.eventSink(@"从原生传递过来的消息。。。。。。。");
        }
        return nil;
    }
    // 不再需要向Flutter传递消息
    - (FlutterError* _Nullable)onCancelWithArguments:(id _Nullable)arguments {
        return nil;
    }
    
    #pragma mark -- Lazy method
    - (FlutterEngine *)flutterEngin {
        if (nil == _flutterEngin) {
            FlutterEngine *flutterEngin = [[FlutterEngine alloc] initWithName:@"flutter_native" project:nil];
            [flutterEngin runWithEntrypoint:nil];
            [GeneratedPluginRegistrant registerWithRegistry:flutterEngin];
            _flutterEngin = flutterEngin;
        }
        return _flutterEngin;
    }
    

    最后看一下运行起来的效果:


    flutterEngin_demo.gif

    从运行结果可以看出,运行内存在第一次跳转到flutter页面升高之后,后续就相对于稳定。

    至于为什么在跳转flutter的时候内存会猛的增高,这是因为FlutterEngine对象在跳转完Flutter再回到iOS的时候,FlutterEngine没有释放掉,是google关于Flutter对iOS支持的一个bug,希望后续这个问题会在存在。

    到这里就实现了单引擎使用FlutterEngine来稳定内存的实现,后续各位在实现的时候,可以把FlutterEngine声明在AppDelegate.h文件中,或者专门声明一个FlutterManager的单利来实现整个iOS系统内只有一份FlutterEngine。

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