美文网首页
iOS动画之CABasicAnimation

iOS动画之CABasicAnimation

作者: 梦回蓝桥 | 来源:发表于2016-12-13 14:17 被阅读855次

    我们首先来看看Core Animation类的继承关系图

    687474703a2f2f696d672e6d792e6373646e2e6e65742f75706c6f6164732f3230313530372f32332f313433373631373536325f333139302e706e67.png
    下面通过苹果官方的API来介绍CABasicAnimation
    Class
    CABasicAnimation
    An object that provides basic, single-keyframe animation capabilities for a layer property.
    //为图层属性提供基本的单关键帧动画功能的对象。介绍了这个类的作用
    //关键词:basic, single-keyframe animation(单关键帧,你可以理解成CABasicAnimation是CAKeyframeAnimation的特殊化) 
    
    Overview(概述)
    You create an instance of CABasicAnimation using the inherited animationWithKeyPath: method, specifying the key path of the property to be animated in the render tree.
    //你可以使用继承的animationWithKeyPath:方法创建CABasicAnimation的实例,指定要在渲染树中进行动画处理的属性的键路径。
    
    For example, you can animate a layer's scalar (i.e. containing a single value) properties such as its opacity. Listing 1 fades in a layer by animating its opacity from 0 to 1.
    //如列表1中,你可以为涂层属性(不透明度)设置动画,使其不透明度从0到1淡化
    
    Listing 1 
    Creating an animation to animate opacity
    let animation = CABasicAnimation(keyPath: "opacity") 
    animation.fromValue = 0 
    animation.toValue = 1
    Non-scalar properties, such as backgroundColor, can also be animated. Core Animation will interpolate between the fromValue color and the toValue color. The animation created in Listing 2 fades a layer's background color from red to blue.
    //非标量属性,如backgroundColor,也可以是动画。 核心动画将在fromValue颜色和toValue颜色之间进行插值。 清单2中创建的动画会将图层的背景颜色从红色渐变为蓝色
    
    Listing 2 
    Creating an animation to animate background color.
    let animation = CABasicAnimation(keyPath: "backgroundColor")
    animation.fromValue = NSColor.red.cgColor
    animation.toValue = NSColor.blue.cgColor
    If you want to animate the individual(个人) components(组件、元件) of a non-scalar property with different values, you pass the values to toValue and fromValue as arrays. The animation created in Listing 3 moves a layer from (0, 0) to (100, 100).
    //如果要为具有不同值的非标量属性的各个组件设置动画,请将值传递到toValue和fromValue作为数组。 清单3中创建的动画将一个图层从(0,0)移动到(100,100)。
    
    Listing 3 
    Creating an animation to animate position
    let animation = CABasicAnimation(keyPath: "position")
    animation.fromValue = [0, 0]
    animation.toValue = [100, 100]
    The keyPath can access the individual components of a property. For example, the Listing 4 stretches a layer by animating its transform object's x from 1 to 2.
    //keyPath可以访问属性的各个组件。 例如,清单4通过将其变换对象的x从1动画化为2来展开图层。
    
    Listing 4 
    Creating an animation to animate scale
    let animation = CABasicAnimation(keyPath: "transform.scale.x")
    animation.fromValue = 1
    animation.toValue = 2
    
    Setting Interpolation Values(设置插值)
    The fromValue, byValue and toValue properties define the values being interpolated between. All are optional, and no more than two should be non-nil. The object type should match the type of the property being animated.
    //fromValue,byValue和toValue属性定义在之间插入的值。 所有都是可选的,不超过两个应该是非零。 对象类型应与要动画的属性的类型匹配
    //注意:不超过两个是非零,byValue是一个相对值,例如,如果指定了`fromValue`等于2,`toValue`等于4,`byValue`等于3,那么Core Animation就不知道结果到底是4(`toValue`)还是5(`fromValue + byValue`)了
    The interpolation values are used as follows:
    //内插值使用如下
    Both fromValue and toValue are non-nil. Interpolates between fromValue and toValue.
    //fromValue和toValue都是非零。 插值(也就是动画执行)从fromValue到toValue
    fromValue and byValue are non-nil. Interpolates between fromValue and (fromValue + byValue).
    //fromValue和byValue是非零。 插值(也就是动画执行)从fromValue到fromValue + byValue。
    byValue and toValue are non-nil. Interpolates between (toValue - byValue) and toValue.
    //byValue和toValue是非零。 插值(也就是动画执行)从toValue - byValue到toValue
    fromValue is non-nil. Interpolates between fromValue and the current presentation value of the property.
    //fromValue是非零,fromValue->当前
    toValue is non-nil. Interpolates between the current value of keyPath in the target layer’s presentation layer and toValue.
    //toValue是非零,当前->toValue
    byValue is non-nil. Interpolates between the current value of keyPath in the target layer’s presentation layer and that value plus byValue.
    //byValue是非零,当前值->当前值 + byValue
    All properties are nil. Interpolates between the previous value of keyPath in the target layer’s presentation layer and the current value of keyPath in the target layer’s presentation layer.
    //super与当前的对比,没意义
    Symbols
    
    Interpolation values
    fromValue
    Defines the value the receiver uses to start interpolation.
    //定义接收器用于开始插值的值。
    toValue
    Defines the value the receiver uses to end interpolation.
    //定义接收器用于结束插值的值
    byValue
    Defines the value the receiver uses to perform relative interpolation.
    //定义接收器用于执行相对插值的值
    

    示例

    从苹果官方API我们可以了解到CABasicAnimation(基础动画)算是CAKeyframeAnimation(关键帧动画)的特殊化,CABaseAnimation只能从一个数值(fromValue)变换成另一个数值(toValue),而CAKeyframeAnimation则会使用一个NSArray保存一组关键帧.

    使用CABasicAnimation可操控的几种属性

    • opacity (透明度)
    • backgroundColor (背景色)
    • position (位置)
    • transform.scale.x(多种)
    1 opacity

     CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"opacity"];
     anima.fromValue = [NSNumber numberWithFloat:1.0f];
     anima.toValue = [NSNumber numberWithFloat:0.2f];
     anima.duration = 1.0f;
     [_demoView.layer addAnimation:anima forKey:@"opacityAniamtion"];
    

    2 backgroundColor

    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"backgroundColor"];
    anima.toValue =(id) [UIColor greenColor].CGColor;
    anima.duration = 1.0f;
    [_demoView.layer addAnimation:anima forKey:@"backgroundAnimation"];
    

    3 position

    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"position"];
    anima.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-75)];
    anima.toValue = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH, SCREEN_HEIGHT/2-75)];
    anima.duration = 3.0f;
    //如果fillMode=kCAFillModeForwards和removedOnComletion=NO,那么在动画执行完毕后,图层会保持显示动画执行后的状态。但在实质上,图层的属性值还是动画执行前的初始值,并没有真正被改变。
    //anima.fillMode = kCAFillModeForwards;
    //anima.removedOnCompletion = NO;
    anima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    [_demoView.layer addAnimation:anima forKey:@"positionAnimation"];
    

    4 transform

    //缩放
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"transform.scale"];//同上
    anima.toValue = [NSNumber numberWithFloat:2.0f];
    anima.duration = 3.0f;
    [_demoView.layer addAnimation:anima forKey:@"scaleAnimation"];
    


    //旋转
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];//绕着z轴为矢量,进行旋转(@"transform.rotation.z"==@@"transform.rotation")
    anima.toValue = [NSNumber numberWithFloat:M_PI];
    anima.duration = 1.0f;
    [_demoView.layer addAnimation:anima forKey:@"rotateAnimation"];
    

    相关文章

      网友评论

          本文标题:iOS动画之CABasicAnimation

          本文链接:https://www.haomeiwen.com/subject/nbgsmttx.html