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swift 笔记 之 protocol 示例代码

swift 笔记 之 protocol 示例代码

作者: 无名氏_1 | 来源:发表于2016-06-15 17:25 被阅读75次

    协议定义了一个蓝图 规定了用来实现某一特定工作或者功能所必需的方法和属性
    类 结构体 枚举类型都可以遵循协议 并提供具体实现来完成定义的方法和功能

    <code>protocol FullyName {
    var fullName: String {get}
    }
    struct Person: FullyName {
    var fullName: String
    }
    let john = Person(fullName: "John Appleseed")
    print(john)
    class Starship: FullyName{
    var prefix1: String?
    var name: String
    init(name: String, prefix1: String){
    self.name = name
    self.prefix1 = prefix1
    }
    var fullName: String{
    return (prefix1 == nil ?"" :prefix1!) + name
    }
    }
    var ncc1701 = Starship(name: "Enterprise", prefix1: "USS")
    print(ncc1701.fullName)
    protocol RandomNumberGenerator {
    func random() -> Double
    }
    class LinearcingryebntialGenerator: RandomNumberGenerator{
    var lastRandom = 42.0
    let m = 139968.0
    let a = 3877.0
    let c = 29573.0
    func random() -> Double{
    lastRandom = (lastRandom * a + c)%m
    return lastRandom/m
    }
    }
    let generator = LinearcingryebntialGenerator()
    print("Here's a random number (generator.random())")
    //协议类型
    class Dice{
    let sides: Int
    let generator: RandomNumberGenerator
    init(sides: Int, generator: RandomNumberGenerator){
    self.sides = sides
    self.generator = generator
    }
    func roll() -> Int{
    return Int(generator.random()*Double(sides)) + 1
    }
    }
    var d6 = Dice(sides: 6, generator: LinearcingryebntialGenerator())
    for _ in 1...5{
    print("Random dice roll is (d6.roll())")
    }
    //代理模式
    protocol DiceGame {
    var dice: Dice{get}
    func play()
    }
    protocol DiceGameDelegate {
    func gameDidStart(game: DiceGame)
    func game(game: DiceGame, didStartNewTurnWithDiceRoll diceRoll: Int)
    func gameDidEnd(game: DiceGame)
    }
    class SnakesAndLadders: DiceGame{
    let finalSquare = 25
    let dice = Dice(sides: 6, generator: LinearcingryebntialGenerator())
    var square = 0
    var board: [Int]
    init(){
    board = [Int](count: finalSquare + 1, repeatedValue: 0)
    board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02;
    board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08;
    }
    var delegate: DiceGameDelegate?
    func play(){
    square = 0
    delegate?.gameDidStart(self)
    gameloop: while square != finalSquare{
    let diceRoll = dice.roll()
    delegate?.game(self, didStartNewTurnWithDiceRoll: diceRoll)
    switch square + diceRoll {
    case finalSquare:
    break gameloop
    case let newSquare where newSquare > finalSquare:
    continue gameloop
    default:
    square += diceRoll
    square += board[square]
    }}delegate?.gameDidEnd(self)
    }
    }
    class DiceGameTracker: DiceGameDelegate{
    var numberOfTurns = 0
    func gameDidStart(game: DiceGame){
    numberOfTurns = 0
    if game is SnakesAndLadders{
    print("Started a new game of Snakes and Ladders")
    }
    print("The game is using a (game.dice.sides)-sides dice")
    }
    func game(game: DiceGame, didStartNewTurnWithDiceRoll diceRoll: Int){
    numberOfTurns += 1
    print("Rolled a (diceRoll)")
    }
    func gameDidEnd(game: DiceGame){
    print("The game lasted for (numberOfTurns) turns")
    }
    }
    let tracker = DiceGameTracker()
    let game = SnakesAndLadders()
    game.delegate = tracker
    game.play()
    protocol TextRepresentable {
    var textualDescription: String{get}
    }
    extension SnakesAndLadders: TextRepresentable {
    var textualDescription: String{
    return "A game of Snakes and Ladders with (finalSquare) squares"
    }
    }
    //在扩展中添加协议成员
    extension Dice: TextRepresentable {
    var textualDescription: String{
    return "A (sides)-sided dice"
    }
    }
    let d12 = Dice(sides: 12, generator: LinearcingryebntialGenerator())
    print(d12.textualDescription)
    //通过扩展补充协议声明
    struct Hamster {
    var name: String
    var textualDescription: String{
    return "A hamster named (name)"
    }
    }
    extension Hamster: TextRepresentable {}
    let simonTheHamster = Hamster(name: "Simon")
    let somethingTextRepresentable: TextRepresentable = simonTheHamster
    print(somethingTextRepresentable.textualDescription)
    //协议类型的集合
    let things: [TextRepresentable] = [game, d12, simonTheHamster]
    for thing in things{
    print(thing.textualDescription)
    }
    //协议的继承
    protocol PrettyTextRepresentable: TextRepresentable{
    var prettyTextualDescription: String{get}
    }
    extension SnakesAndLadders {
    var prettyTextualDescription: String{
    var output = textualDescription + ":\n"
    for index in 1...finalSquare{
    switch board[index] {
    case let ladder where ladder > 0:
    output += "⬆️"
    case let snake where snake < 0:
    output += "⬇️"
    default:
    output += "🐟"
    }
    }
    return output
    }
    }
    print(game.prettyTextualDescription)
    </code>

    类专属协议
    添加class关键字 限制协议只能适配到class类型 不能适用到枚举或者结构体类型

    协议合成
    protocol<SomeProtocol, Anotherprotocol>
    协议合成并不会生成一个新的协议 而是将多个协议合成为一个临时的协议 超出范围后立即失效

    检查协议的一致性
    使用is和as操作符来检查是否遵循某一协议或强制转化为某一类型

    可选协议
    增加@objc标识符 使用optional关键字

    协议扩展
    使用extension 关键字 扩展协议 并实现方法 所有协议都会拥有此方法
    extension someProtocol{func A(){}}

    为协议扩展添加限制条件
    使用where关键字进行限制条件判断

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