QQ20200601-161232-HD.gif
属性
//刷新模块
@property(nonatomic,strong)LOTAnimationView *lottieView;
@property(nonatomic,assign)MJRefreshState refreshState;
初始化
self.refreshState = MJRefreshStateIdle;
懒加载
- (LOTAnimationView *)lottieView
{
if (!_lottieView) {
LOTAnimationView *view = [LOTAnimationView animationNamed:@"222-trail-loading"];
view.loopAnimation = YES;
view.contentMode = UIViewContentModeScaleAspectFit;
_lottieView = view;
}
return _lottieView;
}
//放到头部 所以这里自由发挥一下吧
[tableHeaderView addSubview:self.lottieView];
[self.lottieView mas_makeConstraints:^(MASConstraintMaker *make) {
make.left.right.mas_equalTo(0);
make.bottom.mas_equalTo(0);
make.height.mas_equalTo(100*ADAPTER_WIDTH);
}];
ScrollViewDidScroll方法
CGFloat offset = scrollView.contentOffset.y + scrollView.contentInset.top;
//刷新
/**
普通闲置状态
MJRefreshStateIdle = 1,
松开就可以进行刷新的状态
MJRefreshStatePulling,
正在刷新中的状态
MJRefreshStateRefreshing,
即将刷新的状态
MJRefreshStateWillRefresh,
所有数据加载完毕,没有更多的数据了
MJRefreshStateNoMoreData
1.isDragging = YES 是拖拽的时候 松手isDragging = NO
*/
if (offset < 0) {
CGFloat pullingOffset = kStatusBarHeight;
CGFloat offsetY = fabs(offset);
if (scrollView.isDragging) {
//拖拽
if (offsetY >= pullingOffset) {
//->刷新的状态
if (self.refreshState == MJRefreshStateIdle) {
self.refreshState = MJRefreshStatePulling;
}
//刷新状态-刷新动画
if (self.refreshState == MJRefreshStatePulling) {
CGFloat moreY = offsetY - pullingOffset;
CGFloat percent = (moreY / 50*ADAPTER_WIDTH);
percent = percent - floor(percent);
percent = MIN(percent, 1);
if (percent > 0.1) {
self.lottieView.hidden = NO;
} else {
self.lottieView.hidden = YES;
}
self.lottieView.animationProgress = percent;
}
} else {
//恢复默认状态
if (self.refreshState == MJRefreshStatePulling) {
self.refreshState = MJRefreshStateIdle;
self.lottieView.hidden = YES;
self.lottieView.animationProgress = 0;
}
}
} else {
//松手
if (self.refreshState == MJRefreshStatePulling) {
self.refreshState = MJRefreshStateRefreshing;
self.lottieView.hidden = NO;
[self.lottieView play];
[self loadNewData];
//添加一个setContentOffset
CGFloat refreshContentOffsetY = kStatusBarHeight;
[scrollView setContentOffset:CGPointMake(0, - (refreshContentOffsetY)) animated:YES];
}
}
} else {
//动画进行时 下滑解决
if (offset > 50*ADAPTER_WIDTH) {
self.refreshState = MJRefreshStateIdle;
self.lottieView.hidden = YES;
self.lottieView.animationProgress = 0;
[self.lottieView pause];
}
}
停止刷新
- (void)endRefresh
{
self.refreshState = MJRefreshStateIdle;
self.lottieView.hidden = YES;
self.lottieView.animationProgress = 0;
[self.lottieView pause];
//只有刷新后偏移量和设定一直才恢复偏移量为0
CGFloat refreshContentOffsetY = kStatusBarHeight;
if (fabs(self.mainView.contentOffset.y) == refreshContentOffsetY) {
[self.mainView setContentOffset:CGPointMake(0, - (0*ADAPTER_WIDTH)) animated:YES];
}
}
网友评论