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Xcode Compiling Unreal Engine 4.

Xcode Compiling Unreal Engine 4.

作者: 庄什么庄 | 来源:发表于2017-05-30 20:48 被阅读0次

Mac 

1. Install GitHub for Mac then fork and clone our repository. To use Git from the Terminal, see the Setting up Git and Fork a Repo articles. If you'd rather not use Git, use the 'Download ZIP' button on the right to get the source directly. 

GitHub:github.com/EpicGames/UnrealEngine.git

2. Install the latest version of Xcode

3.Open your source folder in Finder and double-click on Setup.command to download binary content for the engine. You can close the Terminal window afterwards. If you downloaded the source as a .zip file, you may see a warning about it being from an unidentified developer (because .zip files on GitHub aren't digitally signed). To work around it, right-click on Setup.command, select Open, then click the Open button.

4In the same folder, double-click GenerateProjectFiles.command. It should take less than a minute to complete. 


5Load the project into Xcode by double-clicking on the UE4.xcodeproj file. Select the UE4Editor - Mac for My Mac target in the title bar, then select the 'Product > Build' menu item. Compiling may take anywhere between 15 and 40 minutes, depending on your system specs.

6.After compiling finishes, select the 'Product > Run' menu item to load the editor. 

QA:

Q:

A:

when i success compiling my first C++ Code,I was really excited

Unreal Official tutorials address:

FPS: docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gb5sdygbSiEU7hb0eomNLdq/1pmPb_TWG-8/index.html

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