最近复习了一下图的搜索算法,用Java实现一下练个手。广度优先算法,又叫宽度优先算法,Breadth-First Search BFS,是在连通图中求两个节点之间最短路径的方法,常用来做一些迷宫求解问题。
迷宫节点定义类:
public class Point{
int x; //X坐标,Java二维数组的X表示纵坐标
int y; //Y坐标,Java二位数组的Y表示横坐标
Point parent; //指向前一个节点的指针,用于最后取出完整的路径
Point(int x,int y,Point parent){
this.x = x;
this.y = y;
this.parent = parent;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof Point)) return false;
Point point = (Point) o;
if (x != point.x) return false;
return y == point.y;
}
@Override
public int hashCode() {
int result = x;
result = 31 * result + y;
return result;
}
}
搜索方法实现,核心思想是通过队列来实现节点遍历。每次遍历节点时,将周围的节点加入队列中。
//用于记录已经遍历过的节点
private Map<Integer,List<Integer>> searched = new HashMap<>();
//广度优先搜索的队列
private Queue<Point> queue = new LinkedList<>();
public void search(int[][] maze,int startx,int starty,int endx,int endy){
//用于最后存储结果
List<Point> resList = new ArrayList<>();
//初始节点
Point start = new Point(startx,starty,null);
//最终节点
Point end = new Point(endx,endy,null);
queue.offer(start);
while (!queue.isEmpty()) {
Point p = queue.poll();
//找到终点开始回溯路径
if (p.equals(end)) {
while (p!= null) {
resList.add(p);
p = p.parent;
}
break;
}
int x = p.x;
int y = p.y;
//left
if (y - 1 >= 0 && maze[x][y - 1] != 1) {
check(x, y - 1, p);
}
//bottom
if (x + 1 < maze.length && maze[x + 1][y] != 1) {
check(x + 1, y, p);
}
//right
if (y + 1 < maze[x].length && maze[x][y + 1] != 1) {
check(x, y + 1, p);
}
//top
if (x - 1 >= 0 && maze[x - 1][y] != 1) {
check(x - 1, y, p);
}
}
for (int i = resList.size()-1;i>=0;i--) {
System.out.println("["+resList.get(i).x+","+resList.get(i).y+"]");
}
}
private void check(int x, int y, Point p){
if(searched.get(x)!=null){
List<Integer> arrayList = searched.get(x);
//如果已经遍历过,不再重复遍历
if (!arrayList.contains(y)){
arrayList.add(y);
queue.offer(new Point(x,y,p));
}
}else {
List<Integer> arrayList = new ArrayList<>();
arrayList.add(y);
searched.put(x,arrayList);
queue.offer(new Point(x,y,p));
}
}
最后附上测试方法,0表示可以走的点,1表示不可走的边界
@Test
public void testSearch() throws Exception {
int[][] maze = {
{0,1,0,0,0},
{0,1,0,1,0},
{0,0,0,0,0},
{0,1,1,1,0},
{0,0,0,1,0}
};
MazeSearch mazeSearch = new MazeSearch();
mazeSearch.search(maze,0,0,4,4);
}
@Test
public void testSearch2() throws Exception {
int[][] maze = {
{0,1,0,0,0},
{0,1,0,1,0},
{0,0,0,1,0},
{0,1,1,1,0},
{0,0,0,1,0}
};
MazeSearch mazeSearch = new MazeSearch();
mazeSearch.search(maze,0,0,4,4);
}
@Test
public void testSearch3() throws Exception {
int[][] maze = {
{0,1,0,0,0},
{0,1,0,1,0},
{0,0,0,1,0},
{0,1,1,1,0},
{0,0,0,1,0}
};
MazeSearch mazeSearch = new MazeSearch();
mazeSearch.search(maze,0,4,4,2);
}
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