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Android透明背景的高斯模糊一点记录

Android透明背景的高斯模糊一点记录

作者: 芒鞋胜马 | 来源:发表于2019-06-11 11:57 被阅读65次

项目需要做一个半透明的高斯模糊,用来覆盖下面的布局,样式类似下面这种


image.png

所以第一时间想到了高斯模糊来做。

半透明的高斯模糊其实不难实现,只需要知道android.support.v8.renderscript这个包基本上就可以实现了。
使用之前可以先看看 https://www.jianshu.com/p/dd0a339e288e

public class BlurringView extends android.support.v7.widget.AppCompatImageView {

    public BlurringView(Context context) {
        this(context, null);
    }

    public BlurringView(Context context, AttributeSet attrs) {
        super(context, attrs);

        final Resources res = getResources();
        //模糊半径 值越大,性能要求越高,模糊半径不能超过25
        final int defaultBlurRadius = res.getInteger(R.integer.default_blur_radius);
        //采集样式
        final int defaultDownsampleFactor = res.getInteger(R.integer.default_downsample_factor);
        //覆盖颜色
        final int defaultOverlayColor = res.getColor(R.color.default_overlay_color);
        //初始化RenderScript
        initializeRenderScript(context);

        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PxBlurringView);
        setBlurRadius(a.getInt(R.styleable.PxBlurringView_blurRadius, defaultBlurRadius));
        setDownsampleFactor(a.getInt(R.styleable.PxBlurringView_downsampleFactor,
                defaultDownsampleFactor));
        setOverlayColor(a.getColor(R.styleable.PxBlurringView_overlayColor, defaultOverlayColor));
        a.recycle();
    }

    public void setBlurredView(View blurredView) {
        mBlurredView = blurredView;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (mBlurredView != null) {
            if (prepare()) {
                // If the background of the blurred view is a color drawable, we use it to clear
                // the blurring canvas, which ensures that edges of the child views are blurred
                // as well; otherwise we clear the blurring canvas with a transparent color.
                if (mBlurredView.getBackground() != null && mBlurredView.getBackground() instanceof ColorDrawable) {
                    mBitmapToBlur.eraseColor(((ColorDrawable) mBlurredView.getBackground()).getColor());
                } else {
                    mBitmapToBlur.eraseColor(Color.TRANSPARENT);
                }
                //将需要被模糊的布局画成bitmap
                mBlurredView.draw(mBlurringCanvas);
                blur();

                canvas.save();
                canvas.translate(mBlurredView.getX() - getX(), mBlurredView.getY() - getY());
                canvas.scale(mDownsampleFactor, mDownsampleFactor);
                canvas.drawBitmap(mBlurredBitmap, 0, 0, null);
                canvas.restore();
            }
            canvas.drawColor(mOverlayColor);
        }
    }

    public void setBlurRadius(int radius) {
        mBlurScript.setRadius(radius);
    }

    public void setDownsampleFactor(int factor) {
        if (factor <= 0) {
            throw new IllegalArgumentException("Downsample factor must be greater than 0.");
        }

        if (mDownsampleFactor != factor) {
            mDownsampleFactor = factor;
            mDownsampleFactorChanged = true;
        }
    }

    public void setOverlayColor(int color) {
        mOverlayColor = color;
    }

    private void initializeRenderScript(Context context) {
        mRenderScript = RenderScript.create(context);
        //映射脚本内核,
        mBlurScript = ScriptIntrinsicBlur.create(mRenderScript, Element.U8_4(mRenderScript));
    }

    protected boolean prepare() {
        final int width = mBlurredView.getWidth();
        final int height = mBlurredView.getHeight();

        if (mBlurringCanvas == null || mDownsampleFactorChanged
                || mBlurredViewWidth != width || mBlurredViewHeight != height) {
            mDownsampleFactorChanged = false;

            mBlurredViewWidth = width;
            mBlurredViewHeight = height;

            int scaledWidth = width / mDownsampleFactor;
            int scaledHeight = height / mDownsampleFactor;

            // The following manipulation is to avoid some RenderScript artifacts at the edge.
            scaledWidth = scaledWidth - scaledWidth % 4 + 4;
            scaledHeight = scaledHeight - scaledHeight % 4 + 4;

            if (mBlurredBitmap == null
                    || mBlurredBitmap.getWidth() != scaledWidth
                    || mBlurredBitmap.getHeight() != scaledHeight) {
                //创建模糊的蒙板
                mBitmapToBlur = Bitmap.createBitmap(scaledWidth, scaledHeight,
                        Bitmap.Config.ARGB_8888);
                if (mBitmapToBlur == null) {
                    return false;
                }

                mBlurredBitmap = Bitmap.createBitmap(scaledWidth, scaledHeight,
                        Bitmap.Config.ARGB_8888);
                if (mBlurredBitmap == null) {
                    return false;
                }
            }

            mBlurringCanvas = new Canvas(mBitmapToBlur);
            mBlurringCanvas.scale(1f / mDownsampleFactor, 1f / mDownsampleFactor);
            mBlurInput = Allocation.createFromBitmap(mRenderScript, mBitmapToBlur,
                    Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
            mBlurOutput = Allocation.createTyped(mRenderScript, mBlurInput.getType());
        }
        return true;
    }

    /**
     * 制作模糊样式
     */
    protected void blur() {
        mBlurInput.copyFrom(mBitmapToBlur);
        mBlurScript.setInput(mBlurInput);
        mBlurScript.forEach(mBlurOutput);
        mBlurOutput.copyTo(mBlurredBitmap);
    }

    @Override
    protected void onDetachedFromWindow() {
        super.onDetachedFromWindow();
        if (mRenderScript != null) {
            mRenderScript.destroy();
        }
    }

    private int mDownsampleFactor;
    private int mOverlayColor;

    private View mBlurredView;
    private int mBlurredViewWidth, mBlurredViewHeight;

    private boolean mDownsampleFactorChanged;
    private Bitmap mBitmapToBlur, mBlurredBitmap;
    private Canvas mBlurringCanvas;
    private RenderScript mRenderScript;
    private ScriptIntrinsicBlur mBlurScript;
    private Allocation mBlurInput, mBlurOutput;

}

一些属性的代码就不贴了。
就是两个Bitmap,将一层半透明的覆盖在上面就行了。这里有两个小问题
1.在低版本和某些特定的机型里面是没有RenderScript以及相关的so文件的。所以这里我们需要将相应的so文件导入


image.png

以及设置支持的SO库架构


image.png
  1. 被模糊的布局里面有Glide加载图片的时候,图片并不能正确加载。
    原因是在异步操作的时候,Glide图片还未加载完成的时候,图片模糊已经完成了,导致看不到布局里面的图片完成样式。所以需要先完成Glide的图片加载。
  RoundedCornersTransform transform3 = new RoundedCornersTransform(itemView.getContext(), DensityUtil.dip2px(6));
                transform3.setNeedCorner(true, true, true, true);
                RequestOptions options = new RequestOptions().transform(transform3).placeholder(R.drawable.img_bitmap_holder_gray);
                Glide.with(itemView.getContext())
                        .asBitmap()
                        .load(R.drawable.bg_opacity_mask)
                        .apply(options)
                        .listener(new RequestListener<Bitmap>() {
                            @Override
                            public boolean onLoadFailed(@Nullable GlideException e, Object model, Target<Bitmap> target, boolean isFirstResource) {
                                binding.bvGaussian.setBlurRadius(2);
                                binding.bvGaussian.setBlurredView(binding.llContent);
                                binding.bvGaussian.invalidate();
                                binding.tvRewardGuass.setText(bean.getBuyerCommision());
                                return false;
                            }

                            @Override
                            public boolean onResourceReady(Bitmap resource, Object model, Target<Bitmap> target, DataSource dataSource, boolean isFirstResource) {
                                binding.bvGaussian.setBlurRadius(2);
                                binding.bvGaussian.setBlurredView(binding.llContent);
                                binding.bvGaussian.invalidate();
                                binding.tvRewardGuass.setText(bean.getBuyerCommision());
                                return false;
                            }
                        })
                        .into(binding.ivGaussian);

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