using UnityEditor;
using UnityEngine;
public class TestNotification : EditorWindow
{
private string notification = "This is a Notification";
static TestNotification window;
[MenuItem("Edit/Test")]
static void Test()
{
window = (TestNotification) EditorWindow.GetWindow(typeof(TestNotification));
window.Show();
}
private void OnGUI()
{
notification = EditorGUILayout.TextField(notification);
if (GUILayout.Button("Show Notification"))
{
window.ShowNotification(new GUIContent(notification));
}
if (GUILayout.Button("Remove Notification"))
{
window.RemoveNotification();
}
}
}
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