昨天跟一个六年没见的朋友在一起吃饭,他跟我分享了他这六年来的努力过程,深深的感受到自己的不足,同时也充满了动力。加油吧!
NSNotification我们经常再用,就下面这几个api,我们也会看的很熟悉,包含了添加注册通知,发送通知,移除通知。
+ (NSNotificationCenter*) defaultCenter;
- (void) addObserver: (id)observer
selector: (SEL)selector
name: (NSString*)name
object: (id)object;
#if OS_API_VERSION(MAC_OS_X_VERSION_10_6, GS_API_LATEST)
- (id) addObserverForName: (NSString *)name
object: (id)object
queue: (NSOperationQueue *)queue
usingBlock: (GSNotificationBlock)block;
#endif
- (void) removeObserver: (id)observer;
- (void) removeObserver: (id)observer
name: (NSString*)name
object: (id)object;
- (void) postNotification: (NSNotification*)notification;
- (void) postNotificationName: (NSString*)name
object: (id)object;
- (void) postNotificationName: (NSString*)name
object: (id)object
userInfo: (NSDictionary*)info;
那么,他是如何实现的?内部结构又是怎么样的。
在分析源码之前,我们需要先熟悉下下面的几个结构体。
//观察者
typedef struct Obs {
id observer; /* Object to receive message. */
SEL selector; /* Method selector. */
struct Obs *next; /* Next item in linked list. */
int retained; /* Retain count for structure. */
struct NCTbl *link; /* Pointer back to chunk table */
} Observation;
//内部的表
typedef struct NCTbl {
Observation *wildcard; /* Get ALL messages. */
GSIMapTable nameless; /* Get messages for any name. */
GSIMapTable named; /* Getting named messages only. */
unsigned lockCount; /* Count recursive operations. */
NSRecursiveLock *_lock; /* Lock out other threads. */
Observation *freeList;
Observation **chunks;
unsigned numChunks;
GSIMapTable cache[CACHESIZE];
unsigned short chunkIndex;
unsigned short cacheIndex;
} NCTable;
typedef struct _GSIMapTable GSIMapTable_t;
typedef GSIMapTable_t *GSIMapTable;
//存放链表的表
struct _GSIMapTable {
NSZone *zone;
uintptr_t nodeCount; /* Number of used nodes in map. */
uintptr_t bucketCount; /* Number of buckets in map. */
GSIMapBucket buckets; /* Array of buckets. */
GSIMapNode freeNodes; /* List of unused nodes. */
uintptr_t chunkCount; /* Number of chunks in array. */
GSIMapNode *nodeChunks; /* Chunks of allocated memory. */
uintptr_t increment;
#ifdef GSI_MAP_EXTRA
GSI_MAP_EXTRA extra;
#endif
};
typedef GSIMapBucket_t *GSIMapBucket;
typedef GSIMapNode_t *GSIMapNode;
#endif
//节点
struct _GSIMapNode {
GSIMapNode nextInBucket; /* Linked list of bucket. */
GSIMapKey key;
#if GSI_MAP_HAS_VALUE
GSIMapVal value;
#endif
};
//链表
struct _GSIMapBucket {
uintptr_t nodeCount; /* Number of nodes in bucket. */
GSIMapNode firstNode; /* The linked list of nodes. */
};
其实我们通过平时用addObserver的时候,我们肯定大致可以猜到,他肯定是一个根据name来把我们要观察的对象存起来了,但是这里我们只猜对了一部分。
- (void) addObserver: (id)observer
selector: (SEL)selector
name: (NSString)name
object: (id)object; 来看下他的源码*
- (void) addObserver: (id)observer
selector: (SEL)selector
name: (NSString*)name
object: (id)object
{
Observation *list;
Observation *o;
GSIMapTable m;
GSIMapNode n;
if (observer == nil) //observer不能为nil
[NSException raise: NSInvalidArgumentException
format: @"Nil observer passed to addObserver ..."];
if (selector == 0) //selector也不能为nil
[NSException raise: NSInvalidArgumentException
format: @"Null selector passed to addObserver ..."];
if ([observer respondsToSelector: selector] == NO)//observer必须可以相应selector
{
[NSException raise: NSInvalidArgumentException
format: @"[%@-%@] Observer '%@' does not respond to selector '%@'",
NSStringFromClass([self class]), NSStringFromSelector(_cmd),
observer, NSStringFromSelector(selector)];
}
lockNCTable(TABLE); //这里加锁是通过递归锁
o = obsNew(TABLE, selector, observer);//
if (name)
{
/*
* Locate the map table for this name - create it if not present.
*/
n = GSIMapNodeForKey(NAMED, (GSIMapKey)(id)name);
if (n == 0)
{
m = mapNew(TABLE);
/*
* As this is the first observation for the given name, we take a
* copy of the name so it cannot be mutated while in the map.
*/
name = [name copyWithZone: NSDefaultMallocZone()];
GSIMapAddPair(NAMED, (GSIMapKey)(id)name, (GSIMapVal)(void*)m);
GS_CONSUMED(name)
}
else
{
m = (GSIMapTable)n->value.ptr;
}
/*
* Add the observation to the list for the correct object.
*/
n = GSIMapNodeForSimpleKey(m, (GSIMapKey)object);
if (n == 0)
{
o->next = ENDOBS;
GSIMapAddPair(m, (GSIMapKey)object, (GSIMapVal)o);
}
else
{
list = (Observation*)n->value.ptr;
o->next = list->next;
list->next = o;
}
}
else if (object)
{
n = GSIMapNodeForSimpleKey(NAMELESS, (GSIMapKey)object);
if (n == 0)
{
o->next = ENDOBS;
GSIMapAddPair(NAMELESS, (GSIMapKey)object, (GSIMapVal)o);
}
else
{
list = (Observation*)n->value.ptr;
o->next = list->next;
list->next = o;
}
}
else
{
o->next = WILDCARD;
WILDCARD = o;
}
unlockNCTable(TABLE);
}
其实从这里我们大致可以看到,他做了下面的这几件事。
1.首先会根据传入的参数实例化一个Observation,Observation对象保存了观察者对象,接收到通知观察者所执行的方法,以及下一个Observation对象的地址。
2.根据是否传入NotificationName选择操作Named Table还是Nameless Table。
3.若传入了NotificationName,则会以NotificationName为key去查找对应的Value,若找到value,则取出对应的value;若未找到对应的value,则新建一个table,然后将这个table以NotificationName为key添加到Named Table中。
4.若在保存Observation的table中,以object为key取对应的链表。若找到了则直接在链接末尾插入之前实例化好的Observation;若未找到则以之前实例化好的Observation对象作为头节点插入进去。
没有传入NotificationName的情况和上面的过程类似,只不过是直接根据对应的object为key去找对应的链表而已。如果既没有传入NotificationName也没有传入object,则这个观察者会添加到wildcard链表中。
那么Named Table的结构图应该是下面的这个样子
在named table中,NotificationName作为表的key,但因注册观察者的时可传入一个object参数用于接收指定对象发出的通知,并且一个通知可注册多个观察者,所以还需要一张表来保存object和observer的对应关系。这张表以object为key,observer为value。
外层是一个table,以通知名称NotificationName为key,其value为一个table(简称内层table)。
内层table以object为key,其value为一个链表,用来保存所有的观察者。
**如果NotificationName为nil,那么就叫Nameless Table **
image.png
可以看到Nameless没有最外层的name,通过object对应着不同的链表。
那么NSNotification的结构搞清除了,我们继续往下看,post和remove方法。
- (void) postNotification: (NSNotification*)notification
{
if (notification == nil)
{
[NSException raise: NSInvalidArgumentException
format: @"Tried to post a nil notification."];
}
[self _postAndRelease: RETAIN(notification)];
}
/**
* Creates and posts a notification using the
* -postNotificationName:object:userInfo: passing a nil user info argument.
*/
- (void) postNotificationName: (NSString*)name
object: (id)object
{
[self postNotificationName: name object: object userInfo: nil];
}
- (void) _postAndRelease: (NSNotification*)notification
{
Observation *o;
unsigned count;
NSString *name = [notification name];
id object;
GSIMapNode n;
GSIMapTable m;
GSIArrayItem i[64];
GSIArray_t b;
GSIArray a = &b;
if (name == nil)
{
RELEASE(notification);
[NSException raise: NSInvalidArgumentException
format: @"Tried to post a notification with no name."];
}
object = [notification object];
/*
* Lock the table of observations while we traverse it.
*
* The table of observations contains weak pointers which are zeroed when
* the observers get garbage collected. So to avoid consistency problems
* we disable gc while we copy all the observations we are interested in.
* We use scanned memory in the array in the case where there are more
* than the 64 observers we allowed room for on the stack.
*/
GSIArrayInitWithZoneAndStaticCapacity(a, _zone, 64, i);
lockNCTable(TABLE);
/*
* Find all the observers that specified neither NAME nor OBJECT.
*/
for (o = WILDCARD = purgeCollected(WILDCARD); o != ENDOBS; o = o->next)
{
GSIArrayAddItem(a, (GSIArrayItem)o);
}
/*
* Find the observers that specified OBJECT, but didn't specify NAME.
*/
if (object)
{
n = GSIMapNodeForSimpleKey(NAMELESS, (GSIMapKey)object);
if (n != 0)
{
o = purgeCollectedFromMapNode(NAMELESS, n);
while (o != ENDOBS)
{
GSIArrayAddItem(a, (GSIArrayItem)o);
o = o->next;
}
}
}
/*
* Find the observers of NAME, except those observers with a non-nil OBJECT
* that doesn't match the notification's OBJECT).
*/
if (name)
{
n = GSIMapNodeForKey(NAMED, (GSIMapKey)((id)name));
if (n)
{
m = (GSIMapTable)n->value.ptr;
}
else
{
m = 0;
}
if (m != 0)
{
/*
* First, observers with a matching object.
*/
n = GSIMapNodeForSimpleKey(m, (GSIMapKey)object);
if (n != 0)
{
o = purgeCollectedFromMapNode(m, n);
while (o != ENDOBS)
{
GSIArrayAddItem(a, (GSIArrayItem)o);
o = o->next;
}
}
if (object != nil)
{
/*
* Now observers with a nil object.
*/
n = GSIMapNodeForSimpleKey(m, (GSIMapKey)nil);
if (n != 0)
{
o = purgeCollectedFromMapNode(m, n);
while (o != ENDOBS)
{
GSIArrayAddItem(a, (GSIArrayItem)o);
o = o->next;
}
}
}
}
}
/* Finished with the table ... we can unlock it,
*/
unlockNCTable(TABLE);
/*
* Now send all the notifications.
*/
count = GSIArrayCount(a);
while (count-- > 0)
{
o = GSIArrayItemAtIndex(a, count).ext;
if (o->next != 0)
{
NS_DURING
{
[o->observer performSelector: o->selector
withObject: notification];
}
NS_HANDLER
{
BOOL logged;
/* Try to report the notification along with the exception,
* but if there's a problem with the notification itself,
* we just log the exception.
*/
NS_DURING
NSLog(@"Problem posting %@: %@", notification, localException);
logged = YES;
NS_HANDLER
logged = NO;
NS_ENDHANDLER
if (NO == logged)
{
NSLog(@"Problem posting notification: %@", localException);
}
}
NS_ENDHANDLER
}
}
lockNCTable(TABLE);
GSIArrayEmpty(a);
unlockNCTable(TABLE);
RELEASE(notification);
}
上面的post方法大概做了如下几个步骤
1.首先会创建一个数组observerArray用来保存需要通知的observer。
2.遍历wildcard链表,将observer添加到observerArray数组中。
3.若存在object,在nameless table中找到以object为key的链表,然后遍历找到的链表,将observer添加到observerArray数组中。
4.若存在NotificationName,在named table中以NotificationName为key找到对应的table,然后再在找到的table中以object为key找到对应的链表,遍历链表,将observer添加到observerArray数组中。如果object不为nil,则以nil为key找到对应的链表,遍历链表,将observer添加到observerArray数组中。
5.至此所有关于当前通知的observer(wildcard+nameless+named)都已经加入到了数组observerArray中。遍历observerArray数组,取出其中的observer节点(包含了观察者对象和selector),调用形式如下:
[o->observer performSelector: o->selector withObject: notification];
这里我们可以看出,发送通知的线程和接收通知的线程是同一线程
remove的底层实现
- (void) removeObserver: (id)observer
name: (NSString*)name
object: (id)object
{
if (name == nil && object == nil && observer == nil)
return;
/*
* NB. The removal algorithm depends on an implementation characteristic
* of our map tables - while enumerating a table, it is safe to remove
* the entry returned by the enumerator.
*/
lockNCTable(TABLE);
if (name == nil && object == nil)
{
WILDCARD = listPurge(WILDCARD, observer);
}
if (name == nil)
{
GSIMapEnumerator_t e0;
GSIMapNode n0;
/*
* First try removing all named items set for this object.
*/
e0 = GSIMapEnumeratorForMap(NAMED);
n0 = GSIMapEnumeratorNextNode(&e0);
while (n0 != 0)
{
GSIMapTable m = (GSIMapTable)n0->value.ptr;
NSString *thisName = (NSString*)n0->key.obj;
n0 = GSIMapEnumeratorNextNode(&e0);
if (object == nil)
{
GSIMapEnumerator_t e1 = GSIMapEnumeratorForMap(m);
GSIMapNode n1 = GSIMapEnumeratorNextNode(&e1);
/*
* Nil object and nil name, so we step through all the maps
* keyed under the current name and remove all the objects
* that match the observer.
*/
while (n1 != 0)
{
GSIMapNode next = GSIMapEnumeratorNextNode(&e1);
purgeMapNode(m, n1, observer);
n1 = next;
}
}
else
{
GSIMapNode n1;
/*
* Nil name, but non-nil object - we locate the map for the
* specified object, and remove all the items that match
* the observer.
*/
n1 = GSIMapNodeForSimpleKey(m, (GSIMapKey)object);
if (n1 != 0)
{
purgeMapNode(m, n1, observer);
}
}
/*
* If we removed all the observations keyed under this name, we
* must remove the map table too.
*/
if (m->nodeCount == 0)
{
mapFree(TABLE, m);
GSIMapRemoveKey(NAMED, (GSIMapKey)(id)thisName);
}
}
/*
* Now remove unnamed items
*/
if (object == nil)
{
e0 = GSIMapEnumeratorForMap(NAMELESS);
n0 = GSIMapEnumeratorNextNode(&e0);
while (n0 != 0)
{
GSIMapNode next = GSIMapEnumeratorNextNode(&e0);
purgeMapNode(NAMELESS, n0, observer);
n0 = next;
}
}
else
{
n0 = GSIMapNodeForSimpleKey(NAMELESS, (GSIMapKey)object);
if (n0 != 0)
{
purgeMapNode(NAMELESS, n0, observer);
}
}
}
else
{
GSIMapTable m;
GSIMapEnumerator_t e0;
GSIMapNode n0;
/*
* Locate the map table for this name.
*/
n0 = GSIMapNodeForKey(NAMED, (GSIMapKey)((id)name));
if (n0 == 0)
{
unlockNCTable(TABLE);
return; /* Nothing to do. */
}
m = (GSIMapTable)n0->value.ptr;
if (object == nil)
{
e0 = GSIMapEnumeratorForMap(m);
n0 = GSIMapEnumeratorNextNode(&e0);
while (n0 != 0)
{
GSIMapNode next = GSIMapEnumeratorNextNode(&e0);
purgeMapNode(m, n0, observer);
n0 = next;
}
}
else
{
n0 = GSIMapNodeForSimpleKey(m, (GSIMapKey)object);
if (n0 != 0)
{
purgeMapNode(m, n0, observer);
}
}
if (m->nodeCount == 0)
{
mapFree(TABLE, m);
GSIMapRemoveKey(NAMED, (GSIMapKey)((id)name));
}
}
unlockNCTable(TABLE);
}
/**
* Deregisters observer from all notifications. This should be called before
* the observer is deallocated.
*/
- (void) removeObserver: (id)observer
{
if (observer == nil)
return;
[self removeObserver: observer name: nil object: nil];
}
大概做了如下几个步骤
1.若NotificationName和object都为nil,则清空wildcard链表。
2.若NotificationName为nil,遍历named table,若object为nil,则清空named table,若object不为nil,则以object为key找到对应的链表,然后清空链表。在nameless table中以object为key找到对应的observer链表,然后清空,若object也为nil,则清空nameless table。
3.若NotificationName不为nil,在named table中以NotificationName为key找到对应的table,若object为nil,则清空找到的table,若object不为nil,则以object为key在找到的table中取出对应的链表,然后清空链表。
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