OC_手势

作者: tp夕阳武士 | 来源:发表于2017-02-25 16:18 被阅读348次

    一、有哪些手势?

    1.1、一次性手势
    Tap: 点击 Swipe:轻扫

    1.2、连续性手势
    LongPress: 长按 Pan:拖动 Pinch:捏合,扩张 Rotation: 旋转

    1.3、手势的本质
    系统将用户针对屏幕的物理性动作,转换成数据储存起来,这个数据就是封装的对象,所以手势这种物理性的操作最后都是一个一个的对象

    二、如何使用手势
    step1:创建具体的手势对象
    step2:指定发生具体手势时,响应的方法
    step3:设置手势对象的常用属性
    step4:将手势对象与具体的某个view关联起来

    2.1、UITapGestureRecognizer

    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapmethod:)];
        tap.numberOfTouchesRequired = 2;//点击出点需要几个点
        tap.numberOfTapsRequired = 2;//连续点击几次才能引发手势事件
    //上面两个参数默认不写的时候,系统默认是1;
        [self.view addGestureRecognizer:tap];
    
    //如何判断点击的地方是在视图的什么地方?
    
    //在tap引发的时间中传入的UIGestureRecognizer 有一个方法:[tap locationInView:tpbview];
    //这个方法可以得到一个CGPoint, 双指头点击的时候这个方法是无效的,因为无论点击哪里得到的都是同一个CGPoint
    
    

    2.2、UISwipeGestureRecognizer

    - (void)viewDidLoad {
        [super viewDidLoad];
        
        UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipemethod:)];
        swipe.direction = UISwipeGestureRecognizerDirectionLeft| UISwipeGestureRecognizerDirectionRight;
    }
    
    -(void)swipemethod:(UIGestureRecognizer *)swipe{
     
        NSLog(@"123");
    }
    

    2.3、UILongPressGestureRecognizer

    - (void)viewDidLoad {
        [super viewDidLoad];
        UILongPressGestureRecognizer *LongPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(LongPressmethod:)];
     LongPress.minimumPressDuration = 2;
     [self.view addGestureRecognizer: LongPress];
    }
    
    -(void) LongPressmethod:(UIGestureRecognizer *) LongPress{
    if (LongPress.state == UIGestureRecognizerStateBegan) {
            NSLog(@"began");
        }else if (LongPress.state == UIGestureRecognizerStateChanged){
            NSLog(@"change");
        }else if (LongPress.state == UIGestureRecognizerStateEnded){
            NSLog(@"end");
        }
       CGPoint point = [LongPress locationInView:self.view];
    NSLog(@"%@",NSStringFromCGPoint(point));
    }
    //长按方法在长按时长达到时间后,执行一次,抬起的时候也执行一次
    

    2.4、UIPanGestureRecognizer

    - (void)viewDidLoad {
        [super viewDidLoad];
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
        [self.view addGestureRecognizer:pan];
    }
    
    -(void)pan:(UIPanGestureRecognizer *)pan{
        
        //当前位置
        CGPoint point = [pan locationInView:self.view];
        //相对于一开始按下的位置的位移
        CGPoint point2 = [pan translationInView:self.view];
        
        NSLog(@"point1:%@",NSStringFromCGPoint(point));
        NSLog(@"point2:%@",NSStringFromCGPoint(point2));
    }
    

    2.5、UIPinchGestureRecognizer

    - (void)viewDidLoad {
        [super viewDidLoad];
        UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)];
        
        [self.view addGestureRecognizer:pinch];
    }
    - (void)pinch:(UIPinchGestureRecognizer *)pin{
        CGFloat velocity = pin.velocity;//捏合或者扩展的速度快慢
        CGFloat scale = pin.scale;//捏合的动作比例
        
        NSLog(@"velocity = %lf",velocity);
        NSLog(@"scale = %lf",scale);
        
    }
    

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