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java源码阅读-hashmap类

java源码阅读-hashmap类

作者: goldgreat | 来源:发表于2017-09-28 16:52 被阅读0次
    /**
         *初始化大小
         */
        static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
    
        /**
         * 最大的大小  2的三十次方
         */
        static final int MAXIMUM_CAPACITY = 1 << 30;
    
        /**
         * 负载因子  默认0.75
         */
        static final float DEFAULT_LOAD_FACTOR = 0.75f;
      
       /**
        *某一个链表长度超过8之后将其数据结构转化为红黑树
        */
        static final int TREEIFY_THRESHOLD = 8;
    
    
    /**
         *基础的节点
         */
        static class Node<K,V> implements Map.Entry<K,V> {
            final int hash;
            final K key;
            V value;
            Node<K,V> next;
    
            Node(int hash, K key, V value, Node<K,V> next) {
                this.hash = hash;
                this.key = key;
                this.value = value;
                this.next = next;
            }
    
            public final K getKey()        { return key; }
            public final V getValue()      { return value; }
            public final String toString() { return key + "=" + value; }
    
            public final int hashCode() {
                return Objects.hashCode(key) ^ Objects.hashCode(value);
            }
    
            public final V setValue(V newValue) {
                V oldValue = value;
                value = newValue;
                return oldValue;
            }
    
            public final boolean equals(Object o) {
                if (o == this)
                    return true;
                if (o instanceof Map.Entry) {
                    Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                    if (Objects.equals(key, e.getKey()) &&
                        Objects.equals(value, e.getValue()))
                        return true;
                }
                return false;
            }
        }
    

    hash算法

        static final int hash(Object key) {
            int h;
            return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
        }
    

    构造一个空的hashmap

     /**
         * 根据初始化大小和负载因子来构造一个空的hashmap
         *
         * @param  initialCapacity the initial capacity
         * @param  loadFactor      the load factor
         * @throws IllegalArgumentException if the initial capacity is negative
         *         or the load factor is nonpositive
         */
        public HashMap(int initialCapacity, float loadFactor) {
            if (initialCapacity < 0)
                throw new IllegalArgumentException("Illegal initial capacity: " +
                                                   initialCapacity);
            if (initialCapacity > MAXIMUM_CAPACITY)
                initialCapacity = MAXIMUM_CAPACITY;
            if (loadFactor <= 0 || Float.isNaN(loadFactor))
                throw new IllegalArgumentException("Illegal load factor: " +
                                                   loadFactor);
    
            // Find a power of 2 >= initialCapacity
            int capacity = 1;
            //保证hashmap的大小是2的倍数
            while (capacity < initialCapacity)
                capacity <<= 1;
    
            this.loadFactor = loadFactor;
            //当hashmap的count到了这个数之后就要resize
            threshold = (int)(capacity * loadFactor);
            //新建桶?
            table = new Entry[capacity];
            init();
        }
    
    
    public V get(Object key) {
            if (key == null)
                return getForNullKey();
            //获取hash值
            int hash = hash(key.hashCode());
            //根据hash值获取是哪个桶?
            for (Entry<K,V> e = table[indexFor(hash, table.length)];
                 e != null;
                 e = e.next) {
                //在桶中比较每一项
                Object k;
                if (e.hash == hash && ((k = e.key) == key || key.equals(k)))
                    return e.value;
            }
            return null;
        }
    
     public V put(K key, V value) {
            if (key == null)
                return putForNullKey(value);
    //获取hash值
            int hash = hash(key.hashCode());
    //获取应该在桶中的位置
            int i = indexFor(hash, table.length);
            for (Entry<K,V> e = table[i]; e != null; e = e.next) {
                Object k;
    //如果这个key已经存在了  那么替换  并且返回原有的v
                if (e.hash == hash && ((k = e.key) == key || key.equals(k))) {
                    V oldValue = e.value;
                    e.value = value;
                    e.recordAccess(this);
                    return oldValue;
                }
            }
            //修改次数+1
            modCount++;
            addEntry(hash, key, value, i);
            return null;
        }
    

    比较尴尬了 写到现在发现是1.6版本的 后面开始写1.8的 源码要难看很多,但是是大神写的 有红黑树等等

        void addEntry(int hash, K key, V value, int bucketIndex) {
        Entry<K,V> e = table[bucketIndex];
    //添加到链表最前方
            table[bucketIndex] = new Entry<K,V>(hash, key, value, e);
    //如果size大于了要resize的了  那么resize
            if (size++ >= threshold)
                resize(2 * table.length);
        }
    

    -----------------------------------我是分割线-----------------------------
    这里开始写jdk1.8的hashmap源码

      //设置初始化大小,负载因子和threshold的大小
        public HashMap(int initialCapacity, float loadFactor) {
            if (initialCapacity < 0)
                throw new IllegalArgumentException("Illegal initial capacity: " +
                                                   initialCapacity);
            if (initialCapacity > MAXIMUM_CAPACITY)
                initialCapacity = MAXIMUM_CAPACITY;
            if (loadFactor <= 0 || Float.isNaN(loadFactor))
                throw new IllegalArgumentException("Illegal load factor: " +
                                                   loadFactor);
            this.loadFactor = loadFactor;
            this.threshold = tableSizeFor(initialCapacity);
        }
    

    下面来看threshold的大小是如何设置的
    这段代码很巧妙,将cap的从有数开始的每一位置为1 最后再加一 得到得数是2的倍数,<=cap的2倍 》=cap

        static final int tableSizeFor(int cap) {
            int n = cap - 1;
            n |= n >>> 1;
            n |= n >>> 2;
            n |= n >>> 4;
            n |= n >>> 8;
            n |= n >>> 16;
            return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
        }
    

    有一点比较不解的是尼玛threshold的注释写的是cap*loadFactor啊 fuck
    下面我们看get方法 调用了getNode

     public V get(Object key) {
            Node<K,V> e;
            return (e = getNode(hash(key), key)) == null ? null : e.value;
        }
    

    getNode方法如下 套路还是差不多,不过是先判断first节点是不是一个TreeNode,如果是TreeNode那么就要使用红黑树的获取节点的方式了,不然就是一个一个比较

     final Node<K,V> getNode(int hash, Object key) {
            Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
            if ((tab = table) != null && (n = tab.length) > 0 &&
                (first = tab[(n - 1) & hash]) != null) {
                if (first.hash == hash && // always check first node
                    ((k = first.key) == key || (key != null && key.equals(k))))
                    return first;
                if ((e = first.next) != null) {
                    if (first instanceof TreeNode)
                        return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                    do {
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            return e;
                    } while ((e = e.next) != null);
                }
            }
            return null;
        }
    

    下面看一下红黑树是怎么获取的

    //TODO 过于复杂了  以后再看
    

    下面看一下put方法是怎么回事,调用了putval方法

        public V put(K key, V value) {
            return putVal(hash(key), key, value, false, true);
        }
    

    方法一看就比较复杂,待会儿看resize()

    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                       boolean evict) {
            Node<K,V>[] tab; Node<K,V> p; int n, i;
            //如果桶为空,桶的长度为0 resize   
            if ((tab = table) == null || (n = tab.length) == 0)
                n = (tab = resize()).length;
            //如果key所在的桶中没有元素 那么新建一个NOde就好
            if ((p = tab[i = (n - 1) & hash]) == null)
                tab[i] = newNode(hash, key, value, null);
            else {
                Node<K,V> e; K k;
    //如果元素key相同
                if (p.hash == hash &&
                    ((k = p.key) == key || (key != null && key.equals(k))))
                    e = p;
    //如果p是红黑树
                else if (p instanceof TreeNode)
    //那么往红黑树中添加元素
                    e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
                else {
    //如果不是红黑树
                    for (int binCount = 0; ; ++binCount) {
                        if ((e = p.next) == null) {
                            p.next = newNode(hash, key, value, null);
    //如果这个桶的长度大于6?  那么就把这个桶变成红黑数
                            if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                                treeifyBin(tab, hash);
                            break;
                        }
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            break;
                        p = e;
                    }
                }
                if (e != null) { // existing mapping for key
                    V oldValue = e.value;
                    if (!onlyIfAbsent || oldValue == null)
                        e.value = value;
                    afterNodeAccess(e);
                    return oldValue;
                }
            }
            ++modCount;
            if (++size > threshold)
                resize();
            afterNodeInsertion(evict);
            return null;
        }
    

    1.8之后的桶好像不怎么需要resize了
    下面要看三个方法 resize,putTreeVal,treeifyBin

    final Node<K,V>[] resize() {
            Node<K,V>[] oldTab = table;
            int oldCap = (oldTab == null) ? 0 : oldTab.length;
            int oldThr = threshold;
            int newCap, newThr = 0;
            if (oldCap > 0) {
                if (oldCap >= MAXIMUM_CAPACITY) {
                    threshold = Integer.MAX_VALUE;
                    return oldTab;
                }
    //大概是*2这个样子
                else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                         oldCap >= DEFAULT_INITIAL_CAPACITY)
                    newThr = oldThr << 1; // double threshold
            }
            else if (oldThr > 0) // initial capacity was placed in threshold
                newCap = oldThr;
            else {               // zero initial threshold signifies using defaults
                newCap = DEFAULT_INITIAL_CAPACITY;
                newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
            }
            if (newThr == 0) {
                float ft = (float)newCap * loadFactor;
                newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                          (int)ft : Integer.MAX_VALUE);
            }
            threshold = newThr;
            @SuppressWarnings({"rawtypes","unchecked"})
                Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
            table = newTab;
    //将元素放入新的桶中
            if (oldTab != null) {
    //遍历每一个桶
                for (int j = 0; j < oldCap; ++j) {
                    Node<K,V> e;
    
                    if ((e = oldTab[j]) != null) {
    //如果桶中元素不为空
                        oldTab[j] = null;
                        if (e.next == null)
    //桶中只有e一个元素  将e加入到新的数组中去
                            newTab[e.hash & (newCap - 1)] = e;
                        else if (e instanceof TreeNode)
    //如果是红黑树,将树中所有元素加入新的桶
                            ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                        else { // preserve order
                            Node<K,V> loHead = null, loTail = null;
                            Node<K,V> hiHead = null, hiTail = null;
                            Node<K,V> next;
                            do {
                                next = e.next;
                                if ((e.hash & oldCap) == 0) {
                                    if (loTail == null)
                                        loHead = e;
                                    else
                                        loTail.next = e;
                                    loTail = e;
                                }
                                else {
                                    if (hiTail == null)
                                        hiHead = e;
                                    else
                                        hiTail.next = e;
                                    hiTail = e;
                                }
                            } while ((e = next) != null);
                            if (loTail != null) {
                                loTail.next = null;
                                newTab[j] = loHead;
                            }
                            if (hiTail != null) {
                                hiTail.next = null;
                                newTab[j + oldCap] = hiHead;
                            }
                        }
                    }
                }
            }
            return newTab;
        }
    

    TODO过于复杂 日后再看

     final TreeNode<K,V> putTreeVal(HashMap<K,V> map, Node<K,V>[] tab,
                                           int h, K k, V v) {
                Class<?> kc = null;
                boolean searched = false;
                TreeNode<K,V> root = (parent != null) ? root() : this;
                for (TreeNode<K,V> p = root;;) {
                    int dir, ph; K pk;
                    if ((ph = p.hash) > h)
                        dir = -1;
                    else if (ph < h)
                        dir = 1;
                    else if ((pk = p.key) == k || (k != null && k.equals(pk)))
                        return p;
                    else if ((kc == null &&
                              (kc = comparableClassFor(k)) == null) ||
                             (dir = compareComparables(kc, k, pk)) == 0) {
                        if (!searched) {
                            TreeNode<K,V> q, ch;
                            searched = true;
                            if (((ch = p.left) != null &&
                                 (q = ch.find(h, k, kc)) != null) ||
                                ((ch = p.right) != null &&
                                 (q = ch.find(h, k, kc)) != null))
                                return q;
                        }
                        dir = tieBreakOrder(k, pk);
                    }
    
                    TreeNode<K,V> xp = p;
                    if ((p = (dir <= 0) ? p.left : p.right) == null) {
                        Node<K,V> xpn = xp.next;
                        TreeNode<K,V> x = map.newTreeNode(h, k, v, xpn);
                        if (dir <= 0)
                            xp.left = x;
                        else
                            xp.right = x;
                        xp.next = x;
                        x.parent = x.prev = xp;
                        if (xpn != null)
                            ((TreeNode<K,V>)xpn).prev = x;
                        moveRootToFront(tab, balanceInsertion(root, x));
                        return null;
                    }
                }
            }
    

    好了 结束了 先不管红黑树怎么实现的了

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