效果
效果图.png
可左右拖动和通过缩放来实现不同刻度模式的切换,下面代码只使用了两种刻度模式.
绿色部分代表有录制的视频数据,该效果可根据需求自行修改.
安卓版
写法思路完全相同
思路
绘图主要绘制刻度线和时间数值,其中要记录和使用的主要数值为时间戳,相应时间戳在需要绘制的界面里对应的x的值,时间参考为时间轴中线,而刻度线参考为0刻度即左边界.需要处理的主要关系为时间戳和中间刻度所代表的时间刻度改变时各个时间戳所代表的相对于控件本身的x的值.
那么所有数据都可以通过中间线位置所代表的时间,控件本身的宽度,刻度线间距宽度和其所代表的时间长度进行换算和相互转化来解决,而绘图为保证性能可以通过计算只去绘制需要绘制的内容.
最终需要达到的效果是通过改变中央刻度线所代表的时间戳的值来实现整个时间轴的绘制.而我们改变时间轴就只要改变中间刻度线所代表的时间戳,然后重新绘制就可以实现各种效果,比如拖动,就是根据手指拖动的距离换算成时间长度对中央刻度线时间戳进行加减,然后不断绘制达到拖动时整个时间轴滑动的效果.
代码
ZFTimeLine.h
#import <UIKit/UIKit.h>
typedef enum{
ScaleTypeBig, //大
ScaleTypeSmall //小
}ScaleType; //时间轴模式
@class ZFTimeLine;
@protocol ZFTimeLineDelegate <NSObject>
- (void)timeLine:(ZFTimeLine *)timeLine moveToDate:(NSString *)date;
@end
@interface ZFTimeLine : UIView
@property (nonatomic, assign) id<ZFTimeLineDelegate> delegate;
//刷新,但不改变时间
-(void)refresh;
#pragma mark --- 刷新到到当前时间
- (void)refreshNow;
#pragma mark --- 移动到某时间
// date数据格式举例 20170815121020
- (void)moveToDate:(NSString *)date;
#pragma mark --- 获取时间轴指向的时间
//返回数据举例 20170815121020
-(NSString *)currentTimeStr;
//锁定 不可拖动
- (void)lockMove;
//解锁 可拖动
- (void)unLockMove;
@end
ZFTimeLine.m
#import "ZFTimeLine.h"
@interface ZFTimeLine(){
float intervalValue; //小刻度宽度 默认10
NSDateFormatter *formatterScale; //时间格式化 用于获取时刻表文字
NSDateFormatter *formatterProject; //时间格式化 用于项目同于时间格式转化
ScaleType scaleType; //时间轴模式
NSTimeInterval currentInterval; //中间时刻对应的时间戳
CGPoint moveStart; //移动的开始点
float scaleValue; //缩放时记录开始的间距
BOOL onTouch; //是否在触摸状态
}
@end
@implementation ZFTimeLine
- (instancetype)initWithCoder:(NSCoder *)aDecoder{
self = [super initWithCoder:aDecoder];
if (self) {
self.backgroundColor = [UIColor blackColor];
self.alpha = 0.8;
intervalValue = 10;
formatterScale = [[NSDateFormatter alloc]init];
[formatterScale setDateFormat:@"HH:mm"];
formatterProject = [[NSDateFormatter alloc]init];
[formatterProject setDateFormat:@"yyyyMMddHHmmss"];
scaleType = ScaleTypeBig;
[self timeNow];
self.multipleTouchEnabled = YES;
onTouch = NO;
}
return self;
}
-(void)layoutSubviews{
[self setNeedsDisplay];
}
#pragma mark --- 触摸事件
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
if (!self.userInteractionEnabled) {
return;
}
onTouch = YES;
if (touches.count == 1) {
UITouch *touch = [touches anyObject];
moveStart = [touch locationInView:self];
}else if (touches.count == 2){
NSArray *arr = [touches allObjects];
UITouch *touch1 = arr[0];
UITouch *touch2 = arr[1];
scaleValue = fabs([touch2 locationInView:self].x - [touch1 locationInView:self].x);
}
}
-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
if (!self.userInteractionEnabled) {
return;
}
if (touches.count == 1) {
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self];
float x = point.x - moveStart.x;
currentInterval = currentInterval - [self secondsOfIntervalValue] * x;
moveStart = point;
[self setNeedsDisplay];
}else if (touches.count == 2){
NSArray *arr = [touches allObjects];
UITouch *touch1 = arr[0];
UITouch *touch2 = arr[1];
float value = fabs([touch2 locationInView:self].x - [touch1 locationInView:self].x) ;
if (scaleType == ScaleTypeBig) {
if (scaleValue - value < 0) {//变大
intervalValue = intervalValue + (value - scaleValue)/100;
if (intervalValue >= 15) {
scaleType = ScaleTypeSmall;
intervalValue = 10;
}
}else{//缩小
intervalValue = intervalValue + (value - scaleValue)/100;
if (intervalValue < 10) {
intervalValue = 10;
}
}
}else{
if (scaleValue - value < 0) {//变大
intervalValue = intervalValue + (value - scaleValue)/100;
if (intervalValue >= 15) {
intervalValue = 15;
}
}else{//缩小
intervalValue = intervalValue + (value - scaleValue)/100;
if (intervalValue < 10) {
scaleType = ScaleTypeBig;
intervalValue = 10;
}
}
}
[self setNeedsDisplay];
}
}
-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
if (!self.userInteractionEnabled) {
return;
}
onTouch = NO;
if (self.delegate && [self.delegate respondsToSelector:@selector(timeLine:moveToDate:)]) {
[self.delegate timeLine:self moveToDate:[self currentTimeStr]];
}
[DFTime delaySec:0.5 perform:^{
}];
}
//锁定 不可拖动
- (void)lockMove{
self.userInteractionEnabled = NO;
}
//解锁 可拖动
- (void)unLockMove{
self.userInteractionEnabled = YES;
}
//刷新,但不改变时间
-(void)refresh{
[self setNeedsDisplay];
}
#pragma mark --- 刷新到当到前时间
- (void)refreshNow{
if (onTouch || !self.userInteractionEnabled) {
return;
}
[self timeNow];
[self setNeedsDisplay];
}
#pragma mark --- 移动到某时间
// date数据格式举例 20170815121020
- (void)moveToDate:(NSString *)date{
if (onTouch || !self.userInteractionEnabled) {
return;
}
currentInterval = [self intervalWithTime:date];
[self setNeedsDisplay];
// if (self.delegate && [self.delegate respondsToSelector:@selector(timeLine:moveToDate:)]) {
// [self.delegate timeLine:self moveToDate:[self currentTimeStr]];
// }
}
#pragma mark --- 获取时间轴指向的时间
-(NSString *)currentTimeStr{
return [self projectTimeWithInterval:currentInterval];
}
//设置中心刻度为当前时间
- (void)timeNow{
currentInterval = [[NSDate date] timeIntervalSince1970];
}
//宽度1所代表的秒数
- (float)secondsOfIntervalValue{
if (scaleType == ScaleTypeBig) {
return 6.0*60.0/intervalValue;
}else if (scaleType == ScaleTypeSmall){
return 60.0/intervalValue;
}
return 6.0*60.0/intervalValue;
}
//绘图
-(void)drawRect:(CGRect)rect{
//计算x=0时对应的时间戳
float centerX = rect.size.width/2.0;
NSTimeInterval leftInterval = currentInterval - centerX * [self secondsOfIntervalValue];
NSTimeInterval rightInterval = currentInterval + centerX * [self secondsOfIntervalValue];
//左边第一个刻度对应的x值和时间戳
float x;
NSTimeInterval interval;
if (scaleType == ScaleTypeBig) {
float a = leftInterval/(60.0*6.0);
interval = (((int)a) + 1) * (60.0 * 6.0);
x = (interval - leftInterval) / [self secondsOfIntervalValue];
}else {
float a = leftInterval/(60.0);
interval = (((int)a) + 1) * (60.0);
x = (interval - leftInterval) / [self secondsOfIntervalValue];
}
CGContextRef contex = UIGraphicsGetCurrentContext();
//视频文件信息
NSArray * array = ......;
if (array == nil) {
array = @[];
}
for (VideoInfo *info in array) {
NSTimeInterval start = [self intervalWithTime:[NSString stringWithFormat:@"%lld",info.date]];
NSTimeInterval end = start + info.time;
if ((start > leftInterval && start < rightInterval) || (end > leftInterval && end < rightInterval ) || (start < leftInterval && end > rightInterval)) {
//计算起始位置对应的x值
float startX = (start - leftInterval)/[self secondsOfIntervalValue];
//计算时间长度对应的宽度
float length = (info.time)/[self secondsOfIntervalValue] + 0.5;
if ([info.path containsString:@"SOS"]) {
[self drawRedRect:startX Context:contex length:length];
}else{
[self drawGreenRect:startX Context:contex length:length];
}
}
}
while (x >= 0 && x <= rect.size.width) {
int b;
if (scaleType == ScaleTypeBig) {
b = 60 * 6;
}else{
b = 60;
}
int rem = ((int)interval) % (b * 5);
if (rem != 0) {//小刻度
[self drawSmallScale:x context:contex height:rect.size.height];
}else{//大刻度
[self drawBigScale:x context:contex height:rect.size.height];
[self drawText:x interval:interval context:contex height:rect.size.height];
}
x = x + intervalValue;
interval = interval + b;
}
[self drawCenterLine:rect.size.width/2 context:contex height:rect.size.height];
}
#pragma mark --- 画小刻度
-(void)drawSmallScale:(float)x context:(CGContextRef)ctx height:(float)height{
// 创建一个新的空图形路径。
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, x-0.5, height-5);
CGContextAddLineToPoint(ctx, x-0.5, height);
// 设置图形的线宽
CGContextSetLineWidth(ctx, 1.0);
// 设置图形描边颜色
CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
// 根据当前路径,宽度及颜色绘制线
CGContextStrokePath(ctx);
}
#pragma mark --- 画大刻度
-(void)drawBigScale:(float)x context:(CGContextRef)ctx height:(float)height{
// 创建一个新的空图形路径。
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, x-0.5, height-10);
CGContextAddLineToPoint(ctx, x-0.5, height);
// 设置图形的线宽
CGContextSetLineWidth(ctx, 1.0);
// 设置图形描边颜色
CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
// 根据当前路径,宽度及颜色绘制线
CGContextStrokePath(ctx);
}
#pragma mark --- 画中间线
-(void)drawCenterLine:(float)x context:(CGContextRef)ctx height:(float)height{
// 创建一个新的空图形路径。
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, x-0.5, 0);
CGContextAddLineToPoint(ctx, x-0.5, height);
// 设置图形的线宽
CGContextSetLineWidth(ctx, 1.0);
// 设置图形描边颜色
CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
// 根据当前路径,宽度及颜色绘制线
CGContextStrokePath(ctx);
}
#pragma mark --> 在刻度上标记文本
-(void)drawText:(float)x interval:(NSTimeInterval)interval context:(CGContextRef)ctx height:(float)height{
NSString *text = [self timeWithInterval:interval];
CGContextSetRGBFillColor(ctx, 1, 0, 0, 1);
UIFont *font = [UIFont systemFontOfSize:10];
NSMutableParagraphStyle *paragraph=[[NSMutableParagraphStyle alloc]init];
paragraph.alignment=NSTextAlignmentCenter;//居中
[text drawInRect:CGRectMake(x-15, height-21, 30, 10) withAttributes:@{NSFontAttributeName : font,NSForegroundColorAttributeName:[UIColor whiteColor],NSParagraphStyleAttributeName:paragraph}];
}
#pragma mark --- 时间戳转 显示的时刻文字
-(NSString *)timeWithInterval:(NSTimeInterval)interval{
NSDate *date = [NSDate dateWithTimeIntervalSince1970:interval];
return [formatterScale stringFromDate:date];
}
#pragma mark --- 文字转时间戳
-(NSTimeInterval)intervalWithTime:(NSString *)time{
NSDate *date = [formatterProject dateFromString:time];
return [date timeIntervalSince1970];
}
#pragma mark --- 时间戳转 当前的时间 格式举例: 20170814122034
-(NSString *)projectTimeWithInterval:(NSTimeInterval)interval{
NSDate *date = [NSDate dateWithTimeIntervalSince1970:interval];
return [formatterProject stringFromDate:date];
}
#pragma mark --- 绿色色块
-(void)drawGreenRect:(float)x Context:(CGContextRef)ctx length:(float)length{
// 创建一个新的空图形路径。
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, x, 0.0);
CGContextAddLineToPoint(ctx, x+length, 0.0);
CGContextAddLineToPoint(ctx, x+length, 25.0);
CGContextAddLineToPoint(ctx, x, 25.0);
// 关闭并终止当前路径的子路径,并在当前点和子路径的起点之间追加一条线
CGContextClosePath(ctx);
// 设置当前视图填充色(浅灰色)
CGContextSetFillColorWithColor(ctx, [UIColor colorWithRed:0/255.0
green:139.0/255.0
blue:52.0/255.0
alpha:0.90].CGColor);
// 绘制当前路径区域
CGContextFillPath(ctx);
}
#pragma mark --- 绿色色块
-(void)drawRedRect:(float)x Context:(CGContextRef)ctx length:(float)length{
// 创建一个新的空图形路径。
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, x, 0.0);
CGContextAddLineToPoint(ctx, x+length, 0.0);
CGContextAddLineToPoint(ctx, x+length, 25.0);
CGContextAddLineToPoint(ctx, x, 25.0);
// 关闭并终止当前路径的子路径,并在当前点和子路径的起点之间追加一条线
CGContextClosePath(ctx);
// 设置当前视图填充色(浅灰色)
CGContextSetFillColorWithColor(ctx, [UIColor colorWithRed:233.0/255.0
green:64.0/255.0
blue:73.0/255.0
alpha:1.0].CGColor);
// 绘制当前路径区域
CGContextFillPath(ctx);
}
@end
使用
使用时直接在storyboard或者xib中拖一个view设置好约束,然后将它设置为ZFTimeLine即可.
因为项目用到,而且这种效果的资料不太好找,所以在解决之后记录和分享一下.
也方便我以后处理绘图需求时用作参考.
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