//开启刚体
cc.director.getPhysicsManager().enabled = true;
//改变刚体大小,改变其父节点即可
this.node.scale = 0.5;
//获取刚体的速度
this.rigidbody = this.node.getComponent(cc.RigidBody);
var velocity = this.rigidbody.linearVelocity;
//设置刚体的速度
this.rigidbody = this.node.getComponent(cc.RigidBody);
this.rigidbody.linearVelocity = cc.v2(0,0);
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