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Note 23 手势缩放旋转视图和视图动画

Note 23 手势缩放旋转视图和视图动画

作者: cry_0416 | 来源:发表于2016-08-24 20:55 被阅读40次

    手势

            //1. 视图默认可以接收触摸事件
            let firstView = FirstView(frame: CGRect(x: 100, y: 100, width: 300, height: 300))
            //当父视图不能交互时,所有子视图都不能交互
            //UIImageView: 默认为false,不能交互
    //        firstView.userInteractionEnabled = false
            firstView.backgroundColor = UIColor.redColor()
            self.view.addSubview(firstView)
            
            //2. 视图结构不能改变事件传递顺序
            let secondView = SecondView(frame: CGRect(x: 0, y: 0, width: 150, height: 150))
            //用户是否可以交互
            //UIView默认为true
    //        secondView.userInteractionEnabled = false
            secondView.backgroundColor = UIColor.greenColor()
    //        self.view.addSubview(secondView)
            firstView.addSubview(secondView)
            
            let rotate = UIRotationGestureRecognizer(target: self, action: #selector(didRotate(_:)))
            firstView.addGestureRecognizer(rotate)
            
            let pinch = UIPinchGestureRecognizer(target: self, action: #selector(didPinch(_:)))
            firstView.addGestureRecognizer(pinch)
    

    1.使用手势实现旋转

    2.使用手势实现缩放

        func didRotate(sender: UIRotationGestureRecognizer) {
            let firstView = sender.view!
    //        firstView?.transform = CGAffineTransformMakeRotation(sender.rotation)
            
            firstView.transform = CGAffineTransformRotate(firstView.transform, sender.rotation - rotation)
            rotation = sender.rotation
            
            print(sender.rotation)
            
            if sender.state == .Ended {
                rotation = 0
            }
            
            //手势每次都是从0开始
            print("rotate: ", sender.rotation)
        }
        
        func didPinch(sender: UIPinchGestureRecognizer) {
            let firstView = sender.view!
            
            //??????
            firstView.transform = CGAffineTransformScale(firstView.transform, sender.scale - scale + 1 , sender.scale - scale + 1)
      //缩放的比例取两次的差值加1
            
            scale = sender.scale
            
            if sender.state == .Ended {
                scale = 1
            }
            
            print("scale: ", sender.scale)
        }
    

    设置动画

    1.UIView层

    会影响属性值

    1.1类方法: UIView.animateWithDuration

    有三种类方法,参数越来越多.

    1.2

    (1) UIView.beginAnimations()开始设置动画

    (2) UIView.set....设置动画属性

    可以通过UIView.setAnimationDelegate 设置代理,设置将要开始动画或者结束动画执行的方法(函数)

    (3)UIView.commitAnimations()提交动画,开始执行

            //1. 开始设置动画
            UIView.beginAnimations("first", context: nil)
            
            //2. 设置动画属性
            UIView.setAnimationDuration(10)
            UIView.setAnimationRepeatCount(2)
            UIView.setAnimationDelegate(self) //设置代理方法所在的对象
            UIView.setAnimationWillStartSelector(#selector(animateWillStart(_:context:)))
            UIView.setAnimationDidStopSelector(#selector(animateDidStop(_:finished:context:)))
            
            //3. 设置目标属性
            self.redView.backgroundColor = UIColor.greenColor()
            
            //4. 提交动画,开始执行
            UIView.commitAnimations()
    
        //animationWillStart:(NSString *)animationID context:(void *)context
        func animateWillStart(animationID: NSString, context: UnsafePointer<Void>) {
            print("will start")
        }
        
        //NSNumber
        func animateDidStop(animationID: NSString, finished: Bool, context: UnsafePointer<Void>) {
            print(finished)
        }
    
    

    2.layer层

    2.1 CATransaction

    会影响属性值

    与上个类似

    (1) CATransaction.begin()

    (2) 设置动画时长等设置属性

    (3) 改变layer的属性,默认会有动画(文档里属性注释里面有animated的)

    (4) CATransaction.commit()

            CATransaction.begin()
            CATransaction.setAnimationDuration(5)
            CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn))
            //1. CALayer属性改变时,默认会有动画
            redLayer.frame = CGRect(x: 200, y: 200, width: 50, height: 50)
            redLayer.cornerRadius = 25
            redLayer.borderWidth = 10
            
            CATransaction.commit()
    

    2.2 CAPropertyAnimation 的两个子类

    不影响实际属性值

    2.2.1 CABasicAnimation

    使用时要创建对象

            let ani01 = CABasicAnimation(keyPath: "backgroundColor")
            ani01.duration = 5
    //        ani01.fromValue = NSValue(CGPoint: CGPoint(x: 200, y: 0))
    //        ani01.toValue = NSValue(CGPoint: CGPoint(x: 200, y: 200))
    //        ani01.byValue = NSValue(CGPoint: CGPoint(x: 200, y: 100))
            ani01.toValue = UIColor.purpleColor().CGColor
            redLayer.addAnimation(ani01, forKey: "ani01")
    
    • fromValue 起点
    • byVlaue 起点到终点的相对偏移量
    • toValue 终点
    • 同时可以有两个条件起作用
    • 如果只有一个条件,那么任何一个条件的点都成为终点
    • 如果是只有by和to,那么会自动根据终点和起点算出应该出发的点...

    2.2.2 CAKeyframeAnimation

    
            let ani02 = CAKeyframeAnimation(keyPath: "position")
            //关键帧的位置(关键点)
            ani02.values = [
                NSValue(CGPoint: CGPoint(x: 0, y: 0)),
                NSValue(CGPoint: CGPoint(x: 200, y: 0)),
                NSValue(CGPoint: CGPoint(x: 200, y: 200)),
                NSValue(CGPoint: CGPoint(x: 0, y: 200))
            ]
            //到达关键帧(关键点的时刻,0-1)
            ani02.keyTimes = [0, 0.8, 0.9, 1]        
            redLayer.addAnimation(ani02, forKey: "ani02")
    

    这个类可以设置多个关键点(关键帧),可以设置不同的时间点执行

    这个类有个属性 path -> CGPath类型

    所以可以创建一个CGPath类型的轨迹,然后执行动画

            //创建可变的一个CGPath对象
           //也可以直接用CGPathCreatWithEllipseInRect创建一个圆的轨迹
            let path = CGPathCreateMutable()
            //添加一个椭圆的轨迹
            CGPathAddEllipseInRect(path, nil, CGRect(x: 0, y: 0, width: 200, height: 200))
            ani02.path = path
            
            ani02.duration = 10
            redLayer.addAnimation(ani02, forKey: "ani02")
            
    

    2.2.3 CAAnimationGroup

    //CAAnimationGroup.animations 可以添加多个CAAnimation类的对象

    使用Layer画图

            //可以绘制图形
            let shapeLayer = CAShapeLayer()
            shapeLayer.frame = self.view.bounds
            shapeLayer.strokeColor = UIColor.blackColor().CGColor
            shapeLayer.fillColor = UIColor.clearColor().CGColor
            //创建一个可变的CGPath
            let path = CGPathCreateMutable()
            //添加一个椭圆的轨迹
            CGPathAddEllipseInRect(path, nil, CGRect(x: 0, y: 0, width: 200, height: 200))
            shapeLayer.path = path
            self.view.layer.addSublayer(shapeLayer)
    
    
            //可以显示文字
            let textLayer = CATextLayer()
            textLayer.string = "这里是CATextLayer"
            textLayer.foregroundColor = UIColor.redColor().CGColor
            textLayer.frame = CGRect(x: 0, y: 200, width: 200, height: 50)
            self.view.layer.addSublayer(textLayer)
    
    
            let imageLayer = CALayer()
            imageLayer.frame = CGRect(x: 200, y: 200, width: 100, height: 200)
            imageLayer.contents = UIImage(named: "showqrcode.jpeg")?.CGImage
            self.view.layer.addSublayer(imageLayer)
    
    

    contets-> contents: AnyObject?

    支持CGImage对象

    layer和UIView用法差不多,layer更底层一些

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